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authorIan Romanick <[email protected]>2014-01-14 13:41:19 -0800
committerIan Romanick <[email protected]>2014-01-15 10:02:47 -0800
commit0a75909b3f554b20c9672fc72efbc4f6ec3ce4ea (patch)
tree9fb925d5db5fbda4b1ee5c0d1ab618b5447a6833 /src/mesa/main/texcompress.c
parentbf27d02390a22f6f39064f095aaf5b45d74c0a8b (diff)
mesa: Add COMPRESSED_RGBA_S3TC_DXT1_EXT to COMPRESSED_TEXTURE_FORMATS for GLES
The ES and desktop GL specs diverge here. Yay! In desktop OpenGL, the driver can perform online compression of uncompressed texture data. GL_NUM_COMPRESSED_TEXTURE_FORMATS and GL_COMPRESSED_TEXTURE_FORMATS give the application a list of formats that it could ask the driver to compress with some expectation of quality. The GL_ARB_texture_compression spec calls this "suitable for general-purpose usage." As noted above, this means GL_COMPRESSED_RGBA_S3TC_DXT1_EXT is not included in the list. In OpenGL ES, the driver never performs compression. GL_NUM_COMPRESSED_TEXTURE_FORMATS and GL_COMPRESSED_TEXTURE_FORMATS give the application a list of formats that the driver can receive from the application. It is the *complete* list of formats. The GL_EXT_texture_compression_s3tc spec says: "New State for OpenGL ES 2.0.25 and 3.0.2 Specifications The queries for NUM_COMPRESSED_TEXTURE_FORMATS and COMPRESSED_TEXTURE_FORMATS include COMPRESSED_RGB_S3TC_DXT1_EXT, COMPRESSED_RGBA_S3TC_DXT1_EXT, COMPRESSED_RGBA_S3TC_DXT3_EXT, and COMPRESSED_RGBA_S3TC_DXT5_EXT." Note that the addition is only to the OpenGL ES specification! Signed-off-by: Ian Romanick <[email protected]> See-also: http://lists.freedesktop.org/archives/mesa-dev/2013-October/047439.html Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Brian Paul <[email protected]> Cc: "10.0" <[email protected]>
Diffstat (limited to 'src/mesa/main/texcompress.c')
-rw-r--r--src/mesa/main/texcompress.c37
1 files changed, 37 insertions, 0 deletions
diff --git a/src/mesa/main/texcompress.c b/src/mesa/main/texcompress.c
index e71d0c411da..47ad3060523 100644
--- a/src/mesa/main/texcompress.c
+++ b/src/mesa/main/texcompress.c
@@ -263,6 +263,43 @@ _mesa_get_compressed_formats(struct gl_context *ctx, GLint *formats)
else {
n += 3;
}
+
+ /* The ES and desktop GL specs diverge here.
+ *
+ * In desktop OpenGL, the driver can perform online compression of
+ * uncompressed texture data. GL_NUM_COMPRESSED_TEXTURE_FORMATS and
+ * GL_COMPRESSED_TEXTURE_FORMATS give the application a list of
+ * formats that it could ask the driver to compress with some
+ * expectation of quality. The GL_ARB_texture_compression spec
+ * calls this "suitable for general-purpose usage." As noted
+ * above, this means GL_COMPRESSED_RGBA_S3TC_DXT1_EXT is not
+ * included in the list.
+ *
+ * In OpenGL ES, the driver never performs compression.
+ * GL_NUM_COMPRESSED_TEXTURE_FORMATS and
+ * GL_COMPRESSED_TEXTURE_FORMATS give the application a list of
+ * formats that the driver can receive from the application. It
+ * is the *complete* list of formats. The
+ * GL_EXT_texture_compression_s3tc spec says:
+ *
+ * "New State for OpenGL ES 2.0.25 and 3.0.2 Specifications
+ *
+ * The queries for NUM_COMPRESSED_TEXTURE_FORMATS and
+ * COMPRESSED_TEXTURE_FORMATS include
+ * COMPRESSED_RGB_S3TC_DXT1_EXT,
+ * COMPRESSED_RGBA_S3TC_DXT1_EXT,
+ * COMPRESSED_RGBA_S3TC_DXT3_EXT, and
+ * COMPRESSED_RGBA_S3TC_DXT5_EXT."
+ *
+ * Note that the addition is only to the OpenGL ES specification!
+ */
+ if (_mesa_is_gles(ctx)) {
+ if (formats) {
+ formats[n++] = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
+ } else {
+ n += 1;
+ }
+ }
}
/* The GL_OES_compressed_ETC1_RGB8_texture spec says: