diff options
author | Brian Paul <[email protected]> | 2006-05-09 13:51:17 +0000 |
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committer | Brian Paul <[email protected]> | 2006-05-09 13:51:17 +0000 |
commit | 008ed1df83735c72c2731c509a3665938d3c7209 (patch) | |
tree | f08ae0c53abfa916f28f408d8dac17ab5b3725c5 /src/mesa/main/texcompress.c | |
parent | 5e4c39dc0e0fd6bc4324aa9030430822348aa3b4 (diff) |
Add a new 'all' parameter to _mesa_get_compressed_formats() to indicate whether
all formats or just those without restrictions/limitations should be returned.
We want all when validating the internalFormat parameter to
glCompressedTexImage2D but only want unrestricted formats when handling the
GL_COMPRESSED_TEXTURE_FORMATS query.
Diffstat (limited to 'src/mesa/main/texcompress.c')
-rw-r--r-- | src/mesa/main/texcompress.c | 31 |
1 files changed, 20 insertions, 11 deletions
diff --git a/src/mesa/main/texcompress.c b/src/mesa/main/texcompress.c index 0a92c926836..2516339e112 100644 --- a/src/mesa/main/texcompress.c +++ b/src/mesa/main/texcompress.c @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 6.1 + * Version: 6.5.1 * - * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -38,16 +38,21 @@ #include "texformat.h" #include "texstore.h" + /** - * Get the list of supported internal compression formats. + * Return list of (and count of) all specific texture compression + * formats that are supported. * - * \param ctx GL context. - * \param formats the resulting format list (may be NULL). + * \param ctx the GL context + * \param formats the resulting format list (may be NULL). + * \param all if true return all formats, even those with some kind + * of restrictions/limitations (See GL_ARB_texture_compression + * spec for more info). * * \return number of formats. */ GLuint -_mesa_get_compressed_formats( GLcontext *ctx, GLint *formats ) +_mesa_get_compressed_formats(GLcontext *ctx, GLint *formats, GLboolean all) { GLuint n = 0; if (ctx->Extensions.ARB_texture_compression) { @@ -63,16 +68,20 @@ _mesa_get_compressed_formats( GLcontext *ctx, GLint *formats ) if (ctx->Extensions.EXT_texture_compression_s3tc) { if (formats) { formats[n++] = GL_COMPRESSED_RGB_S3TC_DXT1_EXT; - /* Skip this one because it has a restriction (all transparent - * pixels become black). See the texture compressions spec for - * a detailed explanation. This is what NVIDIA does. - formats[n++] = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; - */ + /* This format has some restrictions/limitations and so should + * not be returned via the GL_COMPRESSED_TEXTURE_FORMATS query. + * Specifically, all transparent pixels become black. NVIDIA + * omits this format too. + */ + if (all) + formats[n++] = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; formats[n++] = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; formats[n++] = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; } else { n += 3; + if (all) + n += 1; } } if (ctx->Extensions.S3_s3tc) { |