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authorIlia Mirkin <[email protected]>2016-08-28 19:53:02 -0400
committerIlia Mirkin <[email protected]>2016-09-13 20:49:50 -0400
commit83116d084f254cb8fcb58d240af10cf40a444cde (patch)
tree1405d6af98c79dc6e2a0db35fcaa66c754788fd7 /src/mesa/main/tests
parenta69dc2c41294a4b7126804050bd4d10f3208852e (diff)
mesa: introduce glPrimitiveBoundingBoxARB entrypoint
This requires a bit of rejiggering, since normally ES entrypoints alias core ones, not vice-versa. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/main/tests')
-rw-r--r--src/mesa/main/tests/dispatch_sanity.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/mesa/main/tests/dispatch_sanity.cpp b/src/mesa/main/tests/dispatch_sanity.cpp
index 42fe61aed43..c87b1dc19c9 100644
--- a/src/mesa/main/tests/dispatch_sanity.cpp
+++ b/src/mesa/main/tests/dispatch_sanity.cpp
@@ -1866,6 +1866,9 @@ const struct function gl_core_functions_possible[] = {
{ "glMultiDrawArraysIndirectCountARB", 31, -1 },
{ "glMultiDrawElementsIndirectCountARB", 31, -1 },
+ /* GL_ARB_ES3_2_compatibility */
+ { "glPrimitiveBoundingBoxARB", 45, -1 },
+
{ NULL, 0, -1 }
};