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authorGregory Hainaut <[email protected]>2013-05-03 19:44:05 +0200
committerIan Romanick <[email protected]>2014-02-21 15:41:02 -0800
commit73b78f9c9f86dd38fb165f4730aeac9519635b07 (patch)
treec180d4f82c8637b908122f954f168ebd7787b1f3 /src/mesa/main/tests
parent4d14b190bbaf4d1c56f5c8d2fae3fcddb44cc4c2 (diff)
mesa/sso: Add extension entry points for GL_ARB_separate_shader_objects
Nothings implemented yet but glProgramUniform* which are mostly a copy/paste of the older function glUniform* I create dedicated pipelineobj.[ch] file that will contains function related to the "new" pipeline container object. V2: formatting improvement V3: * indentation fix * Update copyright * Add a comment on ProgramParameteri already present in another extension * Remove TODO, will be readded on correct patch V4 (idr): * Fix dispatch_sanity unit test * Make extension string available in core profiles (instead of just compatibility). * Trivial reformating Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
Diffstat (limited to 'src/mesa/main/tests')
-rw-r--r--src/mesa/main/tests/dispatch_sanity.cpp86
1 files changed, 43 insertions, 43 deletions
diff --git a/src/mesa/main/tests/dispatch_sanity.cpp b/src/mesa/main/tests/dispatch_sanity.cpp
index d8969e268b9..117a57096a9 100644
--- a/src/mesa/main/tests/dispatch_sanity.cpp
+++ b/src/mesa/main/tests/dispatch_sanity.cpp
@@ -716,66 +716,66 @@ const struct function gl_core_functions_possible[] = {
{ "glGetProgramBinary", 43, -1 },
{ "glProgramBinary", 43, -1 },
{ "glProgramParameteri", 43, -1 },
-// { "glUseProgramStages", 43, -1 }, // XXX: Add to xml
-// { "glActiveShaderProgram", 43, -1 }, // XXX: Add to xml
-// { "glCreateShaderProgramv", 43, -1 }, // XXX: Add to xml
-// { "glBindProgramPipeline", 43, -1 }, // XXX: Add to xml
-// { "glDeleteProgramPipelines", 43, -1 }, // XXX: Add to xml
-// { "glGenProgramPipelines", 43, -1 }, // XXX: Add to xml
-// { "glIsProgramPipeline", 43, -1 }, // XXX: Add to xml
-// { "glGetProgramPipelineiv", 43, -1 }, // XXX: Add to xml
-// { "glProgramUniform1i", 43, -1 }, // XXX: Add to xml
-// { "glProgramUniform1iv", 43, -1 }, // XXX: Add to xml
-// { "glProgramUniform1f", 43, -1 }, // XXX: Add to xml
-// { "glProgramUniform1fv", 43, -1 }, // XXX: Add to xml
+ { "glUseProgramStages", 43, -1 },
+ { "glActiveShaderProgram", 43, -1 },
+ { "glCreateShaderProgramv", 43, -1 },
+ { "glBindProgramPipeline", 43, -1 },
+ { "glDeleteProgramPipelines", 43, -1 },
+ { "glGenProgramPipelines", 43, -1 },
+ { "glIsProgramPipeline", 43, -1 },
+ { "glGetProgramPipelineiv", 43, -1 },
+ { "glProgramUniform1i", 43, -1 },
+ { "glProgramUniform1iv", 43, -1 },
+ { "glProgramUniform1f", 43, -1 },
+ { "glProgramUniform1fv", 43, -1 },
// { "glProgramUniform1d", 43, -1 }, // XXX: Add to xml
// { "glProgramUniform1dv", 43, -1 }, // XXX: Add to xml
-// { "glProgramUniform1ui", 43, -1 }, // XXX: Add to xml
-// { "glProgramUniform1uiv", 43, -1 }, // XXX: Add to xml
-// { "glProgramUniform2i", 43, -1 }, // XXX: Add to xml
-// { "glProgramUniform2iv", 43, -1 }, // XXX: Add to xml
-// { "glProgramUniform2f", 43, -1 }, // XXX: Add to xml
-// { "glProgramUniform2fv", 43, -1 }, // XXX: Add to xml
+ { "glProgramUniform1ui", 43, -1 },
+ { "glProgramUniform1uiv", 43, -1 },
+ { "glProgramUniform2i", 43, -1 },
+ { "glProgramUniform2iv", 43, -1 },
+ { "glProgramUniform2f", 43, -1 },
+ { "glProgramUniform2fv", 43, -1 },
// { "glProgramUniform2d", 43, -1 }, // XXX: Add to xml
// { "glProgramUniform2dv", 43, -1 }, // XXX: Add to xml
