diff options
author | Gregory Hainaut <[email protected]> | 2013-05-03 19:44:05 +0200 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2014-02-21 15:41:02 -0800 |
commit | 73b78f9c9f86dd38fb165f4730aeac9519635b07 (patch) | |
tree | c180d4f82c8637b908122f954f168ebd7787b1f3 /src/mesa/main/tests | |
parent | 4d14b190bbaf4d1c56f5c8d2fae3fcddb44cc4c2 (diff) |
mesa/sso: Add extension entry points for GL_ARB_separate_shader_objects
Nothings implemented yet but glProgramUniform* which are mostly a
copy/paste of the older function glUniform*
I create dedicated pipelineobj.[ch] file that will contains function
related to the "new" pipeline container object.
V2: formatting improvement
V3:
* indentation fix
* Update copyright
* Add a comment on ProgramParameteri already present in another extension
* Remove TODO, will be readded on correct patch
V4 (idr):
* Fix dispatch_sanity unit test
* Make extension string available in core profiles (instead of just
compatibility).
* Trivial reformating
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Diffstat (limited to 'src/mesa/main/tests')
-rw-r--r-- | src/mesa/main/tests/dispatch_sanity.cpp | 86 |
1 files changed, 43 insertions, 43 deletions
diff --git a/src/mesa/main/tests/dispatch_sanity.cpp b/src/mesa/main/tests/dispatch_sanity.cpp index d8969e268b9..117a57096a9 100644 --- a/src/mesa/main/tests/dispatch_sanity.cpp +++ b/src/mesa/main/tests/dispatch_sanity.cpp @@ -716,66 +716,66 @@ const struct function gl_core_functions_possible[] = { { "glGetProgramBinary", 43, -1 }, { "glProgramBinary", 43, -1 }, { "glProgramParameteri", 43, -1 }, -// { "glUseProgramStages", 43, -1 }, // XXX: Add to xml -// { "glActiveShaderProgram", 43, -1 }, // XXX: Add to xml -// { "glCreateShaderProgramv", 43, -1 }, // XXX: Add to xml -// { "glBindProgramPipeline", 43, -1 }, // XXX: Add to xml -// { "glDeleteProgramPipelines", 43, -1 }, // XXX: Add to xml -// { "glGenProgramPipelines", 43, -1 }, // XXX: Add to xml -// { "glIsProgramPipeline", 43, -1 }, // XXX: Add to xml -// { "glGetProgramPipelineiv", 43, -1 }, // XXX: Add to xml -// { "glProgramUniform1i", 43, -1 }, // XXX: Add to xml -// { "glProgramUniform1iv", 43, -1 }, // XXX: Add to xml -// { "glProgramUniform1f", 43, -1 }, // XXX: Add to xml -// { "glProgramUniform1fv", 43, -1 }, // XXX: Add to xml + { "glUseProgramStages", 43, -1 }, + { "glActiveShaderProgram", 43, -1 }, + { "glCreateShaderProgramv", 43, -1 }, + { "glBindProgramPipeline", 43, -1 }, + { "glDeleteProgramPipelines", 43, -1 }, + { "glGenProgramPipelines", 43, -1 }, + { "glIsProgramPipeline", 43, -1 }, + { "glGetProgramPipelineiv", 43, -1 }, + { "glProgramUniform1i", 43, -1 }, + { "glProgramUniform1iv", 43, -1 }, + { "glProgramUniform1f", 43, -1 }, + { "glProgramUniform1fv", 43, -1 }, // { "glProgramUniform1d", 43, -1 }, // XXX: Add to xml // { "glProgramUniform1dv", 43, -1 }, // XXX: Add to xml -// { "glProgramUniform1ui", 43, -1 }, // XXX: Add to xml -// { "glProgramUniform1uiv", 43, -1 }, // XXX: Add to xml -// { "glProgramUniform2i", 43, -1 }, // XXX: Add to xml -// { "glProgramUniform2iv", 43, -1 }, // XXX: Add to xml -// { "glProgramUniform2f", 43, -1 }, // XXX: Add to xml -// { "glProgramUniform2fv", 43, -1 }, // XXX: Add to xml + { "glProgramUniform1ui", 43, -1 }, + { "glProgramUniform1uiv", 43, -1 }, + { "glProgramUniform2i", 43, -1 }, + { "glProgramUniform2iv", 43, -1 }, + { "glProgramUniform2f", 43, -1 }, + { "glProgramUniform2fv", 43, -1 }, // { "glProgramUniform2d", 43, -1 }, // XXX: Add to xml // { "glProgramUniform2dv", 