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authorTimothy Arceri <[email protected]>2018-09-08 08:21:21 +1000
committerTimothy Arceri <[email protected]>2018-09-11 10:13:31 +1000
commite66c2158f86d798fc25555d493febc5c9e778899 (patch)
tree0be71b5ad8a5ffb2b7a56cc33d35f0eb914f2a5d /src/mesa/main/tests/dispatch_sanity.cpp
parent355a5ef7611774adfb537cb4a95317a82108e397 (diff)
mesa: remove duplicate dispatch sanity tests
This removes duplicate tests from gl_core_functions_possible that are already covered by common_desktop_functions_possible. Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/mesa/main/tests/dispatch_sanity.cpp')
-rw-r--r--src/mesa/main/tests/dispatch_sanity.cpp265
1 files changed, 0 insertions, 265 deletions
diff --git a/src/mesa/main/tests/dispatch_sanity.cpp b/src/mesa/main/tests/dispatch_sanity.cpp
index 449dd3652cc..63c687c46fc 100644
--- a/src/mesa/main/tests/dispatch_sanity.cpp
+++ b/src/mesa/main/tests/dispatch_sanity.cpp
@@ -1681,271 +1681,6 @@ const struct function gl_compatibility_functions_possible[] = {
};
const struct function gl_core_functions_possible[] = {
- /* GL 3.2 */
- { "glFramebufferTexture", 32, -1 },
-
- /* GL 4.3 */
- { "glIsRenderbuffer", 43, -1 },
- { "glBindRenderbuffer", 43, -1 },
- { "glDeleteRenderbuffers", 43, -1 },
- { "glGenRenderbuffers", 43, -1 },
- { "glRenderbufferStorage", 43, -1 },
- { "glGetRenderbufferParameteriv", 43, -1 },
- { "glIsFramebuffer", 43, -1 },
- { "glBindFramebuffer", 43, -1 },
- { "glDeleteFramebuffers", 43, -1 },
- { "glGenFramebuffers", 43, -1 },
- { "glCheckFramebufferStatus", 43, -1 },
- { "glFramebufferTexture1D", 43, -1 },
- { "glFramebufferTexture2D", 43, -1 },
- { "glFramebufferTexture3D", 43, -1 },
- { "glFramebufferRenderbuffer", 43, -1 },
- { "glGetFramebufferAttachmentParameteriv", 43, -1 },
- { "glGenerateMipmap", 43, -1 },
- { "glBlitFramebuffer", 43, -1 },
- { "glRenderbufferStorageMultisample", 43, -1 },
- { "glFramebufferTextureLayer", 43, -1 },
- { "glMapBufferRange", 43, -1 },
- { "glFlushMappedBufferRange", 43, -1 },
- { "glBindVertexArray", 43, -1 },
- { "glDeleteVertexArrays", 43, -1 },
- { "glGenVertexArrays", 43, -1 },
- { "glIsVertexArray", 43, -1 },
- { "glGetUniformIndices", 43, -1 },
- { "glGetActiveUniformsiv", 43, -1 },
- { "glGetActiveUniformName", 43, -1 },
- { "glGetUniformBlockIndex", 43, -1 },
- { "glGetActiveUniformBlockiv", 43, -1 },
- { "glGetActiveUniformBlockName", 43, -1 },
- { "glUniformBlockBinding", 43, -1 },
- { "glCopyBufferSubData", 43, -1 },
- { "glDrawElementsBaseVertex", 43, -1 },
- { "glDrawRangeElementsBaseVertex", 43, -1 },
- { "glDrawElementsInstancedBaseVertex", 43, -1 },
- { "glMultiDrawElementsBaseVertex", 43, -1 },
- { "glProvokingVertex", 43, -1 },
- { "glFenceSync", 43, -1 },
- { "glIsSync", 43, -1 },
- { "glDeleteSync", 43, -1 },
- { "glClientWaitSync", 43, -1 },
- { "glWaitSync", 43, -1 },
- { "glGetInteger64v", 43, -1 },
- { "glGetSynciv", 43, -1 },
