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authorPierre-Eric Pelloux-Prayer <[email protected]>2019-07-12 15:47:26 +0200
committerMarek Olšák <[email protected]>2019-08-06 17:40:53 -0400
commit5db28b0cf748cdcd50408cb8391cdf5df03cfd92 (patch)
tree8c0ce450a512d30929db20de81c651482f37778f /src/mesa/main/tests
parent71e619a82549d9212c58a91ac0de53c0f21059dd (diff)
mesa: add EXT_shader_image_load_store glBindImageTextureEXT function
The implementation is almost identical to glBindImageTexture except for error checking. Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/mesa/main/tests')
-rw-r--r--src/mesa/main/tests/dispatch_sanity.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/mesa/main/tests/dispatch_sanity.cpp b/src/mesa/main/tests/dispatch_sanity.cpp
index 4f8a40ba99e..2542f15b056 100644
--- a/src/mesa/main/tests/dispatch_sanity.cpp
+++ b/src/mesa/main/tests/dispatch_sanity.cpp
@@ -1409,6 +1409,9 @@ const struct function common_desktop_functions_possible[] = {
{ "glMaxShaderCompilerThreadsKHR", 11, -1 },
+ /* GL_EXT_shader_image_load_store */
+ { "glBindImageTextureEXT", 30, -1 },
+
{ NULL, 0, -1 }
};