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authorIan Romanick <[email protected]>2009-01-27 17:36:03 -0800
committerIan Romanick <[email protected]>2009-01-28 16:28:10 -0800
commit33fa5e4bfad8005f09ad3c9fc92c40fa863935d1 (patch)
tree6f481153716629a9a308e2aab1a4835de00f521b /src/mesa/main/texcompress.c
parent26da28c995557c8b913e5ccfe31b31dc32e6c735 (diff)
Make GL_ARB_texture_compression mandatory
Signed-off-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa/main/texcompress.c')
-rw-r--r--src/mesa/main/texcompress.c94
1 files changed, 46 insertions, 48 deletions
diff --git a/src/mesa/main/texcompress.c b/src/mesa/main/texcompress.c
index 3ff633acd2b..09eba151c06 100644
--- a/src/mesa/main/texcompress.c
+++ b/src/mesa/main/texcompress.c
@@ -56,60 +56,58 @@ GLuint
_mesa_get_compressed_formats(GLcontext *ctx, GLint *formats, GLboolean all)
{
GLuint n = 0;
- if (ctx->Extensions.ARB_texture_compression) {
- if (ctx->Extensions.TDFX_texture_compression_FXT1) {
- if (formats) {
- formats[n++] = GL_COMPRESSED_RGB_FXT1_3DFX;
- formats[n++] = GL_COMPRESSED_RGBA_FXT1_3DFX;
- }
- else {
- n += 2;
- }
+ if (ctx->Extensions.TDFX_texture_compression_FXT1) {
+ if (formats) {
+ formats[n++] = GL_COMPRESSED_RGB_FXT1_3DFX;
+ formats[n++] = GL_COMPRESSED_RGBA_FXT1_3DFX;
}
- if (ctx->Extensions.EXT_texture_compression_s3tc) {
- if (formats) {
- formats[n++] = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
- /* This format has some restrictions/limitations and so should
- * not be returned via the GL_COMPRESSED_TEXTURE_FORMATS query.
- * Specifically, all transparent pixels become black. NVIDIA
- * omits this format too.
- */
- if (all)
- formats[n++] = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
- formats[n++] = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
- formats[n++] = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
- }
- else {
- n += 3;
- if (all)
- n += 1;
- }
+ else {
+ n += 2;
}
- if (ctx->Extensions.S3_s3tc) {
- if (formats) {
- formats[n++] = GL_RGB_S3TC;
- formats[n++] = GL_RGB4_S3TC;
- formats[n++] = GL_RGBA_S3TC;
- formats[n++] = GL_RGBA4_S3TC;
- }
- else {
- n += 4;
- }
+ }
+ if (ctx->Extensions.EXT_texture_compression_s3tc) {
+ if (formats) {
+ formats[n++] = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
+ /* This format has some restrictions/limitations and so should
+ * not be returned via the GL_COMPRESSED_TEXTURE_FORMATS query.
+ * Specifically, all transparent pixels become black. NVIDIA
+ * omits this format too.
+ */
+ if (all)
+ formats[n++] = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
+ formats[n++] = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
+ formats[n++] = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
+ }
+ else {
+ n += 3;
+ if (all)
+ n += 1;
+ }
+ }
+ if (ctx->Extensions.S3_s3tc) {
+ if (formats) {
+ formats[n++] = GL_RGB_S3TC;
+ formats[n++] = GL_RGB4_S3TC;
+ formats[n++] = GL_RGBA_S3TC;
+ formats[n++] = GL_RGBA4_S3TC;
+ }
+ else {
+ n += 4;
}
+ }
#if FEATURE_EXT_texture_sRGB
- if (ctx->Extensions.EXT_texture_sRGB) {
- if (formats) {
- formats[n++] = GL_COMPRESSED_SRGB_S3TC_DXT1_EXT;
- formats[n++] = GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT;
- formats[n++] = GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT;
- formats[n++] = GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT;
- }
- else {
- n += 4;
- }
+ if (ctx->Extensions.EXT_texture_sRGB) {
+ if (formats) {
+ formats[n++] = GL_COMPRESSED_SRGB_S3TC_DXT1_EXT;
+ formats[n++] = GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT;
+ formats[n++] = GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT;
+ formats[n++] = GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT;
+ }
+ else {
+ n += 4;
}
-#endif /* FEATURE_EXT_texture_sRGB */
}
+#endif /* FEATURE_EXT_texture_sRGB */
return n;
}