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author | Martin Peres <[email protected]> | 2015-02-12 13:12:19 +0200 |
---|---|---|
committer | Martin Peres <[email protected]> | 2015-03-25 10:05:45 +0200 |
commit | 73a9d0fbe5a6d2d9e8ef98531bf662343dcc1abe (patch) | |
tree | 180672efa7671e7f9e845e94b70f723512cc6257 /src/mesa/main/tests/dispatch_sanity.cpp | |
parent | b09f2ee8f7b76f30a75eec61ea8225a434365d49 (diff) |
main: Added entry point for glCreateSamplers
Because of the current way the code is architectured, there is no
functional difference between the DSA and the non-DSA path.
Reviewed-by: Laura Ekstrand <[email protected]>
Signed-off-by: Martin Peres <[email protected]>
Diffstat (limited to 'src/mesa/main/tests/dispatch_sanity.cpp')
-rw-r--r-- | src/mesa/main/tests/dispatch_sanity.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/main/tests/dispatch_sanity.cpp b/src/mesa/main/tests/dispatch_sanity.cpp index cc14674b230..67c3b334736 100644 --- a/src/mesa/main/tests/dispatch_sanity.cpp +++ b/src/mesa/main/tests/dispatch_sanity.cpp @@ -976,6 +976,7 @@ const struct function gl_core_functions_possible[] = { { "glTextureStorage3DMultisample", 45, -1 }, { "glTextureBuffer", 45, -1 }, { "glTextureBufferRange", 45, -1 }, + { "glCreateSamplers", 45, -1 }, { "glCreateProgramPipelines", 45, -1 }, { "glCreateQueries", 45, -1 }, { "glGetQueryBufferObjectiv", 45, -1 }, |