- { "glTexImage2DMultisample", 43, -1 },
- { "glTexImage3DMultisample", 43, -1 },
- { "glGetMultisamplefv", 43, -1 },
- { "glSampleMaski", 43, -1 },
- { "glBlendEquationiARB", 43, -1 },
- { "glBlendEquationSeparateiARB", 43, -1 },
- { "glBlendFunciARB", 43, -1 },
- { "glBlendFuncSeparateiARB", 43, -1 },
- { "glMinSampleShadingARB", 43, -1 }, // XXX: Add to xml
-// { "glNamedStringARB", 43, -1 }, // XXX: Add to xml
-// { "glDeleteNamedStringARB", 43, -1 }, // XXX: Add to xml
-// { "glCompileShaderIncludeARB", 43, -1 }, // XXX: Add to xml
-// { "glIsNamedStringARB", 43, -1 }, // XXX: Add to xml
-// { "glGetNamedStringARB", 43, -1 }, // XXX: Add to xml
-// { "glGetNamedStringivARB", 43, -1 }, // XXX: Add to xml
- { "glBindFragDataLocationIndexed", 43, -1 },
- { "glGetFragDataIndex", 43, -1 },
- { "glGenSamplers", 43, -1 },
- { "glDeleteSamplers", 43, -1 },
- { "glIsSampler", 43, -1 },
- { "glBindSampler", 43, -1 },
- { "glSamplerParameteri", 43, -1 },
- { "glSamplerParameteriv", 43, -1 },
- { "glSamplerParameterf", 43, -1 },
- { "glSamplerParameterfv", 43, -1 },
- { "glSamplerParameterIiv", 43, -1 },
- { "glSamplerParameterIuiv", 43, -1 },
- { "glGetSamplerParameteriv", 43, -1 },
- { "glGetSamplerParameterIiv", 43, -1 },
- { "glGetSamplerParameterfv", 43, -1 },
- { "glGetSamplerParameterIuiv", 43, -1 },
- { "glQueryCounter", 43, -1 },
- { "glGetQueryObjecti64v", 43, -1 },
- { "glGetQueryObjectui64v", 43, -1 },
- { "glVertexP2ui", 43, -1 },
- { "glVertexP2uiv", 43, -1 },
- { "glVertexP3ui", 43, -1 },
- { "glVertexP3uiv", 43, -1 },
- { "glVertexP4ui", 43, -1 },
- { "glVertexP4uiv", 43, -1 },
- { "glTexCoordP1ui", 43, -1 },
- { "glTexCoordP1uiv", 43, -1 },
- { "glTexCoordP2ui", 43, -1 },
- { "glTexCoordP2uiv", 43, -1 },
- { "glTexCoordP3ui", 43, -1 },
- { "glTexCoordP3uiv", 43, -1 },
- { "glTexCoordP4ui", 43, -1 },
- { "glTexCoordP4uiv", 43, -1 },
- { "glMultiTexCoordP1ui", 43, -1 },
- { "glMultiTexCoordP1uiv", 43, -1 },
- { "glMultiTexCoordP2ui", 43, -1 },
- { "glMultiTexCoordP2uiv", 43, -1 },
- { "glMultiTexCoordP3ui", 43, -1 },
- { "glMultiTexCoordP3uiv", 43, -1 },
- { "glMultiTexCoordP4ui", 43, -1 },
- { "glMultiTexCoordP4uiv", 43, -1 },
- { "glNormalP3ui", 43, -1 },
- { "glNormalP3uiv", 43, -1 },
- { "glColorP3ui", 43, -1 },
- { "glColorP3uiv", 43, -1 },
- { "glColorP4ui", 43, -1 },
- { "glColorP4uiv", 43, -1 },
- { "glVertexAttribP1ui", 43, -1 },
- { "glVertexAttribP1uiv", 43, -1 },
- { "glVertexAttribP2ui", 43, -1 },
- { "glVertexAttribP2uiv", 43, -1 },
- { "glVertexAttribP3ui", 43, -1 },
- { "glVertexAttribP3uiv", 43, -1 },
- { "glVertexAttribP4ui", 43, -1 },
- { "glVertexAttribP4uiv", 43, -1 },
- { "glDrawArraysIndirect", 43, -1 },
- { "glDrawElementsIndirect", 43, -1 },
-
- { "glBindTransformFeedback", 43, -1 },
- { "glDeleteTransformFeedbacks", 43, -1 },
- { "glGenTransformFeedbacks", 43, -1 },
- { "glIsTransformFeedback", 43, -1 },
- { "glPauseTransformFeedback", 43, -1 },