-// { "glProgramUniform2ui", 43, -1 }, // XXX: Add to xml
-// { "glProgramUniform2uiv", 43, -1 }, // XXX: Add to xml
-// { "glProgramUniform3i", 43, -1 }, // XXX: Add to xml
-// { "glProgramUniform3iv", 43, -1 }, // XXX: Add to xml
-// { "glProgramUniform3f", 43, -1 }, // XXX: Add to xml
-// { "glProgramUniform3fv", 43, -1 }, // XXX: Add to xml
+ { "glProgramUniform2ui", 43, -1 },
+ { "glProgramUniform2uiv", 43, -1 },
+ { "glProgramUniform3i", 43, -1 },
+ { "glProgramUniform3iv", 43, -1 },
+ { "glProgramUniform3f", 43, -1 },
+ { "glProgramUniform3fv", 43, -1 },
// { "glProgramUniform3d", 43, -1 }, // XXX: Add to xml
// { "glProgramUniform3dv", 43, -1 }, // XXX: Add to xml
-// { "glProgramUniform3ui", 43, -1 }, // XXX: Add to xml
-// { "glProgramUniform3uiv", 43, -1 }, // XXX: Add to xml
-// { "glProgramUniform4i", 43, -1 }, // XXX: Add to xml
-// { "glProgramUniform4iv", 43, -1 }, // XXX: Add to xml
-// { "glProgramUniform4f", 43, -1 }, // XXX: Add to xml
-// { "glProgramUniform4fv", 43, -1 }, // XXX: Add to xml
+ { "glProgramUniform3ui", 43, -1 },
+ { "glProgramUniform3uiv", 43, -1 },
+ { "glProgramUniform4i", 43, -1 },
+ { "glProgramUniform4iv", 43, -1 },
+ { "glProgramUniform4f", 43, -1 },
+ { "glProgramUniform4fv", 43, -1 },
// { "glProgramUniform4d", 43, -1 }, // XXX: Add to xml
// { "glProgramUniform4dv", 43, -1 }, // XXX: Add to xml
-// { "glProgramUniform4ui", 43, -1 }, // XXX: Add to xml
-// { "glProgramUniform4uiv", 43, -1 }, // XXX: Add to xml
-// { "glProgramUniformMatrix2fv", 43, -1 }, // XXX: Add to xml
-// { "glProgramUniformMatrix3fv", 43, -1 }, // XXX: Add to xml
-// { "glProgramUniformMatrix4fv", 43, -1 }, // XXX: Add to xml
+ { "glProgramUniform4ui", 43, -1 },
+ { "glProgramUniform4uiv", 43, -1 },
+ { "glProgramUniformMatrix2fv", 43, -1 },
+ { "glProgramUniformMatrix3fv", 43, -1 },
+ { "glProgramUniformMatrix4fv", 43, -1 },
// { "glProgramUniformMatrix2dv", 43, -1 }, // XXX: Add to xml
// { "glProgramUniformMatrix3dv", 43, -1 }, // XXX: Add to xml
// { "glProgramUniformMatrix4dv", 43, -1 }, // XXX: Add to xml
-// { "glProgramUniformMatrix2x3fv", 43, -1 }, // XXX: Add to xml
-// { "glProgramUniformMatrix3x2fv", 43, -1 }, // XXX: Add to xml
-// { "glProgramUniformMatrix2x4fv", 43, -1 }, // XXX: Add to xml
-// { "glProgramUniformMatrix4x2fv", 43, -1 }, // XXX: Add to xml
-// { "glProgramUniformMatrix3x4fv", 43, -1 }, // XXX: Add to xml
-// { "glProgramUniformMatrix4x3fv", 43, -1 }, // XXX: Add to xml
+ { "glProgramUniformMatrix2x3fv", 43, -1 },
+ { "glProgramUniformMatrix3x2fv", 43, -1 },
+ { "glProgramUniformMatrix2x4fv", 43, -1 },
+ { "glProgramUniformMatrix4x2fv", 43, -1 },
+ { "glProgramUniformMatrix3x4fv", 43, -1 },
+ { "glProgramUniformMatrix4x3fv", 43, -1 },
// { "glProgramUniformMatrix2x3dv", 43, -1 }, // XXX: Add to xml
// { "glProgramUniformMatrix3x2dv", 43, -1 }, // XXX: Add to xml
// { "glProgramUniformMatrix2x4dv", 43, -1 }, // XXX: Add to xml
// { "glProgramUniformMatrix4x2dv", 43, -1 }, // XXX: Add to xml
// { "glProgramUniformMatrix3x4dv", 43, -1 }, // XXX: Add to xml
// { "glProgramUniformMatrix4x3dv", 43, -1 }, // XXX: Add to xml
-// { "glValidateProgramPipeline", 43, -1 }, // XXX: Add to xml
-// { "glGetProgramPipelineInfoLog", 43, -1 }, // XXX: Add to xml
+ { "glValidateProgramPipeline", 43, -1 },
+ { "glGetProgramPipelineInfoLog", 43, -1 },
// { "glVertexAttribL1d", 43, -1 }, // XXX: Add to xml
// { "glVertexAttribL2d", 43, -1 }, // XXX: Add to xml
// { "glVertexAttribL3d", 43, -1 }, // XXX: Add to xml