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authorBrian Paul <[email protected]>2004-07-02 14:22:42 +0000
committerBrian Paul <[email protected]>2004-07-02 14:22:42 +0000
commit3bdc8535fc7be3e0524e9dd728ef9f63532fd789 (patch)
treec272c3e172dc69bb54c55ae00157ff899d8f24bb /src/mesa/main/texcompress_fxt1.c
parent009542a0f7c2f90e3057f10bd1b17ae65f906d72 (diff)
init some vars to silence warnings
Diffstat (limited to 'src/mesa/main/texcompress_fxt1.c')
-rw-r--r--src/mesa/main/texcompress_fxt1.c16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/mesa/main/texcompress_fxt1.c b/src/mesa/main/texcompress_fxt1.c
index 866485c4c79..3d3849ab12f 100644
--- a/src/mesa/main/texcompress_fxt1.c
+++ b/src/mesa/main/texcompress_fxt1.c
@@ -365,7 +365,7 @@ static int
fxt1_variance (double variance[MAX_COMP],
unsigned char input[N_TEXELS][MAX_COMP], int nc, int n)
{
- int i, k, best;
+ int i, k, best = 0;
int sx, sx2;
double var, maxvar = -1; /* small enough */
double teenth = 1.0 / n;
@@ -693,8 +693,8 @@ fxt1_quantize_ALPHA1 (unsigned long *cc,
int minSum;
int maxSum;
- int minColL, maxColL;
- int minColR, maxColR;
+ int minColL = 0, maxColL = 0;
+ int minColR = 0, maxColR = 0;
int sumL = 0, sumR = 0;
/* Our solution here is to find the darkest and brightest colors in
@@ -739,7 +739,7 @@ fxt1_quantize_ALPHA1 (unsigned long *cc,
/* choose the common vector (yuck!) */
{
int j1, j2;
- int v1, v2;
+ int v1 = 0, v2 = 0;
float err = 1e9; /* big enough */
float tv[2 * 2][MAX_COMP]; /* 2 extrema for each sub-block */
for (i = 0; i < n_comp; i++) {
@@ -980,8 +980,8 @@ fxt1_quantize_MIXED1 (unsigned long *cc,
int minSum;
int maxSum;
- int minColL, maxColL = -1;
- int minColR, maxColR = -1;
+ int minColL = 0, maxColL = -1;
+ int minColR = 0, maxColR = -1;
/* Our solution here is to find the darkest and brightest colors in
* the 4x4 tile and use those as the two representative colors.
@@ -1160,8 +1160,8 @@ fxt1_quantize_MIXED0 (unsigned long *cc,
Fx64 hi; /* high quadword */
unsigned long lohi, lolo; /* low quadword: hi dword, lo dword */
- int minColL, maxColL;
- int minColR, maxColR;
+ int minColL = 0, maxColL = 0;
+ int minColR = 0, maxColR = 0;
#if 0
int minSum;
int maxSum;