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authorAnuj Phogat <[email protected]>2013-08-30 12:52:38 -0700
committerAnuj Phogat <[email protected]>2013-11-01 16:01:47 -0700
commit77b440e42d8e7247c22959020bb087c63d298f2e (patch)
treec4d5463c563ab87e6f31ba829f5a73b3ae5aaeef /src/mesa/main/tests/dispatch_sanity.cpp
parente919e5ee4e0dd1bab511e402c1265208f139fcc1 (diff)
mesa: Add new functions and enums required by GL_ARB_sample_shading
New functions added by GL_ARB_sample_shading: glMinSampleShadingARB() New enums: GL_SAMPLE_SHADING_ARB GL_MIN_SAMPLE_SHADING_VALUE_ARB V2: Update comments. Create new GL4x.xml. Remove redundant code in get.c. Update the API_XML list in Makefile.am. Add extra_gl40_ARB_sample_shading predicate to get.c. V3: Fix make check failure. Add checks for desktop GL. Use GLfloat in place of GLclampf in glMinSampleShading(). Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Ken Graunke <[email protected]>
Diffstat (limited to 'src/mesa/main/tests/dispatch_sanity.cpp')
-rw-r--r--src/mesa/main/tests/dispatch_sanity.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/main/tests/dispatch_sanity.cpp b/src/mesa/main/tests/dispatch_sanity.cpp
index 408dbc0ca74..58cff9b60fa 100644
--- a/src/mesa/main/tests/dispatch_sanity.cpp
+++ b/src/mesa/main/tests/dispatch_sanity.cpp
@@ -542,7 +542,7 @@ const struct function gl_core_functions_possible[] = {
{ "glVertexAttribDivisor", 33, -1 },
/* GL 4.0 */
-// { "glMinSampleShading", 40, -1 }, // XXX: Add to xml
+ { "glMinSampleShading", 40, -1 }, // XXX: Add to xml
// { "glBlendEquationi", 40, -1 }, // XXX: Add to xml
// { "glBlendEquationSeparatei", 40, -1 }, // XXX: Add to xml
// { "glBlendFunci", 40, -1 }, // XXX: Add to xml
@@ -603,7 +603,7 @@ const struct function gl_core_functions_possible[] = {
{ "glBlendEquationSeparateiARB", 43, -1 },
{ "glBlendFunciARB", 43, -1 },
{ "glBlendFuncSeparateiARB", 43, -1 },
-// { "glMinSampleShadingARB", 43, -1 }, // XXX: Add to xml
+ { "glMinSampleShadingARB", 43, -1 }, // XXX: Add to xml
// { "glNamedStringARB", 43, -1 }, // XXX: Add to xml
// { "glDeleteNamedStringARB", 43, -1 }, // XXX: Add to xml
// { "glCompileShaderIncludeARB", 43, -1 }, // XXX: Add to xml