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authorBrian Paul <[email protected]>2006-05-08 19:14:38 +0000
committerBrian Paul <[email protected]>2006-05-08 19:14:38 +0000
commit5999c5b620236fb6a996cf56759aec31f01c126b (patch)
tree393189b44ba4734119159d7a172c4f77eb0097c6 /src/mesa/main/texcompress.c
parentc93c18abf1950e1494f11166e3f52973efbd6b75 (diff)
Fix a number of texture compression issues.
Pass the MESA_FORMAT_* token to the _mesa_compressed_row_stride(), _mesa_compressed_texture_size() and _mesa_compressed_image_address() functions since we want to use the driver-chosen format, not the user's internalFormat hint. Consolidate code related to choosing the texture format in texstoree.c
Diffstat (limited to 'src/mesa/main/texcompress.c')
-rw-r--r--src/mesa/main/texcompress.c70
1 files changed, 30 insertions, 40 deletions
diff --git a/src/mesa/main/texcompress.c b/src/mesa/main/texcompress.c
index d18b1d0b418..c6c7c8adca0 100644
--- a/src/mesa/main/texcompress.c
+++ b/src/mesa/main/texcompress.c
@@ -101,23 +101,23 @@ _mesa_get_compressed_formats( GLcontext *ctx, GLint *formats )
* \param width texture width in texels.
* \param height texture height in texels.
* \param depth texture depth in texels.
- * \param format - one of the specific compressed texture formats
+ * \param mesaFormat one of the MESA_FORMAT_* compressed formats
*
* \return size in bytes, or zero if bad format
*/
GLuint
_mesa_compressed_texture_size( GLcontext *ctx,
GLsizei width, GLsizei height, GLsizei depth,
- GLenum format )
+ GLuint mesaFormat )
{
GLuint size;
ASSERT(depth == 1);
(void) depth;
- switch (format) {
- case GL_COMPRESSED_RGB_FXT1_3DFX:
- case GL_COMPRESSED_RGBA_FXT1_3DFX:
+ switch (mesaFormat) {
+ case MESA_FORMAT_RGB_FXT1:
+ case MESA_FORMAT_RGBA_FXT1:
/* round up width to next multiple of 8, height to next multiple of 4 */
width = (width + 7) & ~7;
height = (height + 3) & ~3;
@@ -129,10 +129,8 @@ _mesa_compressed_texture_size( GLcontext *ctx,
if (size < 16)
size = 16;
return size;
- case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- case GL_RGB_S3TC:
- case GL_RGB4_S3TC:
+ case MESA_FORMAT_RGB_DXT1:
+ case MESA_FORMAT_RGBA_DXT1:
/* round up width, height to next multiple of 4 */
width = (width + 3) & ~3;
height = (height + 3) & ~3;
@@ -144,10 +142,8 @@ _mesa_compressed_texture_size( GLcontext *ctx,
if (size < 8)
size = 8;
return size;
- case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
- case GL_RGBA_S3TC:
- case GL_RGBA4_S3TC:
+ case MESA_FORMAT_RGBA_DXT3:
+ case MESA_FORMAT_RGBA_DXT5:
/* round up width, height to next multiple of 4 */
width = (width + 3) & ~3;
height = (height + 3) & ~3;
@@ -160,7 +156,7 @@ _mesa_compressed_texture_size( GLcontext *ctx,
size = 16;
return size;
default:
- _mesa_problem(ctx, "bad texformat in compressed_texture_size");
+ _mesa_problem(ctx, "bad mesaFormat in _mesa_compressed_texture_size");
return 0;
}
}
@@ -169,33 +165,30 @@ _mesa_compressed_texture_size( GLcontext *ctx,
/*
* Compute the bytes per row in a compressed texture image.
* We use this for computing the destination address for sub-texture updates.
- * \param format one of the specific texture compression formats
+ * \param mesaFormat one of the MESA_FORMAT_* compressed formats
* \param width image width in pixels
* \return stride, in bytes, between rows for compressed image
*/
GLint
-_mesa_compressed_row_stride(GLenum format, GLsizei width)
+_mesa_compressed_row_stride(GLuint mesaFormat, GLsizei width)
{
GLint stride;
- switch (format) {
- case GL_COMPRESSED_RGB_FXT1_3DFX:
- case GL_COMPRESSED_RGBA_FXT1_3DFX:
+ switch (mesaFormat) {
+ case MESA_FORMAT_RGB_FXT1:
+ case MESA_FORMAT_RGBA_FXT1:
stride = ((width + 7) / 8) * 16; /* 16 bytes per 8x4 tile */
break;
- case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- case GL_RGB_S3TC:
- case GL_RGB4_S3TC:
+ case MESA_FORMAT_RGB_DXT1:
+ case MESA_FORMAT_RGBA_DXT1:
stride = ((width + 3) / 4) * 8; /* 8 bytes per 4x4 tile */
break;
- case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
- case GL_RGBA_S3TC:
- case GL_RGBA4_S3TC:
+ case MESA_FORMAT_RGBA_DXT3:
+ case MESA_FORMAT_RGBA_DXT5:
stride = ((width + 3) / 4) * 16; /* 16 bytes per 4x4 tile */
break;
default:
+ _mesa_problem(NULL, "bad mesaFormat in _mesa_compressed_row_stride");
return 0;
}
@@ -214,7 +207,7 @@ _mesa_compressed_row_stride(GLenum format, GLsizei width)
*/
GLubyte *
_mesa_compressed_image_address(GLint col, GLint row, GLint img,
- GLenum format,
+ GLuint mesaFormat,
GLsizei width, const GLubyte *image)
{
GLubyte *addr;
@@ -229,25 +222,22 @@ _mesa_compressed_image_address(GLint col, GLint row, GLint img,
* offset = Z * (((width + X - 1) / X) * (row / Y) + col / X);
*/
- switch (format) {
- case GL_COMPRESSED_RGB_FXT1_3DFX:
- case GL_COMPRESSED_RGBA_FXT1_3DFX:
+ switch (mesaFormat) {
+ case MESA_FORMAT_RGB_FXT1:
+ case MESA_FORMAT_RGBA_FXT1:
addr = (GLubyte *) image + 16 * (((width + 7) / 8) * (row / 4) + col / 8);
break;
- case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- case GL_RGB_S3TC:
- case GL_RGB4_S3TC:
+ case MESA_FORMAT_RGB_DXT1:
+ case MESA_FORMAT_RGBA_DXT1:
addr = (GLubyte *) image + 8 * (((width + 3) / 4) * (row / 4) + col / 4);
break;
- case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
- case GL_RGBA_S3TC:
- case GL_RGBA4_S3TC:
+ case MESA_FORMAT_RGBA_DXT3:
+ case MESA_FORMAT_RGBA_DXT5:
addr = (GLubyte *) image + 16 * (((width + 3) / 4) * (row / 4) + col / 4);
break;
default:
- return NULL;
+ _mesa_problem(NULL, "bad mesaFormat in _mesa_compressed_image_address");
+ addr = NULL;
}
return addr;