diff options
author | Ian Romanick <[email protected]> | 2015-10-08 11:13:00 -0700 |
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committer | Ian Romanick <[email protected]> | 2015-10-12 10:15:13 -0700 |
commit | 8acce5d53af44a3d1d05a26e69559fd35f835de4 (patch) | |
tree | eb4644073a2e1e938a34a74efc07527ec529b11a /src/mesa/main/texcompress_s3tc.c | |
parent | 43b07eb60faba1c65fc6f7a99087d051b00e9c0f (diff) |
ff_fragment_shader: Use binding to set the sampler unit
This is the way layout(binding=xxx) works from GLSL. The old method
just happened to work (and significantly predated support for
layout(binding=xxx)), but future changes will break this.
v2: Remove some stale comments. Suggested by Matt and Chris Forbes.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Cc: "10.6 11.0" <[email protected]>
Diffstat (limited to 'src/mesa/main/texcompress_s3tc.c')
0 files changed, 0 insertions, 0 deletions