diff options
author | Brian Paul <[email protected]> | 2006-05-08 19:14:38 +0000 |
---|---|---|
committer | Brian Paul <[email protected]> | 2006-05-08 19:14:38 +0000 |
commit | 5999c5b620236fb6a996cf56759aec31f01c126b (patch) | |
tree | 393189b44ba4734119159d7a172c4f77eb0097c6 /src/mesa/main/texcompress.c | |
parent | c93c18abf1950e1494f11166e3f52973efbd6b75 (diff) |
Fix a number of texture compression issues.
Pass the MESA_FORMAT_* token to the _mesa_compressed_row_stride(),
_mesa_compressed_texture_size() and _mesa_compressed_image_address()
functions since we want to use the driver-chosen format, not the user's
internalFormat hint.
Consolidate code related to choosing the texture format in texstoree.c
Diffstat (limited to 'src/mesa/main/texcompress.c')
-rw-r--r-- | src/mesa/main/texcompress.c | 70 |
1 files changed, 30 insertions, 40 deletions
diff --git a/src/mesa/main/texcompress.c b/src/mesa/main/texcompress.c index d18b1d0b418..c6c7c8adca0 100644 --- a/src/mesa/main/texcompress.c +++ b/src/mesa/main/texcompress.c @@ -101,23 +101,23 @@ _mesa_get_compressed_formats( GLcontext *ctx, GLint *formats ) * \param width texture width in texels. * \param height texture height in texels. * \param depth texture depth in texels. - * \param format - one of the specific compressed texture formats + * \param mesaFormat one of the MESA_FORMAT_* compressed formats * * \return size in bytes, or zero if bad format */ GLuint _mesa_compressed_texture_size( GLcontext *ctx, GLsizei width, GLsizei height, GLsizei depth, - GLenum format ) + GLuint mesaFormat ) { GLuint size; ASSERT(depth == 1); (void) depth; - switch (format) { - case GL_COMPRESSED_RGB_FXT1_3DFX: - case GL_COMPRESSED_RGBA_FXT1_3DFX: + switch (mesaFormat) { + case MESA_FORMAT_RGB_FXT1: + case MESA_FORMAT_RGBA_FXT1: /* round up width to next multiple of 8, height to next multiple of 4 */ width = (width + 7) & ~7; height = (height + 3) & ~3; @@ -129,10 +129,8 @@ _mesa_compressed_texture_size( GLcontext *ctx, if (size < 16) size = 16; return size; - case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: - case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: - case GL_RGB_S3TC: - case GL_RGB4_S3TC: + case MESA_FORMAT_RGB_DXT1: + case MESA_FORMAT_RGBA_DXT1: /* round up width, height to next multiple of 4 */ width = (width + 3) & ~3; height = (height + 3) & ~3; @@ -144,10 +142,8 @@ _mesa_compressed_texture_size( GLcontext *ctx, if (size < 8) size = 8; return size; - case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: - case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: - case GL_RGBA_S3TC: - case GL_RGBA4_S3TC: + case MESA_FORMAT_RGBA_DXT3: + case MESA_FORMAT_RGBA_DXT5: /* round up width, height to next multiple of 4 */ width = (width + 3) & ~3; height = (height + 3) & ~3; @@ -160,7 +156,7 @@ _mesa_compressed_texture_size( GLcontext *ctx, size = 16; return size; default: - _mesa_problem(ctx, "bad texformat in compressed_texture_size"); + _mesa_problem(ctx, "bad mesaFormat in _mesa_compressed_texture_size"); return 0; } } @@ -169,33 +165,30 @@ _mesa_compressed_texture_size( GLcontext *ctx, /* * Compute the bytes per row in a compressed texture image. * We use this for computing the destination address for sub-texture updates. - * \param format one of the specific texture compression formats + * \param mesaFormat one of the MESA_FORMAT_* compressed formats * \param width image width in pixels * \return stride, in bytes, between rows for compressed image */ GLint -_mesa_compressed_row_stride(GLenum format, GLsizei width) +_mesa_compressed_row_stride(GLuint mesaFormat, GLsizei width) { GLint stride; - switch (format) { - case GL_COMPRESSED_RGB_FXT1_3DFX: - case GL_COMPRESSED_RGBA_FXT1_3DFX: + switch (mesaFormat) { + case MESA_FORMAT_RGB_FXT1: + case MESA_FORMAT_RGBA_FXT1: stride = ((width + 7) / 8) * 16; /* 16 bytes per 8x4 tile */ break; - case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: - case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: - case GL_RGB_S3TC: - case GL_RGB4_S3TC: + case MESA_FORMAT_RGB_DXT1: + case MESA_FORMAT_RGBA_DXT1: stride = ((width + 3) / 4) * 8; /* 8 bytes per 4x4 tile */ break; - case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: - case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: - case GL_RGBA_S3TC: - case GL_RGBA4_S3TC: + case MESA_FORMAT_RGBA_DXT3: + case MESA_FORMAT_RGBA_DXT5: stride = ((width + 3) / 4) * 16; /* 16 bytes per 4x4 tile */ break; default: + _mesa_problem(NULL, "bad mesaFormat in _mesa_compressed_row_stride"); return 0; } @@ -214,7 +207,7 @@ _mesa_compressed_row_stride(GLenum format, GLsizei width) */ GLubyte * _mesa_compressed_image_address(GLint col, GLint row, GLint img, - GLenum format, + GLuint mesaFormat, GLsizei width, const GLubyte *image) { GLubyte *addr; @@ -229,25 +222,22 @@ _mesa_compressed_image_address(GLint col, GLint row, GLint img, * offset = Z * (((width + X - 1) / X) * (row / Y) + col / X); */ - switch (format) { - case GL_COMPRESSED_RGB_FXT1_3DFX: - case GL_COMPRESSED_RGBA_FXT1_3DFX: + switch (mesaFormat) { + case MESA_FORMAT_RGB_FXT1: + case MESA_FORMAT_RGBA_FXT1: addr = (GLubyte *) image + 16 * (((width + 7) / 8) * (row / 4) + col / 8); break; - case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: - case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: - case GL_RGB_S3TC: - case GL_RGB4_S3TC: + case MESA_FORMAT_RGB_DXT1: + case MESA_FORMAT_RGBA_DXT1: addr = (GLubyte *) image + 8 * (((width + 3) / 4) * (row / 4) + col / 4); break; - case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: - case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: - case GL_RGBA_S3TC: - case GL_RGBA4_S3TC: + case MESA_FORMAT_RGBA_DXT3: + case MESA_FORMAT_RGBA_DXT5: addr = (GLubyte *) image + 16 * (((width + 3) / 4) * (row / 4) + col / 4); break; default: - return NULL; + _mesa_problem(NULL, "bad mesaFormat in _mesa_compressed_image_address"); + addr = NULL; } return addr; |