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authorLaura Ekstrand <[email protected]>2014-10-30 17:19:24 -0700
committerLaura Ekstrand <[email protected]>2015-01-08 11:37:28 -0800
commit77aabd8be237b68921d2e7c69fd1a0be3d36de01 (patch)
tree818af9caa403960275a6ba1e63e8c06ef9054a97 /src/mesa/main/tests
parent4b381e84db5ee1a03c9b9afca2817d8bd374c0b0 (diff)
main: Added entry point for BindTextureUnit.
The following preparations were made in texstate.c and texstate.h to better facilitate the BindTextureUnit function: Dylan Noblesmith: mesa: add _mesa_get_tex_unit() mesa: factor out _mesa_max_tex_unit() This is about to appear in a lot more places, so reduce boilerplate copy paste. add _mesa_get_tex_unit_err() checking getter function Reduce boilerplate across files. Laura Ekstrand: Made note of why BindTextureUnit should throw GL_INVALID_OPERATION if the unit is out of range. Added assert(unit > 0) to _mesa_get_tex_unit. Reviewed-by: Anuj Phogat <[email protected]>
Diffstat (limited to 'src/mesa/main/tests')
-rw-r--r--src/mesa/main/tests/dispatch_sanity.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/main/tests/dispatch_sanity.cpp b/src/mesa/main/tests/dispatch_sanity.cpp
index c9decb7af8b..0ef48c9b299 100644
--- a/src/mesa/main/tests/dispatch_sanity.cpp
+++ b/src/mesa/main/tests/dispatch_sanity.cpp
@@ -962,6 +962,7 @@ const struct function gl_core_functions_possible[] = {
{ "glTextureSubImage1D", 45, -1 },
{ "glTextureSubImage2D", 45, -1 },
{ "glTextureSubImage3D", 45, -1 },
+ { "glBindTextureUnit", 45, -1 },
{ NULL, 0, -1 }
};