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authorDave Airlie <[email protected]>2014-06-11 13:17:36 +1000
committerIlia Mirkin <[email protected]>2015-02-19 00:28:33 -0500
commit3c915e5c1662f2d9d32bec04033967a5cceeca8f (patch)
tree8aa1f625da83f4b3f2d9cc747e80ed4fc22d2c3d /src/mesa/main/tests/dispatch_sanity.cpp
parent069dab75765a7ea8b995eea80167ffb34cdb0034 (diff)
glapi: add ARB_gpu_shader_fp64 (v2)
Just add the xml file covering this extension, and dummy interface files in mesa, and fix up sanity tests. v2: Enable ProgramUniform*d* from ARB_separate_shader_objects (Ian) use 40 instead of 43 for dispatch_sanity.cpp (Chris) uncomment PU sanity tests. Signed-off-by: Dave Airlie <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
Diffstat (limited to 'src/mesa/main/tests/dispatch_sanity.cpp')
-rw-r--r--src/mesa/main/tests/dispatch_sanity.cpp70
1 files changed, 35 insertions, 35 deletions
diff --git a/src/mesa/main/tests/dispatch_sanity.cpp b/src/mesa/main/tests/dispatch_sanity.cpp
index 1f1a3a842c6..c14ad32eb3e 100644
--- a/src/mesa/main/tests/dispatch_sanity.cpp
+++ b/src/mesa/main/tests/dispatch_sanity.cpp
@@ -669,24 +669,24 @@ const struct function gl_core_functions_possible[] = {
{ "glVertexAttribP4uiv", 43, -1 },
{ "glDrawArraysIndirect", 43, -1 },
{ "glDrawElementsIndirect", 43, -1 },
-// { "glUniform1d", 43, -1 }, // XXX: Add to xml
-// { "glUniform2d", 43, -1 }, // XXX: Add to xml
-// { "glUniform3d", 43, -1 }, // XXX: Add to xml
-// { "glUniform4d", 43, -1 }, // XXX: Add to xml
-// { "glUniform1dv", 43, -1 }, // XXX: Add to xml
-// { "glUniform2dv", 43, -1 }, // XXX: Add to xml
-// { "glUniform3dv", 43, -1 }, // XXX: Add to xml
-// { "glUniform4dv", 43, -1 }, // XXX: Add to xml
-// { "glUniformMatrix2dv", 43, -1 }, // XXX: Add to xml
-// { "glUniformMatrix3dv", 43, -1 }, // XXX: Add to xml
-// { "glUniformMatrix4dv", 43, -1 }, // XXX: Add to xml
-// { "glUniformMatrix2x3dv", 43, -1 }, // XXX: Add to xml
-// { "glUniformMatrix2x4dv", 43, -1 }, // XXX: Add to xml
-// { "glUniformMatrix3x2dv", 43, -1 }, // XXX: Add to xml
-// { "glUniformMatrix3x4dv", 43, -1 }, // XXX: Add to xml
-// { "glUniformMatrix4x2dv", 43, -1 }, // XXX: Add to xml
-// { "glUniformMatrix4x3dv", 43, -1 }, // XXX: Add to xml
-// { "glGetUniformdv", 43, -1 }, // XXX: Add to xml
+ { "glUniform1d", 40, -1 },
+ { "glUniform2d", 40, -1 },
+ { "glUniform3d", 40, -1 },
+ { "glUniform4d", 40, -1 },
+ { "glUniform1dv", 40, -1 },
+ { "glUniform2dv", 40, -1 },
+ { "glUniform3dv", 40, -1 },
+ { "glUniform4dv", 40, -1 },
+ { "glUniformMatrix2dv", 40, -1 },
+ { "glUniformMatrix3dv", 40, -1 },
+ { "glUniformMatrix4dv", 40, -1 },
+ { "glUniformMatrix2x3dv", 40, -1 },
+ { "glUniformMatrix2x4dv", 40, -1 },
+ { "glUniformMatrix3x2dv", 40, -1 },
+ { "glUniformMatrix3x4dv", 40, -1 },
+ { "glUniformMatrix4x2dv", 40, -1 },
+ { "glUniformMatrix4x3dv", 40, -1 },
+ { "glGetUniformdv", 43, -1 },
// { "glGetSubroutineUniformLocation", 43, -1 }, // XXX: Add to xml
// { "glGetSubroutineIndex", 43, -1 }, // XXX: Add to xml
// { "glGetActiveSubroutineUniformiv", 43, -1 }, // XXX: Add to xml
