diff options
author | Dave Airlie <[email protected]> | 2014-06-11 13:17:36 +1000 |
---|---|---|
committer | Ilia Mirkin <[email protected]> | 2015-02-19 00:28:33 -0500 |
commit | 3c915e5c1662f2d9d32bec04033967a5cceeca8f (patch) | |
tree | 8aa1f625da83f4b3f2d9cc747e80ed4fc22d2c3d /src/mesa/main/tests/dispatch_sanity.cpp | |
parent | 069dab75765a7ea8b995eea80167ffb34cdb0034 (diff) |
glapi: add ARB_gpu_shader_fp64 (v2)
Just add the xml file covering this extension,
and dummy interface files in mesa, and fix up
sanity tests.
v2:
Enable ProgramUniform*d* from ARB_separate_shader_objects (Ian)
use 40 instead of 43 for dispatch_sanity.cpp (Chris)
uncomment PU sanity tests.
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
Diffstat (limited to 'src/mesa/main/tests/dispatch_sanity.cpp')
-rw-r--r-- | src/mesa/main/tests/dispatch_sanity.cpp | 70 |
1 files changed, 35 insertions, 35 deletions
diff --git a/src/mesa/main/tests/dispatch_sanity.cpp b/src/mesa/main/tests/dispatch_sanity.cpp index 1f1a3a842c6..c14ad32eb3e 100644 --- a/src/mesa/main/tests/dispatch_sanity.cpp +++ b/src/mesa/main/tests/dispatch_sanity.cpp @@ -669,24 +669,24 @@ const struct function gl_core_functions_possible[] = { { "glVertexAttribP4uiv", 43, -1 }, { "glDrawArraysIndirect", 43, -1 }, { "glDrawElementsIndirect", 43, -1 }, -// { "glUniform1d", 43, -1 }, // XXX: Add to xml -// { "glUniform2d", 43, -1 }, // XXX: Add to xml -// { "glUniform3d", 43, -1 }, // XXX: Add to xml -// { "glUniform4d", 43, -1 }, // XXX: Add to xml -// { "glUniform1dv", 43, -1 }, // XXX: Add to xml -// { "glUniform2dv", 43, -1 }, // XXX: Add to xml -// { "glUniform3dv", 43, -1 }, // XXX: Add to xml -// { "glUniform4dv", 43, -1 }, // XXX: Add to xml -// { "glUniformMatrix2dv", 43, -1 }, // XXX: Add to xml -// { "glUniformMatrix3dv", 43, -1 }, // XXX: Add to xml -// { "glUniformMatrix4dv", 43, -1 }, // XXX: Add to xml -// { "glUniformMatrix2x3dv", 43, -1 }, // XXX: Add to xml -// { "glUniformMatrix2x4dv", 43, -1 }, // XXX: Add to xml -// { "glUniformMatrix3x2dv", 43, -1 }, // XXX: Add to xml -// { "glUniformMatrix3x4dv", 43, -1 }, // XXX: Add to xml -// { "glUniformMatrix4x2dv", 43, -1 }, // XXX: Add to xml -// { "glUniformMatrix4x3dv", 43, -1 }, // XXX: Add to xml -// { "glGetUniformdv", 43, -1 }, // XXX: Add to xml + { "glUniform1d", 40, -1 }, + { "glUniform2d", 40, -1 }, + { "glUniform3d", 40, -1 }, + { "glUniform4d", 40, -1 }, + { "glUniform1dv", 40, -1 }, + { "glUniform2dv", 40, -1 }, + { "glUniform3dv", 40, -1 }, + { "glUniform4dv", 40, -1 }, + { "glUniformMatrix2dv", 40, -1 }, + { "glUniformMatrix3dv", 40, -1 }, + { "glUniformMatrix4dv", 40, -1 }, + { "glUniformMatrix2x3dv", 40, -1 }, + { "glUniformMatrix2x4dv", 40, -1 }, + { "glUniformMatrix3x2dv", 40, -1 }, + { "glUniformMatrix3x4dv", 40, -1 }, + { "glUniformMatrix4x2dv", 40, -1 }, + { "glUniformMatrix4x3dv", 40, -1 }, + { "glGetUniformdv", 43, -1 }, // { "glGetSubroutineUniformLocation", 43, -1 }, // XXX: Add to xml // { "glGetSubroutineIndex", 43, -1 }, // XXX: Add to xml // { "glGetActiveSubroutineUniformiv", 43, -1 }, // XXX: Add to xml @@ -728,52 +728,52 @@ const struct function gl_core_functions_possible[] = { { "glProgramUniform1iv", 43, -1 }, { "glProgramUniform1f", 43, -1 }, { "glProgramUniform1fv", 43, -1 }, -// { "glProgramUniform1d", 43, -1 }, // XXX: Add to xml -// { "glProgramUniform1dv", 43, -1 }, // XXX: Add to xml + { "glProgramUniform1d", 40, -1 }, + { "glProgramUniform1dv", 40, -1 }, { "glProgramUniform1ui", 43, -1 }, { "glProgramUniform1uiv", 43, -1 }, { "glProgramUniform2i", 43, -1 }, { "glProgramUniform2iv", 43, -1 }, { "glProgramUniform2f", 43, -1 }, { "glProgramUniform2fv", 43, -1 }, -// { "glProgramUniform2d", 43, -1 }, // XXX: Add to xml -// { "glProgramUniform2dv", 43, -1 }, // XXX: Add to xml + { "glProgramUniform2d", 40, -1 }, + { "glProgramUniform2dv", 40, -1 }, { "glProgramUniform2ui", 43, -1 }, { "glProgramUniform2uiv", 43, -1 }, { "glProgramUniform3i", 43, -1 }, { "glProgramUniform3iv", 43, -1 }, { "glProgramUniform3f", 43, -1 }, { "glProgramUniform3fv", 43, -1 }, -// { "glProgramUniform3d", 43, -1 }, // XXX: Add to xml -// { "glProgramUniform3dv", 43, -1 }, // XXX: Add to xml + { "glProgramUniform3d", 40, -1 }, + { "glProgramUniform3dv", 40, -1 }, { "glProgramUniform3ui", 43, -1 }, { "glProgramUniform3uiv", 43, -1 }, { "glProgramUniform4i", 43, -1 }, { "glProgramUniform4iv", 43, -1 }, { "glProgramUniform4f", 43, -1 }, { "glProgramUniform4fv", 43, -1 }, -// { "glProgramUniform4d", 43, -1 }, // XXX: Add to xml -// { "glProgramUniform4dv", 43, -1 }, // XXX: Add to xml + { "glProgramUniform4d", 40, -1 }, + { "glProgramUniform4dv", 40, -1 }, { "glProgramUniform4ui", 43, -1 }, { "glProgramUniform4uiv", 43, -1 }, { "glProgramUniformMatrix2fv", 43, -1 }, { "glProgramUniformMatrix3fv", 43, -1 }, { "glProgramUniformMatrix4fv", 43, -1 }, -// { "glProgramUniformMatrix2dv", 43, -1 }, // XXX: Add to xml -// { "glProgramUniformMatrix3dv", 43, -1 }, // XXX: Add to xml -// { "glProgramUniformMatrix4dv", 43, -1 }, // XXX: Add to xml + { "glProgramUniformMatrix2dv", 40, -1 }, + { "glProgramUniformMatrix3dv", 40, -1 }, + { "glProgramUniformMatrix4dv", 40, -1 }, { "glProgramUniformMatrix2x3fv", 43, -1 }, { "glProgramUniformMatrix3x2fv", 43, -1 }, { "glProgramUniformMatrix2x4fv", 43, -1 }, { "glProgramUniformMatrix4x2fv", 43, -1 }, { "glProgramUniformMatrix3x4fv", 43, -1 }, { "glProgramUniformMatrix4x3fv", 43, -1 }, -// { "glProgramUniformMatrix2x3dv", 43, -1 }, // XXX: Add to xml -// { "glProgramUniformMatrix3x2dv", 43, -1 }, // XXX: Add to xml -// { "glProgramUniformMatrix2x4dv", 43, -1 }, // XXX: Add to xml -// { "glProgramUniformMatrix4x2dv", 43, -1 }, // XXX: Add to xml -// { "glProgramUniformMatrix3x4dv", 43, -1 }, // XXX: Add to xml -// { "glProgramUniformMatrix4x3dv", 43, -1 }, // XXX: Add to xml + { "glProgramUniformMatrix2x3dv", 40, -1 }, + { "glProgramUniformMatrix3x2dv", 40, -1 }, + { "glProgramUniformMatrix2x4dv", 40, -1 }, + { "glProgramUniformMatrix4x2dv", 40, -1 }, + { "glProgramUniformMatrix3x4dv", 40, -1 }, + { "glProgramUniformMatrix4x3dv", 40, -1 }, { "glValidateProgramPipeline", 43, -1 }, { "glGetProgramPipelineInfoLog", 43, -1 }, // { "glVertexAttribL1d", 43, -1 }, // XXX: Add to xml |