diff options
author | Timothy Arceri <[email protected]> | 2018-07-04 11:06:41 +1000 |
---|---|---|
committer | Timothy Arceri <[email protected]> | 2018-07-05 13:15:34 +1000 |
commit | 0cb6537deecbbb5f330b5835de29f64e4faf61c4 (patch) | |
tree | cea8fc97f3877bdb01a066262b823a5ee78cd270 /src/mesa/main/tests/dispatch_sanity.cpp | |
parent | 39063334d3e33d3a59760abc856e018cfd4e3583 (diff) |
mesa: enable ARB_direct_state_access in OpenGL 4.5 compat profile
Its unlikely anyone will add proper ARB_direct_state_access compat
support before we branch 18.2. Enabling the extension in 4.5 at
least allows users to make use of MESA_GL_VERSION_OVERRIDE=4.5COMPAT
for games like No Mans Sky.
Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/mesa/main/tests/dispatch_sanity.cpp')
-rw-r--r-- | src/mesa/main/tests/dispatch_sanity.cpp | 198 |
1 files changed, 99 insertions, 99 deletions
diff --git a/src/mesa/main/tests/dispatch_sanity.cpp b/src/mesa/main/tests/dispatch_sanity.cpp index 542dbbdee0f..ec4f9dd08f5 100644 --- a/src/mesa/main/tests/dispatch_sanity.cpp +++ b/src/mesa/main/tests/dispatch_sanity.cpp @@ -914,6 +914,105 @@ const struct function common_desktop_functions_possible[] = { //{ "glGetnUniformuiv", 45, -1 }, { "glMemoryBarrierByRegion", 45, -1 }, + /* GL_ARB_direct_state_access */ + { "glCreateTransformFeedbacks", 45, -1 }, + { "glTransformFeedbackBufferBase", 45, -1 }, + { "glTransformFeedbackBufferRange", 45, -1 }, + { "glGetTransformFeedbackiv", 45, -1 }, + { "glGetTransformFeedbacki_v", 45, -1 }, + { "glGetTransformFeedbacki64_v", 45, -1 }, + { "glCreateBuffers", 45, -1 }, + { "glNamedBufferStorage", 45, -1 }, + { "glNamedBufferData", 45, -1 }, + { "glNamedBufferSubData", 45, -1 }, + { "glCopyNamedBufferSubData", 45, -1 }, + { "glClearNamedBufferData", 45, -1 }, + { "glClearNamedBufferSubData", 45, -1 }, + { "glMapNamedBuffer", 45, -1 }, + { "glMapNamedBufferRange", 45, -1 }, + { "glUnmapNamedBuffer", 45, -1 }, + { "glFlushMappedNamedBufferRange", 45, -1 }, + { "glGetNamedBufferParameteriv", 45, -1 }, + { "glGetNamedBufferParameteri64v", 45, -1 }, + { "glGetNamedBufferPointerv", 45, -1 }, + { "glGetNamedBufferSubData", 45, -1 }, + { "glCreateFramebuffers", 45, -1 }, + { "glNamedFramebufferRenderbuffer", 45, -1 }, + { "glNamedFramebufferParameteri", 45, -1 }, + { "glNamedFramebufferTexture", 45, -1 }, + { "glNamedFramebufferTextureLayer", 45, -1 }, + { "glNamedFramebufferDrawBuffer", 45, -1 }, + { "glNamedFramebufferDrawBuffers", 45, -1 }, + { "glNamedFramebufferReadBuffer", 45, -1 }, + { "glInvalidateNamedFramebufferSubData", 45, -1 }, + { "glInvalidateNamedFramebufferData", 45, -1 }, + { "glClearNamedFramebufferiv", 45, -1 }, + { "glClearNamedFramebufferuiv", 45, -1 }, + { "glClearNamedFramebufferfv", 45, -1 }, + { "glClearNamedFramebufferfi", 45, -1 }, + { "glBlitNamedFramebuffer", 45, -1 }, + { "glCheckNamedFramebufferStatus", 45, -1 }, + { "glGetNamedFramebufferParameteriv", 45, -1 }, + { "glGetNamedFramebufferAttachmentParameteriv", 45, -1 }, + { "glCreateRenderbuffers", 45, -1 }, + { "glNamedRenderbufferStorage", 45, -1 }, + { "glNamedRenderbufferStorageMultisample", 45, -1 }, + { "glGetNamedRenderbufferParameteriv", 45, -1 }, + { "glCreateTextures", 45, -1 }, + { "glTextureStorage1D", 45, -1 }, + { "glTextureStorage2D", 45, -1 }, + { "glTextureStorage3D", 45, -1 }, + { "glTextureSubImage1D", 45, -1 }, + { "glTextureSubImage2D", 45, -1 }, + { "glTextureSubImage3D", 45, -1 }, + { "glBindTextureUnit", 45, -1 }, + { "glTextureParameterf", 45, -1 }, + { "glTextureParameterfv", 45, -1 }, + { "glTextureParameteri", 45, -1 }, + { "glTextureParameterIiv", 45, -1 }, + { "glTextureParameterIuiv", 45, -1 }, + { "glTextureParameteriv", 45, -1 }, + { "glGetTextureLevelParameterfv", 45, -1 }, + { "glGetTextureLevelParameteriv", 45, -1 }, + { "glGetTextureParameterfv", 45, -1 }, + { "glGetTextureParameterIiv", 45, -1 }, + { "glGetTextureParameterIuiv", 45, -1 }, + { "glGetTextureParameteriv", 45, -1 }, + { "glCopyTextureSubImage1D", 45, -1 }, + { "glCopyTextureSubImage2D", 45, -1 }, + { "glCopyTextureSubImage3D", 45, -1 }, + { "glGetTextureImage", 45, -1 }, + { "glGetCompressedTextureImage", 45, -1 }, + { "glCompressedTextureSubImage1D", 45, -1 }, + { "glCompressedTextureSubImage2D", 45, -1 }, + { "glCompressedTextureSubImage3D", 45, -1 }, + { "glGenerateTextureMipmap", 45, -1 }, + { "glTextureStorage2DMultisample", 45, -1 }, + { "glTextureStorage3DMultisample", 45, -1 }, + { "glTextureBuffer", 45, -1 }, + { "glTextureBufferRange", 45, -1 }, + { "glCreateVertexArrays", 45, -1 }, + { "glDisableVertexArrayAttrib", 45, -1 }, + { "glEnableVertexArrayAttrib", 45, -1 }, + { "glVertexArrayElementBuffer", 45, -1 }, + { "glVertexArrayVertexBuffer", 45, -1 }, + { "glVertexArrayVertexBuffers", 45, -1 }, + { "glVertexArrayAttribFormat", 45, -1 }, + { "glVertexArrayAttribIFormat", 45, -1 }, + { "glVertexArrayAttribLFormat", 45, -1 }, + { "glVertexArrayAttribBinding", 45, -1 }, + { "glVertexArrayBindingDivisor", 45, -1 }, + { "glGetVertexArrayiv", 45, -1 }, + { "glGetVertexArrayIndexediv", 45, -1 }, + { "glGetVertexArrayIndexed64iv", 45, -1 }, + { "glCreateSamplers", 45, -1 }, + { "glCreateProgramPipelines", 45, -1 }, + { "glCreateQueries", 45, -1 }, + { "glGetQueryBufferObjectiv", 45, -1 }, + { "glGetQueryBufferObjectuiv", 45, -1 }, + { "glGetQueryBufferObjecti64v", 45, -1 }, + { "glGetQueryBufferObjectui64v", 45, -1 }, + /* GL_ARB_internalformat_query */ { "glGetInternalformativ", 30, -1 }, @@ -1839,105 +1938,6 @@ const struct function gl_core_functions_possible[] = { /* GL 4.5 */ { "glMemoryBarrierByRegion", 45, -1 }, - /* GL_ARB_direct_state_access */ - { "glCreateTransformFeedbacks", 45, -1 }, - { "glTransformFeedbackBufferBase", 45, -1 }, - { "glTransformFeedbackBufferRange", 45, -1 }, - { "glGetTransformFeedbackiv", 45, -1 }, - { "glGetTransformFeedbacki_v", 45, -1 }, - { "glGetTransformFeedbacki64_v", 45, -1 }, - { "glCreateBuffers", 45, -1 }, - { "glNamedBufferStorage", 45, -1 }, - { "glNamedBufferData", 45, -1 }, - { "glNamedBufferSubData", 45, -1 }, - { "glCopyNamedBufferSubData", 45, -1 }, - { "glClearNamedBufferData", 45, -1 }, - { "glClearNamedBufferSubData", 45, -1 }, - { "glMapNamedBuffer", 45, -1 }, - { "glMapNamedBufferRange", 45, -1 }, - { "glUnmapNamedBuffer", 45, -1 }, - { "glFlushMappedNamedBufferRange", 45, -1 }, - { "glGetNamedBufferParameteriv", 45, -1 }, - { "glGetNamedBufferParameteri64v", 45, -1 }, - { "glGetNamedBufferPointerv", 45, -1 }, - { "glGetNamedBufferSubData", 45, -1 }, - { "glCreateFramebuffers", 45, -1 }, - { "glNamedFramebufferRenderbuffer", 