diff options
author | Brian Paul <[email protected]> | 2009-10-23 14:37:41 -0600 |
---|---|---|
committer | Brian Paul <[email protected]> | 2009-10-23 14:45:44 -0600 |
commit | 9528dc6ed8d09eba0dc3be17dc5e9ef4add8083c (patch) | |
tree | 8a1c6be4650709846c40872fca6691fa614be5ac /src/mesa/main/texcompress.c | |
parent | 5e4f5e41a487e9baa8a63842327d83cee659622e (diff) |
mesa: added _mesa_compressed_format_to_glenum()
Maps a compressed MESA_FORMAT_x to correspding GLenum. Needed for
querying a texture's actual format when a generic format was originally
requested.
Diffstat (limited to 'src/mesa/main/texcompress.c')
-rw-r--r-- | src/mesa/main/texcompress.c | 50 |
1 files changed, 50 insertions, 0 deletions
diff --git a/src/mesa/main/texcompress.c b/src/mesa/main/texcompress.c index c1b8c7675a2..2cda4dd8598 100644 --- a/src/mesa/main/texcompress.c +++ b/src/mesa/main/texcompress.c @@ -360,3 +360,53 @@ _mesa_compressed_image_address(GLint col, GLint row, GLint img, return addr; } + + +/** + * Given a compressed MESA_FORMAT_x value, return the corresponding + * GLenum for that format. + * This is needed for glGetTexLevelParameter(GL_TEXTURE_INTERNAL_FORMAT) + * which must return the specific texture format used when the user might + * have originally specified a generic compressed format in their + * glTexImage2D() call. + * For non-compressed textures, we always return the user-specified + * internal format unchanged. + */ +GLenum +_mesa_compressed_format_to_glenum(GLcontext *ctx, GLuint mesaFormat) +{ + switch (mesaFormat) { +#if FEATURE_texture_fxt1 + case MESA_FORMAT_RGB_FXT1: + return GL_COMPRESSED_RGB_FXT1_3DFX; + case MESA_FORMAT_RGBA_FXT1: + return GL_COMPRESSED_RGBA_FXT1_3DFX; +#endif +#if FEATURE_texture_s3tc + case MESA_FORMAT_RGB_DXT1: + return GL_COMPRESSED_RGB_S3TC_DXT1_EXT; + case MESA_FORMAT_RGBA_DXT1: + return GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; + case MESA_FORMAT_RGBA_DXT3: + return GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; + case MESA_FORMAT_RGBA_DXT5: + return GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; +#if FEATURE_EXT_texture_sRGB + case MESA_FORMAT_SRGB_DXT1: + return GL_COMPRESSED_SRGB_S3TC_DXT1_EXT; + case MESA_FORMAT_SRGBA_DXT1: + return GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT; + case MESA_FORMAT_SRGBA_DXT3: + return GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT; + case MESA_FORMAT_SRGBA_DXT5: + return GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT; +#endif +#endif + default: + _mesa_problem(ctx, "Unexpected mesa texture format in" + " _mesa_compressed_format_to_glenum()"); + return 0; + } +} + + |