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authorJason Ekstrand <[email protected]>2014-06-27 09:40:10 -0700
committerJason Ekstrand <[email protected]>2014-06-30 12:02:25 -0700
commit4000c0112a49c28793844f454278b50e00943173 (patch)
treed398a8d1ecc3ae5f81b0f8259f68e549de2d279c /src/mesa/main/tests
parent7577cdd8300068bdf1eda426951d7141450283aa (diff)
Remove the ATI_envmap_bumpmap extension
As far as I can tell, the Intel mesa driver is the only driver in the world still supporting this legacy extension. If someone wants to do bump mapping, they can use shaders. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> [v1] Reviewed-by: Chris Forbes <[email protected]> [v2] Reviewed-by: Ian Romanick <[email protected]> [v3]
Diffstat (limited to 'src/mesa/main/tests')
-rw-r--r--src/mesa/main/tests/enum_strings.cpp8
1 files changed, 0 insertions, 8 deletions
diff --git a/src/mesa/main/tests/enum_strings.cpp b/src/mesa/main/tests/enum_strings.cpp
index 2913668aeb0..7bcb758b7d3 100644
--- a/src/mesa/main/tests/enum_strings.cpp
+++ b/src/mesa/main/tests/enum_strings.cpp
@@ -1116,14 +1116,6 @@ const struct enum_info everything[] = {
{ 0x8758, "GL_PACK_INVERT_MESA" },
{ 0x8764, "GL_BUFFER_SIZE" },
{ 0x8765, "GL_BUFFER_USAGE" },
- { 0x8775, "GL_BUMP_ROT_MATRIX_ATI" },
- { 0x8776, "GL_BUMP_ROT_MATRIX_SIZE_ATI" },
- { 0x8777, "GL_BUMP_NUM_TEX_UNITS_ATI" },
- { 0x8778, "GL_BUMP_TEX_UNITS_ATI" },
- { 0x8779, "GL_DUDV_ATI" },
- { 0x877A, "GL_DU8DV8_ATI" },
- { 0x877B, "GL_BUMP_ENVMAP_ATI" },
- { 0x877C, "GL_BUMP_TARGET_ATI" },
{ 0x87FE, "GL_NUM_PROGRAM_BINARY_FORMATS" },
{ 0x87FF, "GL_PROGRAM_BINARY_FORMATS" },
{ 0x8800, "GL_STENCIL_BACK_FUNC" },