diff options
author | Anuj Phogat <[email protected]> | 2013-08-30 12:52:38 -0700 |
---|---|---|
committer | Anuj Phogat <[email protected]> | 2013-11-01 16:01:47 -0700 |
commit | 77b440e42d8e7247c22959020bb087c63d298f2e (patch) | |
tree | c4d5463c563ab87e6f31ba829f5a73b3ae5aaeef /src/mesa/main/tests/dispatch_sanity.cpp | |
parent | e919e5ee4e0dd1bab511e402c1265208f139fcc1 (diff) |
mesa: Add new functions and enums required by GL_ARB_sample_shading
New functions added by GL_ARB_sample_shading:
glMinSampleShadingARB()
New enums:
GL_SAMPLE_SHADING_ARB
GL_MIN_SAMPLE_SHADING_VALUE_ARB
V2: Update comments.
Create new GL4x.xml.
Remove redundant code in get.c.
Update the API_XML list in Makefile.am.
Add extra_gl40_ARB_sample_shading predicate to get.c.
V3:
Fix make check failure.
Add checks for desktop GL.
Use GLfloat in place of GLclampf in glMinSampleShading().
Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Ken Graunke <[email protected]>
Diffstat (limited to 'src/mesa/main/tests/dispatch_sanity.cpp')
-rw-r--r-- | src/mesa/main/tests/dispatch_sanity.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/main/tests/dispatch_sanity.cpp b/src/mesa/main/tests/dispatch_sanity.cpp index 408dbc0ca74..58cff9b60fa 100644 --- a/src/mesa/main/tests/dispatch_sanity.cpp +++ b/src/mesa/main/tests/dispatch_sanity.cpp @@ -542,7 +542,7 @@ const struct function gl_core_functions_possible[] = { { "glVertexAttribDivisor", 33, -1 }, /* GL 4.0 */ -// { "glMinSampleShading", 40, -1 }, // XXX: Add to xml + { "glMinSampleShading", 40, -1 }, // XXX: Add to xml // { "glBlendEquationi", 40, -1 }, // XXX: Add to xml // { "glBlendEquationSeparatei", 40, -1 }, // XXX: Add to xml // { "glBlendFunci", 40, -1 }, // XXX: Add to xml @@ -603,7 +603,7 @@ const struct function gl_core_functions_possible[] = { { "glBlendEquationSeparateiARB", 43, -1 }, { "glBlendFunciARB", 43, -1 }, { "glBlendFuncSeparateiARB", 43, -1 }, -// { "glMinSampleShadingARB", 43, -1 }, // XXX: Add to xml + { "glMinSampleShadingARB", 43, -1 }, // XXX: Add to xml // { "glNamedStringARB", 43, -1 }, // XXX: Add to xml // { "glDeleteNamedStringARB", 43, -1 }, // XXX: Add to xml // { "glCompileShaderIncludeARB", 43, -1 }, // XXX: Add to xml |