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authorIlia Mirkin <[email protected]>2016-02-27 16:16:28 -0500
committerIlia Mirkin <[email protected]>2016-03-28 20:29:29 -0400
commitb4c0c514b10ed85b50e4fc3bbd9c740db21e5720 (patch)
tree15196c2adbb21a98cf1b714336b455849aab8907 /src/mesa/main/tests/dispatch_sanity.cpp
parent720670a615590e37a7e85852527a590778e6f273 (diff)
mesa: add OES_texture_buffer and EXT_texture_buffer support
Allow ES 3.1 contexts to access the texture buffer functionality. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa/main/tests/dispatch_sanity.cpp')
-rw-r--r--src/mesa/main/tests/dispatch_sanity.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/mesa/main/tests/dispatch_sanity.cpp b/src/mesa/main/tests/dispatch_sanity.cpp
index 09b97c33074..309e574ac32 100644
--- a/src/mesa/main/tests/dispatch_sanity.cpp
+++ b/src/mesa/main/tests/dispatch_sanity.cpp
@@ -2450,6 +2450,10 @@ const struct function gles3_functions_possible[] = {
{ "glGetSamplerParameterIivOES", 30, -1 },
{ "glGetSamplerParameterIuivOES", 30, -1 },
+ /* GL_OES_texture_buffer */
+ { "glTexBufferOES", 31, -1 },
+ { "glTexBufferRangeOES", 31, -1 },
+
{ NULL, 0, -1 }
};