- { "glResumeTransformFeedback", 43, -1 },
- { "glDrawTransformFeedback", 43, -1 },
- { "glDrawTransformFeedbackStream", 43, -1 },
- { "glBeginQueryIndexed", 43, -1 },
- { "glEndQueryIndexed", 43, -1 },
- { "glGetQueryIndexediv", 43, -1 },
- { "glReleaseShaderCompiler", 43, -1 },
- { "glShaderBinary", 43, -1 },
- { "glGetShaderPrecisionFormat", 43, -1 },
- { "glDepthRangef", 43, -1 },
- { "glClearDepthf", 43, -1 },
- { "glGetProgramBinary", 43, -1 },
- { "glProgramBinary", 43, -1 },
- { "glProgramParameteri", 43, -1 },
- { "glUseProgramStages", 43, -1 },
- { "glActiveShaderProgram", 43, -1 },
- { "glCreateShaderProgramv", 43, -1 },
- { "glBindProgramPipeline", 43, -1 },
- { "glDeleteProgramPipelines", 43, -1 },
- { "glGenProgramPipelines", 43, -1 },
- { "glIsProgramPipeline", 43, -1 },
- { "glGetProgramPipelineiv", 43, -1 },
- { "glProgramUniform1i", 43, -1 },
- { "glProgramUniform1iv", 43, -1 },
- { "glProgramUniform1f", 43, -1 },
- { "glProgramUniform1fv", 43, -1 },
- { "glProgramUniform1d", 40, -1 },
- { "glProgramUniform1dv", 40, -1 },
- { "glProgramUniform1ui", 43, -1 },
- { "glProgramUniform1uiv", 43, -1 },
- { "glProgramUniform2i", 43, -1 },
- { "glProgramUniform2iv", 43, -1 },
- { "glProgramUniform2f", 43, -1 },
- { "glProgramUniform2fv", 43, -1 },
- { "glProgramUniform2d", 40, -1 },
- { "glProgramUniform2dv", 40, -1 },
- { "glProgramUniform2ui", 43, -1 },
- { "glProgramUniform2uiv", 43, -1 },
- { "glProgramUniform3i", 43, -1 },
- { "glProgramUniform3iv", 43, -1 },
- { "glProgramUniform3f", 43, -1 },
- { "glProgramUniform3fv", 43, -1 },
- { "glProgramUniform3d", 40, -1 },
- { "glProgramUniform3dv", 40, -1 },
- { "glProgramUniform3ui", 43, -1 },
- { "glProgramUniform3uiv", 43, -1 },
- { "glProgramUniform4i", 43, -1 },
- { "glProgramUniform4iv", 43, -1 },
- { "glProgramUniform4f", 43, -1 },
- { "glProgramUniform4fv", 43, -1 },
- { "glProgramUniform4d", 40, -1 },
- { "glProgramUniform4dv", 40, -1 },
- { "glProgramUniform4ui", 43, -1 },
- { "glProgramUniform4uiv", 43, -1 },
- { "glProgramUniformMatrix2fv", 43, -1 },
- { "glProgramUniformMatrix3fv", 43, -1 },
- { "glProgramUniformMatrix4fv", 43, -1 },
- { "glProgramUniformMatrix2dv", 40, -1 },
- { "glProgramUniformMatrix3dv", 40, -1 },
- { "glProgramUniformMatrix4dv", 40, -1 },
- { "glProgramUniformMatrix2x3fv", 43, -1 },
- { "glProgramUniformMatrix3x2fv", 43, -1 },
- { "glProgramUniformMatrix2x4fv", 43, -1 },
- { "glProgramUniformMatrix4x2fv", 43, -1 },
- { "glProgramUniformMatrix3x4fv", 43, -1 },
- { "glProgramUniformMatrix4x3fv", 43, -1 },
- { "glProgramUniformMatrix2x3dv", 40, -1 },
- { "glProgramUniformMatrix3x2dv", 40, -1 },
- { "glProgramUniformMatrix2x4dv", 40, -1 },
- { "glProgramUniformMatrix4x2dv", 40, -1 },
- { "glProgramUniformMatrix3x4dv", 40, -1 },
- { "glProgramUniformMatrix4x3dv", 40, -1 },
- { "glValidateProgramPipeline", 43, -1 },
- { "glGetProgramPipelineInfoLog", 43, -1 },
-
-// { "glCreateSyncFromCLeventARB", 43, -1 }, // XXX: Add to xml
