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authorBrian Paul <[email protected]>2009-10-25 16:59:08 -0600
committerBrian Paul <[email protected]>2009-10-25 16:59:08 -0600
commit54bb414e00a4daedbe530b9933bc11bac4ae7149 (patch)
tree4ea85503a007e453936836f282bbfe61113efd05 /src/mesa/main/texcompress.c
parentd6ee86c77a8e1543557fd64c1f1c354baa0a8ad8 (diff)
mesa: clean-up, simplify compressed texture size checking
Diffstat (limited to 'src/mesa/main/texcompress.c')
-rw-r--r--src/mesa/main/texcompress.c61
1 files changed, 18 insertions, 43 deletions
diff --git a/src/mesa/main/texcompress.c b/src/mesa/main/texcompress.c
index ad10993307e..423ad2490c0 100644
--- a/src/mesa/main/texcompress.c
+++ b/src/mesa/main/texcompress.c
@@ -114,67 +114,42 @@ _mesa_get_compressed_formats(GLcontext *ctx, GLint *formats, GLboolean all)
/**
- * As above, but format is specified by a GLenum (GL_COMPRESSED_*) token.
- *
- * Note: This function CAN NOT return a padded hardware texture size.
- * That's why we don't call the ctx->Driver.CompressedTextureSize() function.
- *
- * We use this function to validate the <imageSize> parameter
- * of glCompressedTex[Sub]Image1/2/3D(), which must be an exact match.
+ * Convert a compressed MESA_FORMAT_x to a GLenum.
*/
-GLuint
-_mesa_compressed_texture_size_glenum(GLcontext *ctx,
- GLsizei width, GLsizei height,
- GLsizei depth, GLenum glformat)
+gl_format
+_mesa_glenum_to_compressed_format(GLenum format)
{
- gl_format mesaFormat;
-
- switch (glformat) {
-#if FEATURE_texture_fxt1
+ switch (format) {
case GL_COMPRESSED_RGB_FXT1_3DFX:
- mesaFormat = MESA_FORMAT_RGB_FXT1;
- break;
+ return MESA_FORMAT_RGB_FXT1;
case GL_COMPRESSED_RGBA_FXT1_3DFX:
- mesaFormat = MESA_FORMAT_RGBA_FXT1;
- break;
-#endif
-#if FEATURE_texture_s3tc
+ return MESA_FORMAT_RGBA_FXT1;
+
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
case GL_RGB_S3TC:
- mesaFormat = MESA_FORMAT_RGB_DXT1;
- break;
+ return MESA_FORMAT_RGB_DXT1;
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
case GL_RGB4_S3TC:
- mesaFormat = MESA_FORMAT_RGBA_DXT1;
- break;
+ return MESA_FORMAT_RGBA_DXT1;
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
case GL_RGBA_S3TC:
- mesaFormat = MESA_FORMAT_RGBA_DXT3;
- break;
+ return MESA_FORMAT_RGBA_DXT3;
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
case GL_RGBA4_S3TC:
- mesaFormat = MESA_FORMAT_RGBA_DXT5;
- break;
-#if FEATURE_EXT_texture_sRGB
+ return MESA_FORMAT_RGBA_DXT5;
+
case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
- mesaFormat = MESA_FORMAT_SRGB_DXT1;
- break;
+ return MESA_FORMAT_SRGB_DXT1;
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
- mesaFormat = MESA_FORMAT_SRGBA_DXT1;
- break;
+ return MESA_FORMAT_SRGBA_DXT1;
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
- mesaFormat = MESA_FORMAT_SRGBA_DXT3;
- break;
+ return MESA_FORMAT_SRGBA_DXT3;
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
- mesaFormat = MESA_FORMAT_SRGBA_DXT5;
- break;
-#endif
-#endif
+ return MESA_FORMAT_SRGBA_DXT5;
+
default:
- return 0;
+ return MESA_FORMAT_NONE;
}
-
- return _mesa_format_image_size(mesaFormat, width, height, depth);
}