diff options
author | Paul Berry <[email protected]> | 2014-01-31 09:55:35 -0800 |
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committer | Paul Berry <[email protected]> | 2014-02-04 09:06:09 -0800 |
commit | 7f5740899fe8ee2d7fecebf1b9622e06dbc78f43 (patch) | |
tree | fd75c45ca7298fe65db4c5da35d98ee29dd264b8 /src/mesa/main/texcompress_s3tc.c | |
parent | 56790856b303ad5ba86d7eb261ade91edaa3ee0b (diff) |
glsl: Fix continue statements in do-while loops.
From the GLSL 4.40 spec, section 6.4 (Jumps):
The continue jump is used only in loops. It skips the remainder of
the body of the inner most loop of which it is inside. For while
and do-while loops, this jump is to the next evaluation of the
loop condition-expression from which the loop continues as
previously defined.
Previously, we incorrectly treated a "continue" statement as jumping
to the top of a do-while loop.
This patch fixes the problem by replicating the loop condition when
converting the "continue" statement to IR. (We already do a similar
thing in "for" loops, to ensure that "continue" causes the loop
expression to be executed).
Fixes piglit tests:
- glsl-fs-continue-inside-do-while.shader_test
- glsl-vs-continue-inside-do-while.shader_test
- glsl-fs-continue-in-switch-in-do-while.shader_test
- glsl-vs-continue-in-switch-in-do-while.shader_test
Cc: [email protected]
Acked-by: Carl Worth <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'src/mesa/main/texcompress_s3tc.c')
0 files changed, 0 insertions, 0 deletions