diff options
author | Brian Paul <[email protected]> | 2003-04-03 20:57:49 +0000 |
---|---|---|
committer | Brian Paul <[email protected]> | 2003-04-03 20:57:49 +0000 |
commit | 78233887446a8f5fe66d674caf1b7ee838647ac1 (patch) | |
tree | 3ecb062cc05a387fdf2e75682d3428d8446815fa /src/mesa/main/texcompress.c | |
parent | bb5ebf17248d1d389525d4fcd9e238fb13b695bf (diff) |
some texture compression odds & ends
Diffstat (limited to 'src/mesa/main/texcompress.c')
-rw-r--r-- | src/mesa/main/texcompress.c | 73 |
1 files changed, 67 insertions, 6 deletions
diff --git a/src/mesa/main/texcompress.c b/src/mesa/main/texcompress.c index 81938854c27..01425f33a56 100644 --- a/src/mesa/main/texcompress.c +++ b/src/mesa/main/texcompress.c @@ -1,5 +1,3 @@ -/* $Id: texcompress.c,v 1.4 2003/03/24 20:00:09 brianp Exp $ */ - /* * Mesa 3-D graphics library * Version: 5.1 @@ -52,6 +50,21 @@ _mesa_get_compressed_formats( GLcontext *ctx, GLint *formats ) n += 2; } } + if (ctx->Extensions.EXT_texture_compression_s3tc) { + if (formats) { + formats[n++] = GL_COMPRESSED_RGB_S3TC_DXT1_EXT; + /* Skip this one because it has a restriction (all transparent + * pixels become black). See the texture compressions spec for + * a detailed explanation. This is what NVIDIA does. + formats[n++] = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; + */ + formats[n++] = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; + formats[n++] = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; + } + else { + n += 3; + } + } } return n; } @@ -61,8 +74,8 @@ _mesa_get_compressed_formats( GLcontext *ctx, GLint *formats ) /** * Return bytes of storage needed for the given texture size and compressed * format. - * \param width, height, depth - texture size in texels - * \param texFormat - one of the compressed format enums + * \param width, height, depth the texture size in texels + * \param texFormat one of the specific compressed format enums * \return size in bytes, or zero if bad texFormat */ GLuint @@ -78,6 +91,34 @@ _mesa_compressed_texture_size( GLcontext *ctx, /* round up to multiple of 4 */ size = ((width + 7) / 8) * ((height + 3) / 4) * 16; return size; + case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: + case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: + /* round up width, height to next multiple of 4 */ + width = (width + 3) & ~3; + height = (height + 3) & ~3; + ASSERT(depth == 1); + /* 8 bytes per 4x4 tile of RGB[A] texels */ + size = (width * height * 8) / 16; + /* Textures smaller than 4x4 will effectively be made into 4x4 and + * take 8 bytes. + */ + if (size < 8) + size = 8; + return size; + case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: + case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: + /* round up width, height to next multiple of 4 */ + width = (width + 3) & ~3; + height = (height + 3) & ~3; + ASSERT(depth == 1); + /* 16 bytes per 4x4 tile of RGBA texels */ + size = width * height; /* simple! */ + /* Textures smaller than 4x4 will effectively be made into 4x4 and + * take 16 bytes. + */ + if (size < 16) + size = 16; + return size; default: _mesa_problem(ctx, "bad texformat in compressed_texture_size"); return 0; @@ -85,8 +126,12 @@ _mesa_compressed_texture_size( GLcontext *ctx, } -/* +/** * Compute the bytes per row in a compressed texture image. + * We use this for computing the destination address for sub-texture updates. + * \param format one of the specific texture compression formats + * \param width image width in pixels + * \return stride, in bytes, between rows for compressed image */ GLint _mesa_compressed_row_stride(GLenum format, GLsizei width) @@ -94,6 +139,14 @@ _mesa_compressed_row_stride(GLenum format, GLsizei width) GLint bytesPerTile, stride; switch (format) { + case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: + case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: + bytesPerTile = 8; + break; + case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: + case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: + bytesPerTile = 16; + break; default: return 0; } @@ -103,7 +156,7 @@ _mesa_compressed_row_stride(GLenum format, GLsizei width) } -/* +/** * Return the address of the pixel at (col, row, img) in a * compressed texture image. * \param col, row, img - image position (3D) @@ -125,6 +178,14 @@ _mesa_compressed_image_address(GLint col, GLint row, GLint img, (void) img; switch (format) { + case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: + case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: + bytesPerTile = 8; + break; + case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: + case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: + bytesPerTile = 16; + break; default: return 0; } |