45, -1 }, - { "glNamedFramebufferParameteri", 45, -1 }, - { "glNamedFramebufferTexture", 45, -1 }, - { "glNamedFramebufferTextureLayer", 45, -1 }, - { "glNamedFramebufferDrawBuffer", 45, -1 }, - { "glNamedFramebufferDrawBuffers", 45, -1 }, - { "glNamedFramebufferReadBuffer", 45, -1 }, - { "glInvalidateNamedFramebufferSubData", 45, -1 }, - { "glInvalidateNamedFramebufferData", 45, -1 }, - { "glClearNamedFramebufferiv", 45, -1 }, - { "glClearNamedFramebufferuiv", 45, -1 }, - { "glClearNamedFramebufferfv", 45, -1 }, - { "glClearNamedFramebufferfi", 45, -1 }, - { "glBlitNamedFramebuffer", 45, -1 }, - { "glCheckNamedFramebufferStatus", 45, -1 }, - { "glGetNamedFramebufferParameteriv", 45, -1 }, - { "glGetNamedFramebufferAttachmentParameteriv", 45, -1 }, - { "glCreateRenderbuffers", 45, -1 }, - { "glNamedRenderbufferStorage", 45, -1 }, - { "glNamedRenderbufferStorageMultisample", 45, -1 }, - { "glGetNamedRenderbufferParameteriv", 45, -1 }, - { "glCreateTextures", 45, -1 }, - { "glTextureStorage1D", 45, -1 }, - { "glTextureStorage2D", 45, -1 }, - { "glTextureStorage3D", 45, -1 }, - { "glTextureSubImage1D", 45, -1 }, - { "glTextureSubImage2D", 45, -1 }, - { "glTextureSubImage3D", 45, -1 }, - { "glBindTextureUnit", 45, -1 }, - { "glTextureParameterf", 45, -1 }, - { "glTextureParameterfv", 45, -1 }, - { "glTextureParameteri", 45, -1 }, - { "glTextureParameterIiv", 45, -1 }, - { "glTextureParameterIuiv", 45, -1 }, - { "glTextureParameteriv", 45, -1 }, - { "glGetTextureLevelParameterfv", 45, -1 }, - { "glGetTextureLevelParameteriv", 45, -1 }, - { "glGetTextureParameterfv", 45, -1 }, - { "glGetTextureParameterIiv", 45, -1 }, - { "glGetTextureParameterIuiv", 45, -1 }, - { "glGetTextureParameteriv", 45, -1 }, - { "glCopyTextureSubImage1D", 45, -1 }, - { "glCopyTextureSubImage2D", 45, -1 }, - { "glCopyTextureSubImage3D", 45, -1 }, - { "glGetTextureImage", 45, -1 }, - { "glGetCompressedTextureImage", 45, -1 }, - { "glCompressedTextureSubImage1D", 45, -1 }, - { "glCompressedTextureSubImage2D", 45, -1 }, - { "glCompressedTextureSubImage3D", 45, -1 }, - { "glGenerateTextureMipmap", 45, -1 }, - { "glTextureStorage2DMultisample", 45, -1 }, - { "glTextureStorage3DMultisample", 45, -1 }, - { "glTextureBuffer", 45, -1 }, - { "glTextureBufferRange", 45, -1 }, - { "glCreateVertexArrays", 45, -1 }, - { "glDisableVertexArrayAttrib", 45, -1 }, - { "glEnableVertexArrayAttrib", 45, -1 }, - { "glVertexArrayElementBuffer", 45, -1 }, - { "glVertexArrayVertexBuffer", 45, -1 }, - { "glVertexArrayVertexBuffers", 45, -1 }, - { "glVertexArrayAttribFormat", 45, -1 }, - { "glVertexArrayAttribIFormat", 45, -1 }, - { "glVertexArrayAttribLFormat", 45, -1 }, - { "glVertexArrayAttribBinding", 45, -1 }, - { "glVertexArrayBindingDivisor", 45, -1 }, - { "glGetVertexArrayiv", 45, -1 }, - { "glGetVertexArrayIndexediv", 45, -1 }, - { "glGetVertexArrayIndexed64iv", 45, -1 }, - { "glCreateSamplers", 45, -1 }, - { "glCreateProgramPipelines", 45, -1 }, - { "glCreateQueries", 45, -1 }, - { "glGetQueryBufferObjectiv", 45, -1 }, - { "glGetQueryBufferObjectuiv", 45, -1 }, - { "glGetQueryBufferObjecti64v", 45, -1 }, - { "glGetQueryBufferObjectui64v", 45, -1 }, - /* GL_ARB_indirect_parameters */ { "glMultiDrawArraysIndirectCountARB", 31, -1 }, { "glMultiDrawElementsIndirectCountARB", 31, -1 }, |