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authorAnuj Phogat <[email protected]>2012-11-05 17:45:18 -0800
committerIan Romanick <[email protected]>2012-12-07 16:29:47 -0800
commite519b8a9af0f994d6b33e748ada463ff19df7ab8 (patch)
tree93b8fcc4d178b33bf82e69fb1c4e3febb15d22ae /src/mesa/main/texcompress_s3tc.c
parent23b7103ceec5d16efaa3a04813a093217c717688 (diff)
mesa: Add new MESA_FORMATs for ETC2 compressed textures
It is required by OpenGL ES 3.0 to support ETC2 textures. This patch adds new MESA_FORMATs for following etc2 texture formats: GL_COMPRESSED_RGB8_ETC2 GL_COMPRESSED_SRGB8_ETC2 GL_COMPRESSED_RGBA8_ETC2_EAC GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC GL_COMPRESSED_R11_EAC GL_COMPRESSED_RG11_EAC GL_COMPRESSED_SIGNED_R11_EAC GL_COMPRESSED_SIGNED_RG11_EAC MESA_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1 MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1 Above formats are currently available in only gles 3.0. v2: Add entries in texfetch_funcs[] array. Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Brian Paul <[email protected]> v3 (Paul Berry <[email protected]>): comment out symbols that are not implemented yet, so that this commit compiles on its own; future commits will uncomment the symbols as they become available.
Diffstat (limited to 'src/mesa/main/texcompress_s3tc.c')
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