diff options
author | Jordan Justen <[email protected]> | 2012-10-24 09:25:52 -0700 |
---|---|---|
committer | Jordan Justen <[email protected]> | 2012-11-03 10:54:41 -0700 |
commit | e3542ea51be7e25f249b53a421f57c1ab6816cf1 (patch) | |
tree | 51061b3a81efe1a3ffc8b8770c6a6c2c8c031acf /src/mesa/main/tests/dispatch_sanity.cpp | |
parent | 3b64f4b4fb618b57b3052b433265b1349b5e7f6b (diff) |
dispatch_sanity test: add GL CORE 3.1 test
The function list was generated from glcorearb.h for GL 4.3.
Note that many GL 4.X functions are commented out, and indicate
that they need to be added to Mesa's XML.
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
Diffstat (limited to 'src/mesa/main/tests/dispatch_sanity.cpp')
-rw-r--r-- | src/mesa/main/tests/dispatch_sanity.cpp | 705 |
1 files changed, 705 insertions, 0 deletions
diff --git a/src/mesa/main/tests/dispatch_sanity.cpp b/src/mesa/main/tests/dispatch_sanity.cpp index a80af440ff9..d198d9539aa 100644 --- a/src/mesa/main/tests/dispatch_sanity.cpp +++ b/src/mesa/main/tests/dispatch_sanity.cpp @@ -73,6 +73,7 @@ struct function { int offset; }; +extern const struct function gl_core_functions_possible[]; extern const struct function gles2_functions_possible[]; extern const struct function gles3_functions_possible[]; @@ -169,6 +170,13 @@ validate_nops(struct gl_context *ctx) } } +TEST_F(DispatchSanity_test, GL31_CORE) +{ + SetUpCtx(API_OPENGL_CORE, 31); + validate_functions(&ctx, gl_core_functions_possible); + validate_nops(&ctx); +} + #if FEATURE_ES1 TEST_F(DispatchSanity_test, GLES11) { @@ -193,6 +201,703 @@ TEST_F(DispatchSanity_test, GLES3) validate_nops(&ctx); } +const struct function gl_core_functions_possible[] = { + { "glCullFace", 10, -1 }, + { "glFrontFace", 10, -1 }, + { "glHint", 10, -1 }, + { "glLineWidth", 10, -1 }, + { "glPointSize", 10, -1 }, + { "glPolygonMode", 10, -1 }, + { "glScissor", 10, -1 }, + { "glTexParameterf", 10, -1 }, + { "glTexParameterfv", 10, -1 }, + { "glTexParameteri", 10, -1 }, + { "glTexParameteriv", 10, -1 }, + { "glTexImage1D", 10, -1 }, + { "glTexImage2D", 10, -1 }, + { "glDrawBuffer", 10, -1 }, + { "glClear", 10, -1 }, + { "glClearColor", 10, -1 }, + { "glClearStencil", 10, -1 }, + { "glClearDepth", 10, -1 }, + { "glStencilMask", 10, -1 }, + { "glColorMask", 10, -1 }, + { "glDepthMask", 10, -1 }, + { "glDisable", 10, -1 }, + { "glEnable", 10, -1 }, + { "glFinish", 10, -1 }, + { "glFlush", 10, -1 }, + { "glBlendFunc", 10, -1 }, + { "glLogicOp", 10, -1 }, + { "glStencilFunc", 10, -1 }, + { "glStencilOp", 10, -1 }, + { "glDepthFunc", 10, -1 }, + { "glPixelStoref", 10, -1 }, + { "glPixelStorei", 10, -1 }, + { "glReadBuffer", 10, -1 }, + { "glReadPixels", 10, -1 }, + { "glGetBooleanv", 10, -1 }, + { "glGetDoublev", 10, -1 }, + { "glGetError", 10, -1 }, + { "glGetFloatv", 10, -1 }, + { "glGetIntegerv", 10, -1 }, + { "glGetString", 10, -1 }, + { "glGetTexImage", 10, -1 }, + { "glGetTexParameterfv", 10, -1 }, + { "glGetTexParameteriv", 10, -1 }, + { "glGetTexLevelParameterfv", 10, -1 }, + { "glGetTexLevelParameteriv", 10, -1 }, + { "glIsEnabled", 10, -1 }, + { "glDepthRange", 10, -1 }, + { "glViewport", 10, -1 }, + + /* GL 1.1 */ + { "glDrawArrays", 11, -1 }, + { "glDrawElements", 11, -1 }, + { "glGetPointerv", 11, -1 }, + { "glPolygonOffset", 11, -1 }, + { "glCopyTexImage1D", 11, -1 }, + { "glCopyTexImage2D", 11, -1 }, + { "glCopyTexSubImage1D", 11, -1 }, + { "glCopyTexSubImage2D", 11, -1 }, + { "glTexSubImage1D", 11, -1 }, + { "glTexSubImage2D", 11, -1 }, + { "glBindTexture", 11, -1 }, + { "glDeleteTextures", 11, -1 }, + { "glGenTextures", 11, -1 }, + { "glIsTexture", 11, -1 }, + + /* GL 1.2 */ + { "glBlendColor", 12, -1 }, + { "glBlendEquation", 12, -1 }, + { "glDrawRangeElements", 12, -1 }, + { "glTexImage3D", 12, -1 }, + { "glTexSubImage3D", 12, -1 }, + { "glCopyTexSubImage3D", 12, -1 }, + + /* GL 1.3 */ + { "glActiveTexture", 13, -1 }, + { "glSampleCoverage", 13, -1 }, + { "glCompressedTexImage3D", 13, -1 }, + { "glCompressedTexImage2D", 13, -1 }, + { "glCompressedTexImage1D", 13, -1 }, + { "glCompressedTexSubImage3D", 13, -1 }, + { "glCompressedTexSubImage2D", 13, -1 }, + { "glCompressedTexSubImage1D", 13, -1 }, + { "glGetCompressedTexImage", 13, -1 }, + + /* GL 1.4 */ + { "glBlendFuncSeparate", 14, -1 }, + { "glMultiDrawArrays", 14, -1 }, + { "glMultiDrawElements", 14, -1 }, + { "glPointParameterf", 14, -1 }, + { "glPointParameterfv", 14, -1 }, + { "glPointParameteri", 14, -1 }, + { "glPointParameteriv", 14, -1 }, + + /* GL 1.5 */ + { "glGenQueries", 15, -1 }, + { "glDeleteQueries", 15, -1 }, + { "glIsQuery", 15, -1 }, + { "glBeginQuery", 15, -1 }, + { "glEndQuery", 15, -1 }, + { "glGetQueryiv", 15, -1 }, + { "glGetQueryObjectiv", 15, -1 }, + { "glGetQueryObjectuiv", 15, -1 }, + { "glBindBuffer", 15, -1 }, + { "glDeleteBuffers", 15, -1 }, + { "glGenBuffers", 15, -1 }, + { "glIsBuffer", 15, -1 }, + { "glBufferData", 15, -1 }, + { "glBufferSubData", 15, -1 }, + { "glGetBufferSubData", 15, -1 }, + { "glMapBuffer", 15, -1 }, + { "glUnmapBuffer", 15, -1 }, + { "glGetBufferParameteriv", 15, -1 }, + { "glGetBufferPointerv", 15, -1 }, + + /* GL 2.0 */ + { "glBlendEquationSeparate", 20, -1 }, + { "glDrawBuffers", 20, -1 }, + { "glStencilOpSeparate", 20, -1 }, + { "glStencilFuncSeparate", 20, -1 }, + { "glStencilMaskSeparate", 20, -1 }, + { "glAttachShader", 20, -1 }, + { "glBindAttribLocation", 20, -1 }, + { "glCompileShader", 20, -1 }, + { "glCreateProgram", 20, -1 }, + { "glCreateShader", 20, -1 }, + { "glDeleteProgram", 20, -1 }, + { "glDeleteShader", 20, -1 }, + { "glDetachShader", 20, -1 }, + { "glDisableVertexAttribArray", 20, -1 }, + { "glEnableVertexAttribArray", 20, -1 }, + { "glGetActiveAttrib", 20, -1 }, + { "glGetActiveUniform", 20, -1 }, + { "glGetAttachedShaders", 20, -1 }, + { "glGetAttribLocation", 20, -1 }, + { "glGetProgramiv", 20, -1 }, + { "glGetProgramInfoLog", 20, -1 }, + { "glGetShaderiv", 20, -1 }, + { "glGetShaderInfoLog", 20, -1 }, + { "glGetShaderSource", 20, -1 }, + { "glGetUniformLocation", 20, -1 }, + { "glGetUniformfv", 20, -1 }, + { "glGetUniformiv", 20, -1 }, + { "glGetVertexAttribdv", 20, -1 }, + { "glGetVertexAttribfv", 20, -1 }, + { "glGetVertexAttribiv", 20, -1 }, + { "glGetVertexAttribPointerv", 20, -1 }, + { "glIsProgram", 20, -1 }, + { "glIsShader", 20, -1 }, + { "glLinkProgram", 20, -1 }, + { "glShaderSource", 20, -1 }, + { "glUseProgram", 20, -1 }, + { "glUniform1f", 20, -1 }, + { "glUniform2f", 20, -1 }, + { "glUniform3f", 20, -1 }, + { "glUniform4f", 20, -1 }, + { "glUniform1i", 20, -1 }, + { "glUniform2i", 20, -1 }, + { "glUniform3i", 20, -1 }, + { "glUniform4i", 20, -1 }, + { "glUniform1fv", 20, -1 }, + { "glUniform2fv", 20, -1 }, + { "glUniform3fv", 20, -1 }, + { "glUniform4fv", 20, -1 }, + { "glUniform1iv", 20, -1 }, + { "glUniform2iv", 20, -1 }, + { "glUniform3iv", 20, -1 }, + { "glUniform4iv", 20, -1 }, + { "glUniformMatrix2fv", 20, -1 }, + { "glUniformMatrix3fv", 20, -1 }, + { "glUniformMatrix4fv", 20, -1 }, + { "glValidateProgram", 20, -1 }, + { "glVertexAttrib1d", 20, -1 }, + { "glVertexAttrib1dv", 20, -1 }, + { "glVertexAttrib1f", 20, -1 }, + { "glVertexAttrib1fv", 20, -1 }, + { "glVertexAttrib1s", 20, -1 }, + { "glVertexAttrib1sv", 20, -1 }, + { "glVertexAttrib2d", 20, -1 }, + { "glVertexAttrib2dv", 20, -1 }, + { "glVertexAttrib2f", 20, -1 }, + { "glVertexAttrib2fv", 20, -1 }, + { "glVertexAttrib2s", 20, -1 }, + { "glVertexAttrib2sv", 20, -1 }, + { "glVertexAttrib3d", 20, -1 }, + { "glVertexAttrib3dv", 20, -1 }, + { "glVertexAttrib3f", 20, -1 }, + { "glVertexAttrib3fv", 20, -1 }, + { "glVertexAttrib3s", 20, -1 }, + { "glVertexAttrib3sv", 20, -1 }, + { "glVertexAttrib4Nbv", 20, -1 }, + { "glVertexAttrib4Niv", 20, -1 }, + { "glVertexAttrib4Nsv", 20, -1 }, + { "glVertexAttrib4Nub", 20, -1 }, + { "glVertexAttrib4Nubv", 20, -1 }, + { "glVertexAttrib4Nuiv", 20, -1 }, + { "glVertexAttrib4Nusv", 20, -1 }, + { "glVertexAttrib4bv", 20, -1 }, + { "glVertexAttrib4d", 20, -1 }, + { "glVertexAttrib4dv", 20, -1 }, + { "glVertexAttrib4f", 20, -1 }, + { "glVertexAttrib4fv", 20, -1 }, + { "glVertexAttrib4iv", 20, -1 }, + { "glVertexAttrib4s", 20, -1 }, + { "glVertexAttrib4sv", 20, -1 }, + { "glVertexAttrib4ubv", 20, -1 }, + { "glVertexAttrib4uiv", 20, -1 }, + { "glVertexAttrib4usv", 20, -1 }, + { "glVertexAttribPointer", 20, -1 }, + + /* GL 2.1 */ + { "glUniformMatrix2x3fv", 21, -1 }, + { "glUniformMatrix3x2fv", 21, -1 }, + { "glUniformMatrix2x4fv", 21, -1 }, + { "glUniformMatrix4x2fv", 21, -1 }, + { "glUniformMatrix3x4fv", 21, -1 }, + { "glUniformMatrix4x3fv", 21, -1 }, + + /* GL 3.0 */ + { "glColorMaski", 30, -1 }, + { "glGetBooleani_v", 30, -1 }, + { "glGetIntegeri_v", 30, -1 }, + { "glEnablei", 30, -1 }, + { "glDisablei", 