-
- { "glDrawArraysInstancedBaseInstance", 43, -1 },
- { "glDrawElementsInstancedBaseInstance", 43, -1 },
- { "glDrawElementsInstancedBaseVertexBaseInstance", 43, -1 },
- { "glDrawTransformFeedbackInstanced", 43, -1 },
- { "glDrawTransformFeedbackStreamInstanced", 43, -1 },
- { "glGetActiveAtomicCounterBufferiv", 43, -1 },
- { "glBindImageTexture", 43, -1 },
- { "glMemoryBarrier", 43, -1 },
- { "glTexStorage1D", 43, -1 },
- { "glTexStorage2D", 43, -1 },
- { "glTexStorage3D", 43, -1 },
- { "glTextureStorage1DEXT", 43, -1 },
- { "glTextureStorage2DEXT", 43, -1 },
- { "glTextureStorage3DEXT", 43, -1 },
- { "glClearBufferData", 43, -1 },
- { "glClearBufferSubData", 43, -1 },
-// { "glClearNamedBufferDataEXT", 43, -1 }, // XXX: Add to xml
-// { "glClearNamedBufferSubDataEXT", 43, -1 }, // XXX: Add to xml
- { "glCopyImageSubData", 43, -1 },
- { "glTextureView", 43, -1 },
- { "glBindVertexBuffer", 43, -1 },
- { "glVertexAttribFormat", 43, -1 },
- { "glVertexAttribIFormat", 43, -1 },
- { "glVertexAttribBinding", 43, -1 },
- { "glVertexBindingDivisor", 43, -1 },
-// { "glVertexArrayBindVertexBufferEXT", 43, -1 }, // XXX: Add to xml
-// { "glVertexArrayVertexAttribFormatEXT", 43, -1 }, // XXX: Add to xml
-// { "glVertexArrayVertexAttribIFormatEXT", 43, -1 }, // XXX: Add to xml
-// { "glVertexArrayVertexAttribLFormatEXT", 43, -1 }, // XXX: Add to xml
-// { "glVertexArrayVertexAttribBindingEXT", 43, -1 }, // XXX: Add to xml
-// { "glVertexArrayVertexBindingDivisorEXT", 43, -1 }, // XXX: Add to xml
-// { "glFramebufferParameteri", 43, -1 }, // XXX: Add to xml
-// { "glGetFramebufferParameteriv", 43, -1 }, // XXX: Add to xml
-// { "glNamedFramebufferParameteriEXT", 43, -1 }, // XXX: Add to xml
-// { "glGetNamedFramebufferParameterivEXT", 43, -1 }, // XXX: Add to xml
-// { "glGetInternalformati64v", 43, -1 }, // XXX: Add to xml
- { "glInvalidateTexSubImage", 43, -1 },
- { "glInvalidateTexImage", 43, -1 },
- { "glInvalidateBufferSubData", 43, -1 },
- { "glInvalidateBufferData", 43, -1 },
- { "glInvalidateFramebuffer", 43, -1 },
- { "glInvalidateSubFramebuffer", 43, -1 },
- { "glMultiDrawArraysIndirect", 43, -1 },
- { "glMultiDrawElementsIndirect", 43, -1 },
- { "glGetProgramInterfaceiv", 43, -1 },
- { "glGetProgramResourceIndex", 43, -1 },
- { "glGetProgramResourceName", 43, -1 },
- { "glGetProgramResourceiv", 43, -1 },
- { "glGetProgramResourceLocation", 43, -1 },
- { "glGetProgramResourceLocationIndex", 43, -1 },
-// { "glShaderStorageBlockBinding", 43, -1 }, // XXX: Add to xml
-// { "glTextureBufferRangeEXT", 43, -1 }, // XXX: Add to xml
- { "glTexStorage2DMultisample", 43, -1 },
- { "glTexStorage3DMultisample", 43, -1 },
-// { "glTextureStorage2DMultisampleEXT", 43, -1 }, // XXX: Add to xml
-// { "glTextureStorage3DMultisampleEXT", 43, -1 }, // XXX: Add to xml
-
-/* GL 4.5 */
- { "glMemoryBarrierByRegion", 45, -1 },
-
/* GL_ARB_ES3_2_compatibility */
{ "glPrimitiveBoundingBoxARB", 45, -1 },