43, -1 }, // XXX: Add to xml -// { "glProgramUniform2ui", 43, -1 }, // XXX: Add to xml -// { "glProgramUniform2uiv", 43, -1 }, // XXX: Add to xml -// { "glProgramUniform3i", 43, -1 }, // XXX: Add to xml -// { "glProgramUniform3iv", 43, -1 }, // XXX: Add to xml -// { "glProgramUniform3f", 43, -1 }, // XXX: Add to xml -// { "glProgramUniform3fv", 43, -1 }, // XXX: Add to xml + { "glProgramUniform2ui", 43, -1 }, + { "glProgramUniform2uiv", 43, -1 }, + { "glProgramUniform3i", 43, -1 }, + { "glProgramUniform3iv", 43, -1 }, + { "glProgramUniform3f", 43, -1 }, + { "glProgramUniform3fv", 43, -1 }, // { "glProgramUniform3d", 43, -1 }, // XXX: Add to xml // { "glProgramUniform3dv", 43, -1 }, // XXX: Add to xml -// { "glProgramUniform3ui", 43, -1 }, // XXX: Add to xml -// { "glProgramUniform3uiv", 43, -1 }, // XXX: Add to xml -// { "glProgramUniform4i", 43, -1 }, // XXX: Add to xml -// { "glProgramUniform4iv", 43, -1 }, // XXX: Add to xml -// { "glProgramUniform4f", 43, -1 }, // XXX: Add to xml -// { "glProgramUniform4fv", 43, -1 }, // XXX: Add to xml + { "glProgramUniform3ui", 43, -1 }, + { "glProgramUniform3uiv", 43, -1 }, + { "glProgramUniform4i", 43, -1 }, + { "glProgramUniform4iv", 43, -1 }, + { "glProgramUniform4f", 43, -1 }, + { "glProgramUniform4fv", 43, -1 }, // { "glProgramUniform4d", 43, -1 }, // XXX: Add to xml // { "glProgramUniform4dv", 43, -1 }, // XXX: Add to xml -// { "glProgramUniform4ui", 43, -1 }, // XXX: Add to xml -// { "glProgramUniform4uiv", 43, -1 }, // XXX: Add to xml -// { "glProgramUniformMatrix2fv", 43, -1 }, // XXX: Add to xml -// { "glProgramUniformMatrix3fv", 43, -1 }, // XXX: Add to xml -// { "glProgramUniformMatrix4fv", 43, -1 }, // XXX: Add to xml + { "glProgramUniform4ui", 43, -1 }, + { "glProgramUniform4uiv", 43, -1 }, + { "glProgramUniformMatrix2fv", 43, -1 }, + { "glProgramUniformMatrix3fv", 43, -1 }, + { "glProgramUniformMatrix4fv", 43, -1 }, // { "glProgramUniformMatrix2dv", 43, -1 }, // XXX: Add to xml // { "glProgramUniformMatrix3dv", 43, -1 }, // XXX: Add to xml // { "glProgramUniformMatrix4dv", 43, -1 }, // XXX: Add to xml -// { "glProgramUniformMatrix2x3fv", 43, -1 }, // XXX: Add to xml -// { "glProgramUniformMatrix3x2fv", 43, -1 }, // XXX: Add to xml -// { "glProgramUniformMatrix2x4fv", 43, -1 }, // XXX: Add to xml -// { "glProgramUniformMatrix4x2fv", 43, -1 }, // XXX: Add to xml -// { "glProgramUniformMatrix3x4fv", 43, -1 }, // XXX: Add to xml -// { "glProgramUniformMatrix4x3fv", 43, -1 }, // XXX: Add to xml + { "glProgramUniformMatrix2x3fv", 43, -1 }, + { "glProgramUniformMatrix3x2fv", 43, -1 }, + { "glProgramUniformMatrix2x4fv", 43, -1 }, + { "glProgramUniformMatrix4x2fv", 43, -1 }, + { "glProgramUniformMatrix3x4fv", 43, -1 }, + { "glProgramUniformMatrix4x3fv", 43, -1 }, // { "glProgramUniformMatrix2x3dv", 43, -1 }, // XXX: Add to xml // { "glProgramUniformMatrix3x2dv", 43, -1 }, // XXX: Add to xml // { "glProgramUniformMatrix2x4dv", 43, -1 }, // XXX: Add to xml // { "glProgramUniformMatrix4x2dv", 43, -1 }, // XXX: Add to xml // { "glProgramUniformMatrix3x4dv", 43, -1 }, // XXX: Add to xml // { "glProgramUniformMatrix4x3dv", 43, -1 }, // XXX: Add to xml -// { "glValidateProgramPipeline", 43, -1 }, // XXX: Add to xml -// { "glGetProgramPipelineInfoLog", 43, -1 }, // XXX: Add to xml + { "glValidateProgramPipeline", 43, -1 }, + { "glGetProgramPipelineInfoLog", 43, -1 }, // { "glVertexAttribL1d", 43, -1 }, // XXX: Add to xml // { "glVertexAttribL2d", 43, -1 }, // XXX: Add to xml // { "glVertexAttribL3d", 43, -1 }, // XXX: Add to xml |