diff options
author | Neil Roberts <[email protected]> | 2014-07-17 14:18:27 +0100 |
---|---|---|
committer | Neil Roberts <[email protected]> | 2014-08-12 18:23:50 +0100 |
commit | 7e78033c11858b34e274be91586fdfa750c1db11 (patch) | |
tree | ea5788bd36a172b27d040f6073aa63344827a650 /src/mesa/main/texcompress.c | |
parent | cc9c30b8a746691316ae7757b68cea1b1cd3ea84 (diff) |
mesa: Add the format enums for BPTC-compressed images
This adds the following four Mesa image format enums which correspond to the
four BPTC compressed texture formats:
MESA_FORMAT_BPTC_RGBA_UNORM
MESA_FORMAT_BPTC_SRGB_ALPHA_UNORM
MESA_FORMAT_BPTC_RGB_SIGNED_FLOAT
MESA_FORMAT_BPTC_RGB_UNSIGNED_FLOAT
It also updates the format information functions to handle these and the
corresponding GL enums.
v2: Also modify _mesa_get_format_color_encoding, _mesa_get_srgb_format_linear
and _mesa_get_uncompressed_format
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa/main/texcompress.c')
-rw-r--r-- | src/mesa/main/texcompress.c | 24 |
1 files changed, 24 insertions, 0 deletions
diff --git a/src/mesa/main/texcompress.c b/src/mesa/main/texcompress.c index fb3ea025b39..53c0ea02206 100644 --- a/src/mesa/main/texcompress.c +++ b/src/mesa/main/texcompress.c @@ -235,6 +235,12 @@ _mesa_gl_compressed_format_base_format(GLenum format) * GL_EXT_texture_compression_latc. At the very least, Catalyst 11.6 does not * expose the 3dc formats through this mechanism. * + * The spec for GL_ARB_texture_compression_bptc doesn't mention whether it + * should be included in GL_COMPRESSED_TEXTURE_FORMATS. However as it takes a + * very long time to compress the textures in this format it's probably not + * very useful as a general format where the GL will have to compress it on + * the fly. + * * \param ctx the GL context * \param formats the resulting format list (may be NULL). * @@ -434,6 +440,15 @@ _mesa_glenum_to_compressed_format(GLenum format) case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2: return MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1; + case GL_COMPRESSED_RGBA_BPTC_UNORM: + return MESA_FORMAT_BPTC_RGBA_UNORM; + case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM: + return MESA_FORMAT_BPTC_SRGB_ALPHA_UNORM; + case GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT: + return MESA_FORMAT_BPTC_RGB_SIGNED_FLOAT; + case GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT: + return MESA_FORMAT_BPTC_RGB_UNSIGNED_FLOAT; + default: return MESA_FORMAT_NONE; } @@ -515,6 +530,15 @@ _mesa_compressed_format_to_glenum(struct gl_context *ctx, mesa_format mesaFormat case MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1: return GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2; + case MESA_FORMAT_BPTC_RGBA_UNORM: + return GL_COMPRESSED_RGBA_BPTC_UNORM; + case MESA_FORMAT_BPTC_SRGB_ALPHA_UNORM: + return GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM; + case MESA_FORMAT_BPTC_RGB_SIGNED_FLOAT: + return GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT; + case MESA_FORMAT_BPTC_RGB_UNSIGNED_FLOAT: + return GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT; + default: _mesa_problem(ctx, "Unexpected mesa texture format in" " _mesa_compressed_format_to_glenum()"); |