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authorTimothy Arceri <[email protected]>2018-07-04 11:06:41 +1000
committerTimothy Arceri <[email protected]>2018-07-05 13:15:34 +1000
commit0cb6537deecbbb5f330b5835de29f64e4faf61c4 (patch)
treecea8fc97f3877bdb01a066262b823a5ee78cd270 /src/mesa/main/tests/dispatch_sanity.cpp
parent39063334d3e33d3a59760abc856e018cfd4e3583 (diff)
mesa: enable ARB_direct_state_access in OpenGL 4.5 compat profile
Its unlikely anyone will add proper ARB_direct_state_access compat support before we branch 18.2. Enabling the extension in 4.5 at least allows users to make use of MESA_GL_VERSION_OVERRIDE=4.5COMPAT for games like No Mans Sky. Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/mesa/main/tests/dispatch_sanity.cpp')
-rw-r--r--src/mesa/main/tests/dispatch_sanity.cpp198
1 files changed, 99 insertions, 99 deletions
diff --git a/src/mesa/main/tests/dispatch_sanity.cpp b/src/mesa/main/tests/dispatch_sanity.cpp
index 542dbbdee0f..ec4f9dd08f5 100644
--- a/src/mesa/main/tests/dispatch_sanity.cpp
+++ b/src/mesa/main/tests/dispatch_sanity.cpp
@@ -914,6 +914,105 @@ const struct function common_desktop_functions_possible[] = {
//{ "glGetnUniformuiv", 45, -1 },
{ "glMemoryBarrierByRegion", 45, -1 },
+ /* GL_ARB_direct_state_access */
+ { "glCreateTransformFeedbacks", 45, -1 },
+ { "glTransformFeedbackBufferBase", 45, -1 },
+ { "glTransformFeedbackBufferRange", 45, -1 },
+ { "glGetTransformFeedbackiv", 45, -1 },
+ { "glGetTransformFeedbacki_v", 45, -1 },
+ { "glGetTransformFeedbacki64_v", 45, -1 },
+ { "glCreateBuffers", 45, -1 },
+ { "glNamedBufferStorage", 45, -1 },
+ { "glNamedBufferData", 45, -1 },
+ { "glNamedBufferSubData", 45, -1 },
+ { "glCopyNamedBufferSubData", 45, -1 },
+ { "glClearNamedBufferData", 45, -1 },
+ { "glClearNamedBufferSubData", 45, -1 },
+ { "glMapNamedBuffer", 45, -1 },
+ { "glMapNamedBufferRange", 45, -1 },
+ { "glUnmapNamedBuffer", 45, -1 },
+ { "glFlushMappedNamedBufferRange", 45, -1 },
+ { "glGetNamedBufferParameteriv", 45, -1 },
+ { "glGetNamedBufferParameteri64v", 45, -1 },
+ { "glGetNamedBufferPointerv", 45, -1 },
+ { "glGetNamedBufferSubData", 45, -1 },
+ { "glCreateFramebuffers", 45, -1 },
+ { "glNamedFramebufferRenderbuffer", 45, -1 },
+ { "glNamedFramebufferParameteri", 45, -1 },
+ { "glNamedFramebufferTexture", 45, -1 },
+ { "glNamedFramebufferTextureLayer", 45, -1 },
+ { "glNamedFramebufferDrawBuffer", 45, -1 },
+ { "glNamedFramebufferDrawBuffers", 45, -1 },
+ { "glNamedFramebufferReadBuffer", 45, -1 },
+ { "glInvalidateNamedFramebufferSubData", 45, -1 },
+ { "glInvalidateNamedFramebufferData", 45, -1 },
+ { "glClearNamedFramebufferiv", 45, -1 },
+ { "glClearNamedFramebufferuiv", 45, -1 },
+ { "glClearNamedFramebufferfv", 45, -1 },
+ { "glClearNamedFramebufferfi", 45, -1 },
+ { "glBlitNamedFramebuffer", 45, -1 },
+ { "glCheckNamedFramebufferStatus", 45, -1 },
+ { "glGetNamedFramebufferParameteriv", 45, -1 },
+ { "glGetNamedFramebufferAttachmentParameteriv", 45, -1 },
+ { "glCreateRenderbuffers", 45, -1 },
+ { "glNamedRenderbufferStorage", 45, -1 },
+ { "glNamedRenderbufferStorageMultisample", 45, -1 },
+ { "glGetNamedRenderbufferParameteriv", 45, -1 },
+ { "glCreateTextures", 45, -1 },
+ { "glTextureStorage1D", 45, -1 },
+ { "glTextureStorage2D", 45, -1 },
