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authorAnuj Phogat <[email protected]>2012-11-12 17:58:46 -0800
committerIan Romanick <[email protected]>2012-12-07 16:29:48 -0800
commit38d523584c918ee255c669936a4d16b1c9657e85 (patch)
treeb94253cda43206ae0430cd59c93cf0e763552859 /src/mesa/main/texcompress_s3tc.c
parente519b8a9af0f994d6b33e748ada463ff19df7ab8 (diff)
mesa: Make nonlinear_to_linear() function available outside file
This patch changes nonlinear_to_linear() function to non static inline and makes it available outside format_unpack.c. Also, removes the duplicate copies in other files. Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/main/texcompress_s3tc.c')
-rw-r--r--src/mesa/main/texcompress_s3tc.c52
1 files changed, 13 insertions, 39 deletions
diff --git a/src/mesa/main/texcompress_s3tc.c b/src/mesa/main/texcompress_s3tc.c
index da772596488..476b998e078 100644
--- a/src/mesa/main/texcompress_s3tc.c
+++ b/src/mesa/main/texcompress_s3tc.c
@@ -45,6 +45,7 @@
#include "texcompress_s3tc.h"
#include "texstore.h"
#include "swrast/s_context.h"
+#include "format_unpack.h"
#if defined(_WIN32) || defined(WIN32)
@@ -57,33 +58,6 @@
#define DXTN_LIBNAME "libtxc_dxtn.so"
#endif
-/**
- * Convert an 8-bit sRGB value from non-linear space to a
- * linear RGB value in [0, 1].
- * Implemented with a 256-entry lookup table.
- */
-static inline GLfloat
-nonlinear_to_linear(GLubyte cs8)
-{
- static GLfloat table[256];
- static GLboolean tableReady = GL_FALSE;
- if (!tableReady) {
- /* compute lookup table now */
- GLuint i;
- for (i = 0; i < 256; i++) {
- const GLfloat cs = UBYTE_TO_FLOAT(i);
- if (cs <= 0.04045) {
- table[i] = cs / 12.92f;
- }
- else {
- table[i] = (GLfloat) pow((cs + 0.055) / 1.055, 2.4);
- }
- }
- tableReady = GL_TRUE;
- }
- return table[cs8];
-}
-
typedef void (*dxtFetchTexelFuncExt)( GLint srcRowstride, GLubyte *pixdata, GLint col, GLint row, GLvoid *texelOut );
static dxtFetchTexelFuncExt fetch_ext_rgb_dxt1 = NULL;
@@ -476,9 +450,9 @@ _mesa_fetch_texel_srgb_dxt1(const struct swrast_texture_image *texImage,
/* just sample as GLubyte and convert to float here */
GLubyte rgba[4];
fetch_texel_2d_rgb_dxt1(texImage, i, j, k, rgba);
- texel[RCOMP] = nonlinear_to_linear(rgba[RCOMP]);
- texel[GCOMP] = nonlinear_to_linear(rgba[GCOMP]);
- texel[BCOMP] = nonlinear_to_linear(rgba[BCOMP]);
+ texel[RCOMP] = _mesa_nonlinear_to_linear(rgba[RCOMP]);
+ texel[GCOMP] = _mesa_nonlinear_to_linear(rgba[GCOMP]);
+ texel[BCOMP] = _mesa_nonlinear_to_linear(rgba[BCOMP]);
texel[ACOMP] = UBYTE_TO_FLOAT(rgba[ACOMP]);
}
@@ -489,9 +463,9 @@ _mesa_fetch_texel_srgba_dxt1(const struct swrast_texture_image *texImage,
/* just sample as GLubyte and convert to float here */
GLubyte rgba[4];
fetch_texel_2d_rgba_dxt1(texImage, i, j, k, rgba);
- texel[RCOMP] = nonlinear_to_linear(rgba[RCOMP]);
- texel[GCOMP] = nonlinear_to_linear(rgba[GCOMP]);
- texel[BCOMP] = nonlinear_to_linear(rgba[BCOMP]);
+ texel[RCOMP] = _mesa_nonlinear_to_linear(rgba[RCOMP]);
+ texel[GCOMP] = _mesa_nonlinear_to_linear(rgba[GCOMP]);
+ texel[BCOMP] = _mesa_nonlinear_to_linear(rgba[BCOMP]);
texel[ACOMP] = UBYTE_TO_FLOAT(rgba[ACOMP]);
}
@@ -502,9 +476,9 @@ _mesa_fetch_texel_srgba_dxt3(const struct swrast_texture_image *texImage,
/* just sample as GLubyte and convert to float here */
GLubyte rgba[4];
fetch_texel_2d_rgba_dxt3(texImage, i, j, k, rgba);
- texel[RCOMP] = nonlinear_to_linear(rgba[RCOMP]);
- texel[GCOMP] = nonlinear_to_linear(rgba[GCOMP]);
- texel[BCOMP] = nonlinear_to_linear(rgba[BCOMP]);
+ texel[RCOMP] = _mesa_nonlinear_to_linear(rgba[RCOMP]);
+ texel[GCOMP] = _mesa_nonlinear_to_linear(rgba[GCOMP]);
+ texel[BCOMP] = _mesa_nonlinear_to_linear(rgba[BCOMP]);
texel[ACOMP] = UBYTE_TO_FLOAT(rgba[ACOMP]);
}
@@ -515,8 +489,8 @@ _mesa_fetch_texel_srgba_dxt5(const struct swrast_texture_image *texImage,
/* just sample as GLubyte and convert to float here */
GLubyte rgba[4];
fetch_texel_2d_rgba_dxt5(texImage, i, j, k, rgba);
- texel[RCOMP] = nonlinear_to_linear(rgba[RCOMP]);
- texel[GCOMP] = nonlinear_to_linear(rgba[GCOMP]);
- texel[BCOMP] = nonlinear_to_linear(rgba[BCOMP]);
+ texel[RCOMP] = _mesa_nonlinear_to_linear(rgba[RCOMP]);
+ texel[GCOMP] = _mesa_nonlinear_to_linear(rgba[GCOMP]);
+ texel[BCOMP] = _mesa_nonlinear_to_linear(rgba[BCOMP]);
texel[ACOMP] = UBYTE_TO_FLOAT(rgba[ACOMP]);
}