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authorLaura Ekstrand <[email protected]>2015-02-05 13:38:39 -0800
committerFredrik Höglund <[email protected]>2015-05-14 15:48:15 +0200
commitbbd9c55d0217c697cbe090057bfbf830b551ed36 (patch)
tree7fbc027f2b59f49c24ea83acaa537070b8fdba4a /src/mesa/main/tests
parent43db4b8465c203f9748cd2a7e08d8242573116f1 (diff)
main: Fake entry point for glClearNamedFramebufferfv.
Mesa's ClearBuffer framework is very complicated and thoroughly married to the object binding model. Moreover, the OpenGL spec for ClearBuffer is also very complicated. At some point, we should implement buffer clearing for arbitrary framebuffer objects, but for now, we will just wrap ClearBuffer. Reviewed-by: Fredrik Höglund <[email protected]> Signed-off-by: Fredrik Höglund <[email protected]>
Diffstat (limited to 'src/mesa/main/tests')
-rw-r--r--src/mesa/main/tests/dispatch_sanity.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/main/tests/dispatch_sanity.cpp b/src/mesa/main/tests/dispatch_sanity.cpp
index 60d0fe9a118..1f25869d1ee 100644
--- a/src/mesa/main/tests/dispatch_sanity.cpp
+++ b/src/mesa/main/tests/dispatch_sanity.cpp
@@ -988,6 +988,7 @@ const struct function gl_core_functions_possible[] = {
{ "glInvalidateNamedFramebufferData", 45, -1 },
{ "glClearNamedFramebufferiv", 45, -1 },
{ "glClearNamedFramebufferuiv", 45, -1 },
+ { "glClearNamedFramebufferfv", 45, -1 },
{ "glBlitNamedFramebuffer", 45, -1 },
{ "glCheckNamedFramebufferStatus", 45, -1 },
{ "glGetNamedFramebufferAttachmentParameteriv", 45, -1 },