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authorNeil Roberts <[email protected]>2014-07-17 14:18:27 +0100
committerNeil Roberts <[email protected]>2014-08-12 18:23:50 +0100
commit7e78033c11858b34e274be91586fdfa750c1db11 (patch)
treeea5788bd36a172b27d040f6073aa63344827a650 /src/mesa/main/texcompress.c
parentcc9c30b8a746691316ae7757b68cea1b1cd3ea84 (diff)
mesa: Add the format enums for BPTC-compressed images
This adds the following four Mesa image format enums which correspond to the four BPTC compressed texture formats: MESA_FORMAT_BPTC_RGBA_UNORM MESA_FORMAT_BPTC_SRGB_ALPHA_UNORM MESA_FORMAT_BPTC_RGB_SIGNED_FLOAT MESA_FORMAT_BPTC_RGB_UNSIGNED_FLOAT It also updates the format information functions to handle these and the corresponding GL enums. v2: Also modify _mesa_get_format_color_encoding, _mesa_get_srgb_format_linear and _mesa_get_uncompressed_format Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa/main/texcompress.c')
-rw-r--r--src/mesa/main/texcompress.c24
1 files changed, 24 insertions, 0 deletions
diff --git a/src/mesa/main/texcompress.c b/src/mesa/main/texcompress.c
index fb3ea025b39..53c0ea02206 100644
--- a/src/mesa/main/texcompress.c
+++ b/src/mesa/main/texcompress.c
@@ -235,6 +235,12 @@ _mesa_gl_compressed_format_base_format(GLenum format)
* GL_EXT_texture_compression_latc. At the very least, Catalyst 11.6 does not
* expose the 3dc formats through this mechanism.
*
+ * The spec for GL_ARB_texture_compression_bptc doesn't mention whether it
+ * should be included in GL_COMPRESSED_TEXTURE_FORMATS. However as it takes a
+ * very long time to compress the textures in this format it's probably not
+ * very useful as a general format where the GL will have to compress it on
+ * the fly.
+ *
* \param ctx the GL context
* \param formats the resulting format list (may be NULL).
*
@@ -434,6 +440,15 @@ _mesa_glenum_to_compressed_format(GLenum format)
case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
return MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1;
+ case GL_COMPRESSED_RGBA_BPTC_UNORM:
+ return MESA_FORMAT_BPTC_RGBA_UNORM;
+ case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM:
+ return MESA_FORMAT_BPTC_SRGB_ALPHA_UNORM;
+ case GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT:
+ return MESA_FORMAT_BPTC_RGB_SIGNED_FLOAT;
+ case GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT:
+ return MESA_FORMAT_BPTC_RGB_UNSIGNED_FLOAT;
+
default:
return MESA_FORMAT_NONE;
}
@@ -515,6 +530,15 @@ _mesa_compressed_format_to_glenum(struct gl_context *ctx, mesa_format mesaFormat
case MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1:
return GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2;
+ case MESA_FORMAT_BPTC_RGBA_UNORM:
+ return GL_COMPRESSED_RGBA_BPTC_UNORM;
+ case MESA_FORMAT_BPTC_SRGB_ALPHA_UNORM:
+ return GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM;
+ case MESA_FORMAT_BPTC_RGB_SIGNED_FLOAT:
+ return GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT;
+ case MESA_FORMAT_BPTC_RGB_UNSIGNED_FLOAT:
+ return GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT;
+
default:
_mesa_problem(ctx, "Unexpected mesa texture format in"
" _mesa_compressed_format_to_glenum()");