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authorFredrik Höglund <[email protected]>2015-03-02 18:44:00 +0100
committerFredrik Höglund <[email protected]>2015-05-08 15:31:03 +0200
commitf0030b0f1fd6f8c7790e28e65ead3af6c3bab3eb (patch)
tree79d67748c61a4844f875390217869f1a564ba9e1 /src/mesa/main/tests
parentfa350eadfbe892c21be30d945fa6d61f09541cae (diff)
mesa: Implement VertexArrayAttrib[I|L]Format
Reviewed-by: Laura Ekstrand <[email protected]>
Diffstat (limited to 'src/mesa/main/tests')
-rw-r--r--src/mesa/main/tests/dispatch_sanity.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/mesa/main/tests/dispatch_sanity.cpp b/src/mesa/main/tests/dispatch_sanity.cpp
index 55edadf4686..f36f5b3e402 100644
--- a/src/mesa/main/tests/dispatch_sanity.cpp
+++ b/src/mesa/main/tests/dispatch_sanity.cpp
@@ -1023,6 +1023,9 @@ const struct function gl_core_functions_possible[] = {
{ "glVertexArrayElementBuffer", 45, -1 },
{ "glVertexArrayVertexBuffer", 45, -1 },
{ "glVertexArrayVertexBuffers", 45, -1 },
+ { "glVertexArrayAttribFormat", 45, -1 },
+ { "glVertexArrayAttribIFormat", 45, -1 },
+ { "glVertexArrayAttribLFormat", 45, -1 },
{ "glCreateSamplers", 45, -1 },
{ "glCreateProgramPipelines", 45, -1 },
{ "glCreateQueries", 45, -1 },