+ { "glTextureStorage3D", 45, -1 },
+ { "glTextureSubImage1D", 45, -1 },
+ { "glTextureSubImage2D", 45, -1 },
+ { "glTextureSubImage3D", 45, -1 },
+ { "glBindTextureUnit", 45, -1 },
+ { "glTextureParameterf", 45, -1 },
+ { "glTextureParameterfv", 45, -1 },
+ { "glTextureParameteri", 45, -1 },
+ { "glTextureParameterIiv", 45, -1 },
+ { "glTextureParameterIuiv", 45, -1 },
+ { "glTextureParameteriv", 45, -1 },
+ { "glGetTextureLevelParameterfv", 45, -1 },
+ { "glGetTextureLevelParameteriv", 45, -1 },
+ { "glGetTextureParameterfv", 45, -1 },
+ { "glGetTextureParameterIiv", 45, -1 },
+ { "glGetTextureParameterIuiv", 45, -1 },
+ { "glGetTextureParameteriv", 45, -1 },
+ { "glCopyTextureSubImage1D", 45, -1 },
+ { "glCopyTextureSubImage2D", 45, -1 },
+ { "glCopyTextureSubImage3D", 45, -1 },
+ { "glGetTextureImage", 45, -1 },
+ { "glGetCompressedTextureImage", 45, -1 },
+ { "glCompressedTextureSubImage1D", 45, -1 },
+ { "glCompressedTextureSubImage2D", 45, -1 },
+ { "glCompressedTextureSubImage3D", 45, -1 },
+ { "glGenerateTextureMipmap", 45, -1 },
+ { "glTextureStorage2DMultisample", 45, -1 },
+ { "glTextureStorage3DMultisample", 45, -1 },
+ { "glTextureBuffer", 45, -1 },
+ { "glTextureBufferRange", 45, -1 },
+ { "glCreateVertexArrays", 45, -1 },
+ { "glDisableVertexArrayAttrib", 45, -1 },
+ { "glEnableVertexArrayAttrib", 45, -1 },
+ { "glVertexArrayElementBuffer", 45, -1 },
+ { "glVertexArrayVertexBuffer", 45, -1 },
+ { "glVertexArrayVertexBuffers", 45, -1 },
+ { "glVertexArrayAttribFormat", 45, -1 },
+ { "glVertexArrayAttribIFormat", 45, -1 },
+ { "glVertexArrayAttribLFormat", 45, -1 },
+ { "glVertexArrayAttribBinding", 45, -1 },
+ { "glVertexArrayBindingDivisor", 45, -1 },
+ { "glGetVertexArrayiv", 45, -1 },
+ { "glGetVertexArrayIndexediv", 45, -1 },
+ { "glGetVertexArrayIndexed64iv", 45, -1 },
+ { "glCreateSamplers", 45, -1 },
+ { "glCreateProgramPipelines", 45, -1 },
+ { "glCreateQueries", 45, -1 },
+ { "glGetQueryBufferObjectiv", 45, -1 },
+ { "glGetQueryBufferObjectuiv", 45, -1 },
+ { "glGetQueryBufferObjecti64v", 45, -1 },
+ { "glGetQueryBufferObjectui64v", 45, -1 },
+
/* GL_ARB_internalformat_query */
{ "glGetInternalformativ", 30, -1 },
@@ -1839,105 +1938,6 @@ const struct function gl_core_functions_possible[] = {
/* GL 4.5 */
{ "glMemoryBarrierByRegion", 45, -1 },
- /* GL_ARB_direct_state_access */
- { "glCreateTransformFeedbacks", 45, -1 },
- { "glTransformFeedbackBufferBase", 45, -1 },
- { "glTransformFeedbackBufferRange", 45, -1 },
- { "glGetTransformFeedbackiv", 45, -1 },
- { "glGetTransformFeedbacki_v", 45, -1 },
- { "glGetTransformFeedbacki64_v", 45, -1 },
- { "glCreateBuffers", 45, -1 },
- { "glNamedBufferStorage", 45, -1 },
- { "glNamedBufferData", 45, -1 },
- { "glNamedBufferSubData", 45, -1 },
- { "glCopyNamedBufferSubData", 45, -1 },
- { "glClearNamedBufferData", 45, -1 },
- { "glClearNamedBufferSubData", 45, -1 },
- { "glMapNamedBuffer", 45, -1 },
- { "glMapNamedBufferRange", 45, -1 },
- { "glUnmapNamedBuffer", 45, -1 },
- { "glFlushMappedNamedBufferRange", 45, -1 },
- { "glGetNamedBufferParameteriv", 45, -1 },
- { "glGetNamedBufferParameteri64v", 45, -1 },
- { "glGetNamedBufferPointerv", 45, -1 },
- { "glGetNamedBufferSubData", 45, -1 },
- { "glCreateFramebuffers", 45, -1 },
- { "glNamedFramebufferRenderbuffer", 45, -1 },