@@ -728,52 +728,52 @@ const struct function gl_core_functions_possible[] = {
{ "glProgramUniform1iv", 43, -1 },
{ "glProgramUniform1f", 43, -1 },
{ "glProgramUniform1fv", 43, -1 },
-// { "glProgramUniform1d", 43, -1 }, // XXX: Add to xml
-// { "glProgramUniform1dv", 43, -1 }, // XXX: Add to xml
+ { "glProgramUniform1d", 40, -1 },
+ { "glProgramUniform1dv", 40, -1 },
{ "glProgramUniform1ui", 43, -1 },
{ "glProgramUniform1uiv", 43, -1 },
{ "glProgramUniform2i", 43, -1 },
{ "glProgramUniform2iv", 43, -1 },
{ "glProgramUniform2f", 43, -1 },
{ "glProgramUniform2fv", 43, -1 },
-// { "glProgramUniform2d", 43, -1 }, // XXX: Add to xml
-// { "glProgramUniform2dv", 43, -1 }, // XXX: Add to xml
+ { "glProgramUniform2d", 40, -1 },
+ { "glProgramUniform2dv", 40, -1 },
{ "glProgramUniform2ui", 43, -1 },
{ "glProgramUniform2uiv", 43, -1 },
{ "glProgramUniform3i", 43, -1 },
{ "glProgramUniform3iv", 43, -1 },
{ "glProgramUniform3f", 43, -1 },
{ "glProgramUniform3fv", 43, -1 },
-// { "glProgramUniform3d", 43, -1 }, // XXX: Add to xml
-// { "glProgramUniform3dv", 43, -1 }, // XXX: Add to xml
+ { "glProgramUniform3d", 40, -1 },
+ { "glProgramUniform3dv", 40, -1 },
{ "glProgramUniform3ui", 43, -1 },
{ "glProgramUniform3uiv", 43, -1 },
{ "glProgramUniform4i", 43, -1 },
{ "glProgramUniform4iv", 43, -1 },
{ "glProgramUniform4f", 43, -1 },
{ "glProgramUniform4fv", 43, -1 },
-// { "glProgramUniform4d", 43, -1 }, // XXX: Add to xml
-// { "glProgramUniform4dv", 43, -1 }, // XXX: Add to xml
+ { "glProgramUniform4d", 40, -1 },
+ { "glProgramUniform4dv", 40, -1 },
{ "glProgramUniform4ui", 43, -1 },
{ "glProgramUniform4uiv", 43, -1 },
{ "glProgramUniformMatrix2fv", 43, -1 },
{ "glProgramUniformMatrix3fv", 43, -1 },
{ "glProgramUniformMatrix4fv", 43, -1 },
-// { "glProgramUniformMatrix2dv", 43, -1 }, // XXX: Add to xml
-// { "glProgramUniformMatrix3dv", 43, -1 }, // XXX: Add to xml
-// { "glProgramUniformMatrix4dv", 43, -1 }, // XXX: Add to xml
+ { "glProgramUniformMatrix2dv", 40, -1 },
+ { "glProgramUniformMatrix3dv", 40, -1 },
+ { "glProgramUniformMatrix4dv", 40, -1 },
{ "glProgramUniformMatrix2x3fv", 43, -1 },
{ "glProgramUniformMatrix3x2fv", 43, -1 },
{ "glProgramUniformMatrix2x4fv", 43, -1 },
{ "glProgramUniformMatrix4x2fv", 43, -1 },
{ "glProgramUniformMatrix3x4fv", 43, -1 },
{ "glProgramUniformMatrix4x3fv", 43, -1 },
-// { "glProgramUniformMatrix2x3dv", 43, -1 }, // XXX: Add to xml
-// { "glProgramUniformMatrix3x2dv", 43, -1 }, // XXX: Add to xml
-// { "glProgramUniformMatrix2x4dv", 43, -1 }, // XXX: Add to xml
-// { "glProgramUniformMatrix4x2dv", 43, -1 }, // XXX: Add to xml
-// { "glProgramUniformMatrix3x4dv", 43, -1 }, // XXX: Add to xml
-// { "glProgramUniformMatrix4x3dv", 43, -1 }, // XXX: Add to xml
+ { "glProgramUniformMatrix2x3dv", 40, -1 },
+ { "glProgramUniformMatrix3x2dv", 40, -1 },
+ { "glProgramUniformMatrix2x4dv", 40, -1 },
+ { "glProgramUniformMatrix4x2dv", 40, -1 },
+ { "glProgramUniformMatrix3x4dv", 40, -1 },
+ { "glProgramUniformMatrix4x3dv", 40, -1 },
{ "glValidateProgramPipeline", 43, -1 },
{ "glGetProgramPipelineInfoLog", 43, -1 },
// { "glVertexAttribL1d", 43, -1 }, // XXX: Add to xml