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author | Dave Airlie <[email protected]> | 2015-08-31 14:22:23 +1000 |
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committer | Dave Airlie <[email protected]> | 2015-09-01 07:39:24 +1000 |
commit | 3063913f77cd2db1a263cb824a5c8c3dcc1a51a0 (patch) | |
tree | 8e6f2d58a871c176d0d97720463cebfe1665f922 /src/mesa/main/texcompress.c | |
parent | a4ba41638d41865ef34bf36a525efcf8102c01ee (diff) |
r600/sb: update last_cf for finalize if.
As Glenn did for finalize_loop we need to update_cf when we
add a POP at the end of a shader.
I think this fixes one of the earlier shader going off end
of memory problems we've stopped.
Reviewed-by: Glenn Kennard <[email protected]>
Cc: "10.6" "11.0" <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/mesa/main/texcompress.c')
0 files changed, 0 insertions, 0 deletions