- { "glNamedFramebufferParameteri", 45, -1 },
- { "glNamedFramebufferTexture", 45, -1 },
- { "glNamedFramebufferTextureLayer", 45, -1 },
- { "glNamedFramebufferDrawBuffer", 45, -1 },
- { "glNamedFramebufferDrawBuffers", 45, -1 },
- { "glNamedFramebufferReadBuffer", 45, -1 },
- { "glInvalidateNamedFramebufferSubData", 45, -1 },
- { "glInvalidateNamedFramebufferData", 45, -1 },
- { "glClearNamedFramebufferiv", 45, -1 },
- { "glClearNamedFramebufferuiv", 45, -1 },
- { "glClearNamedFramebufferfv", 45, -1 },
- { "glClearNamedFramebufferfi", 45, -1 },
- { "glBlitNamedFramebuffer", 45, -1 },
- { "glCheckNamedFramebufferStatus", 45, -1 },
- { "glGetNamedFramebufferParameteriv", 45, -1 },
- { "glGetNamedFramebufferAttachmentParameteriv", 45, -1 },
- { "glCreateRenderbuffers", 45, -1 },
- { "glNamedRenderbufferStorage", 45, -1 },
- { "glNamedRenderbufferStorageMultisample", 45, -1 },
- { "glGetNamedRenderbufferParameteriv", 45, -1 },
- { "glCreateTextures", 45, -1 },
- { "glTextureStorage1D", 45, -1 },
- { "glTextureStorage2D", 45, -1 },
- { "glTextureStorage3D", 45, -1 },
- { "glTextureSubImage1D", 45, -1 },
- { "glTextureSubImage2D", 45, -1 },
- { "glTextureSubImage3D", 45, -1 },
- { "glBindTextureUnit", 45, -1 },
- { "glTextureParameterf", 45, -1 },
- { "glTextureParameterfv", 45, -1 },
- { "glTextureParameteri", 45, -1 },
- { "glTextureParameterIiv", 45, -1 },
- { "glTextureParameterIuiv", 45, -1 },
- { "glTextureParameteriv", 45, -1 },
- { "glGetTextureLevelParameterfv", 45, -1 },
- { "glGetTextureLevelParameteriv", 45, -1 },
- { "glGetTextureParameterfv", 45, -1 },
- { "glGetTextureParameterIiv", 45, -1 },
- { "glGetTextureParameterIuiv", 45, -1 },
- { "glGetTextureParameteriv", 45, -1 },
- { "glCopyTextureSubImage1D", 45, -1 },
- { "glCopyTextureSubImage2D", 45, -1 },
- { "glCopyTextureSubImage3D", 45, -1 },
- { "glGetTextureImage", 45, -1 },
- { "glGetCompressedTextureImage", 45, -1 },
- { "glCompressedTextureSubImage1D", 45, -1 },
- { "glCompressedTextureSubImage2D", 45, -1 },
- { "glCompressedTextureSubImage3D", 45, -1 },
- { "glGenerateTextureMipmap", 45, -1 },
- { "glTextureStorage2DMultisample", 45, -1 },
- { "glTextureStorage3DMultisample", 45, -1 },
- { "glTextureBuffer", 45, -1 },
- { "glTextureBufferRange", 45, -1 },
- { "glCreateVertexArrays", 45, -1 },
- { "glDisableVertexArrayAttrib", 45, -1 },
- { "glEnableVertexArrayAttrib", 45, -1 },
- { "glVertexArrayElementBuffer", 45, -1 },
- { "glVertexArrayVertexBuffer", 45, -1 },
- { "glVertexArrayVertexBuffers", 45, -1 },
- { "glVertexArrayAttribFormat", 45, -1 },
- { "glVertexArrayAttribIFormat", 45, -1 },
- { "glVertexArrayAttribLFormat", 45, -1 },
- { "glVertexArrayAttribBinding", 45, -1 },
- { "glVertexArrayBindingDivisor", 45, -1 },
- { "glGetVertexArrayiv", 45, -1 },
- { "glGetVertexArrayIndexediv", 45, -1 },
- { "glGetVertexArrayIndexed64iv", 45, -1 },
- { "glCreateSamplers", 45, -1 },
- { "glCreateProgramPipelines", 45, -1 },
- { "glCreateQueries", 45, -1 },
- { "glGetQueryBufferObjectiv", 45, -1 },
- { "glGetQueryBufferObjectuiv", 45, -1 },
- { "glGetQueryBufferObjecti64v", 45, -1 },
- { "glGetQueryBufferObjectui64v", 45, -1 },
-
/* GL_ARB_indirect_parameters */
{ "glMultiDrawArraysIndirectCountARB", 31, -1 },
{ "glMultiDrawElementsIndirectCountARB", 31, -1 },