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authorDave Airlie <[email protected]>2015-08-31 14:22:23 +1000
committerDave Airlie <[email protected]>2015-09-01 07:39:24 +1000
commit3063913f77cd2db1a263cb824a5c8c3dcc1a51a0 (patch)
tree8e6f2d58a871c176d0d97720463cebfe1665f922 /src/mesa/main/texcompress_fxt1.h
parenta4ba41638d41865ef34bf36a525efcf8102c01ee (diff)
r600/sb: update last_cf for finalize if.
As Glenn did for finalize_loop we need to update_cf when we add a POP at the end of a shader. I think this fixes one of the earlier shader going off end of memory problems we've stopped. Reviewed-by: Glenn Kennard <[email protected]> Cc: "10.6" "11.0" <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/mesa/main/texcompress_fxt1.h')
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