diff options
author | Laura Ekstrand <[email protected]> | 2015-02-05 13:30:50 -0800 |
---|---|---|
committer | Fredrik Höglund <[email protected]> | 2015-05-14 15:48:15 +0200 |
commit | 43db4b8465c203f9748cd2a7e08d8242573116f1 (patch) | |
tree | b4fe37dbb85c85578113812437bd26a4adc4732e /src/mesa/main/tests/dispatch_sanity.cpp | |
parent | 6236c477990d67499f494b3c95844217fbd9a3dd (diff) |
main: Fake entry point for glClearNamedFramebufferuiv.
Mesa's ClearBuffer framework is very complicated and thoroughly married to the
object binding model. Moreover, the OpenGL spec for ClearBuffer is also very
complicated. At some point, we should implement buffer clearing for arbitrary
framebuffer objects, but for now, we will just wrap ClearBuffer.
Reviewed-by: Fredrik Höglund <[email protected]>
Signed-off-by: Fredrik Höglund <[email protected]>
Diffstat (limited to 'src/mesa/main/tests/dispatch_sanity.cpp')
-rw-r--r-- | src/mesa/main/tests/dispatch_sanity.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/main/tests/dispatch_sanity.cpp b/src/mesa/main/tests/dispatch_sanity.cpp index 149c8b456b2..60d0fe9a118 100644 --- a/src/mesa/main/tests/dispatch_sanity.cpp +++ b/src/mesa/main/tests/dispatch_sanity.cpp @@ -987,6 +987,7 @@ const struct function gl_core_functions_possible[] = { { "glInvalidateNamedFramebufferSubData", 45, -1 }, { "glInvalidateNamedFramebufferData", 45, -1 }, { "glClearNamedFramebufferiv", 45, -1 }, + { "glClearNamedFramebufferuiv", 45, -1 }, { "glBlitNamedFramebuffer", 45, -1 }, { "glCheckNamedFramebufferStatus", 45, -1 }, { "glGetNamedFramebufferAttachmentParameteriv", 45, -1 }, |