30, -1 }, + { "glIsEnabledi", 30, -1 }, + { "glBeginTransformFeedback", 30, -1 }, + { "glEndTransformFeedback", 30, -1 }, + { "glBindBufferRange", 30, -1 }, + { "glBindBufferBase", 30, -1 }, + { "glTransformFeedbackVaryings", 30, -1 }, + { "glGetTransformFeedbackVarying", 30, -1 }, + { "glClampColor", 30, -1 }, + { "glBeginConditionalRender", 30, -1 }, + { "glEndConditionalRender", 30, -1 }, + { "glVertexAttribIPointer", 30, -1 }, + { "glGetVertexAttribIiv", 30, -1 }, + { "glGetVertexAttribIuiv", 30, -1 }, + { "glVertexAttribI1i", 30, -1 }, + { "glVertexAttribI2i", 30, -1 }, + { "glVertexAttribI3i", 30, -1 }, + { "glVertexAttribI4i", 30, -1 }, + { "glVertexAttribI1ui", 30, -1 }, + { "glVertexAttribI2ui", 30, -1 }, + { "glVertexAttribI3ui", 30, -1 }, + { "glVertexAttribI4ui", 30, -1 }, + { "glVertexAttribI1iv", 30, -1 }, + { "glVertexAttribI2iv", 30, -1 }, + { "glVertexAttribI3iv", 30, -1 }, + { "glVertexAttribI4iv", 30, -1 }, + { "glVertexAttribI1uiv", 30, -1 }, + { "glVertexAttribI2uiv", 30, -1 }, + { "glVertexAttribI3uiv", 30, -1 }, + { "glVertexAttribI4uiv", 30, -1 }, + { "glVertexAttribI4bv", 30, -1 }, + { "glVertexAttribI4sv", 30, -1 }, + { "glVertexAttribI4ubv", 30, -1 }, + { "glVertexAttribI4usv", 30, -1 }, + { "glGetUniformuiv", 30, -1 }, + { "glBindFragDataLocation", 30, -1 }, + { "glGetFragDataLocation", 30, -1 }, + { "glUniform1ui", 30, -1 }, + { "glUniform2ui", 30, -1 }, + { "glUniform3ui", 30, -1 }, + { "glUniform4ui", 30, -1 }, + { "glUniform1uiv", 30, -1 }, + { "glUniform2uiv", 30, -1 }, + { "glUniform3uiv", 30, -1 }, + { "glUniform4uiv", 30, -1 }, + { "glTexParameterIiv", 30, -1 }, + { "glTexParameterIuiv", 30, -1 }, + { "glGetTexParameterIiv", 30, -1 }, + { "glGetTexParameterIuiv", 30, -1 }, + { "glClearBufferiv", 30, -1 }, + { "glClearBufferuiv", 30, -1 }, + { "glClearBufferfv", 30, -1 }, + { "glClearBufferfi", 30, -1 }, + { "glGetStringi", 30, -1 }, + + /* GL 3.1 */ + { "glDrawArraysInstanced", 31, -1 }, + { "glDrawElementsInstanced", 31, -1 }, + { "glTexBuffer", 31, -1 }, + { "glPrimitiveRestartIndex", 31, -1 }, + + /* GL_ARB_shader_objects */ + { "glDeleteObjectARB", 31, -1 }, + { "glGetHandleARB", 31, -1 }, + { "glDetachObjectARB", 31, -1 }, + { "glCreateShaderObjectARB", 31, -1 }, + { "glCreateProgramObjectARB", 31, -1 }, + { "glAttachObjectARB", 31, -1 }, + { "glGetObjectParameterfvARB", 31, -1 }, + { "glGetObjectParameterivARB", 31, -1 }, + { "glGetInfoLogARB", 31, -1 }, + { "glGetAttachedObjectsARB", 31, -1 }, + + /* GL_EXT_transform_feedback */ + { "glBindBufferOffsetEXT", 31, -1 }, + + /* GL_MESA_resize_buffers */ + { "glResizeBuffersMESA", 31, -1 }, + + /* GL_IBM_multimode_draw_arrays */ + { "glMultiModeDrawArraysIBM", 31, -1 }, + { "glMultiModeDrawElementsIBM", 31, -1 }, + + /* GL_EXT_depth_bounds_test */ + { "glDepthBoundsEXT", 31, -1 }, + + /* GL_apple_object_purgeable */ + { "glObjectPurgeableAPPLE", 31, -1 }, + { "glObjectUnpurgeableAPPLE", 31, -1 }, + { "glGetObjectParameterivAPPLE", 31, -1 }, + + /* GL_ARB_instanced_arrays */ + { "glVertexAttribDivisorARB", 31, -1 }, + + /* GL_NV_texture_barrier */ + { "glTextureBarrierNV", 31, -1 }, + + /* GL_EXT_texture_integer */ + { "glClearColorIiEXT", 31, -1 }, + { "glClearColorIuiEXT", 31, -1 }, + + /* GL_OES_EGL_image */ + { "glEGLImageTargetRenderbufferStorageOES", 31, -1 }, + { "glEGLImageTargetTexture2DOES", 31, -1 }, + + /* GL 3.2 */ + { "glGetInteger64i_v", 32, -1 }, + { "glGetBufferParameteri64v", 32, -1 }, + { "glFramebufferTexture", 32, -1 }, + + /* GL_ARB_geometry_shader4 */ + { "glProgramParameteriARB", 32, -1 }, + { "glFramebufferTextureARB", 32, -1 }, + { "glFramebufferTextureLayerARB", 32, -1 }, + { "glFramebufferTextureFaceARB", 32, -1 }, + + /* GL 3.3 */ + { "glVertexAttribDivisor", 33, -1 }, + + /* GL 4.0 */ +// { "glMinSampleShading", 40, -1 }, // XXX: Add to xml +// { "glBlendEquationi", 40, -1 }, // XXX: Add to xml +// { "glBlendEquationSeparatei", 40, -1 }, // XXX: Add to xml +// { "glBlendFunci", 40, -1 }, // XXX: Add to xml +// { "glBlendFuncSeparatei", 40, -1 }, // XXX: Add to xml + + /* GL 4.3 */ + { "glIsRenderbuffer", 43, -1 }, + { "glBindRenderbuffer", 43, -1 }, + { "glDeleteRenderbuffers", 43, -1 }, + { "glGenRenderbuffers", 43, -1 }, + { "glRenderbufferStorage", 43, -1 }, + { "glGetRenderbufferParameteriv", 43, -1 }, + { "glIsFramebuffer", 43, -1 }, + { "glBindFramebuffer", 43, -1 }, + { "glDeleteFramebuffers", 43, -1 }, + { "glGenFramebuffers", 43, -1 }, + { "glCheckFramebufferStatus", 43, -1 }, + { "glFramebufferTexture1D", 43, -1 }, + { "glFramebufferTexture2D", 43, -1 }, + { "glFramebufferTexture3D", 43, -1 }, + { "glFramebufferRenderbuffer", 43, -1 }, + { "glGetFramebufferAttachmentParameteriv", 43, -1 }, + { "glGenerateMipmap", 43, -1 }, + { "glBlitFramebuffer", 43, -1 }, + { "glRenderbufferStorageMultisample", 43, -1 }, + { "glFramebufferTextureLayer", 43, -1 }, + { "glMapBufferRange", 43, -1 }, + { "glFlushMappedBufferRange", 43, -1 }, + { "glBindVertexArray", 43, -1 }, + { "glDeleteVertexArrays", 43, -1 }, + { "glGenVertexArrays", 43, -1 }, + { "glIsVertexArray", 43, -1 }, + { "glGetUniformIndices", 43, -1 }, + { "glGetActiveUniformsiv", 43, -1 }, + { "glGetActiveUniformName", 43, -1 }, + { "glGetUniformBlockIndex", 43, -1 }, + { "glGetActiveUniformBlockiv", 43, -1 }, + { "glGetActiveUniformBlockName", 43, -1 }, + { "glUniformBlockBinding", 43, -1 }, + { "glCopyBufferSubData", 43, -1 }, + { "glDrawElementsBaseVertex", 43, -1 }, + { "glDrawRangeElementsBaseVertex", 43, -1 }, + { "glDrawElementsInstancedBaseVertex", 43, -1 }, + { "glMultiDrawElementsBaseVertex", 43, -1 }, + { "glProvokingVertex", 43, -1 }, + { "glFenceSync", 43, -1 }, + { "glIsSync", 43, -1 }, + { "glDeleteSync", 43, -1 }, + { "glClientWaitSync", 43, -1 }, + { "glWaitSync", 43, -1 }, + { "glGetInteger64v", 43, -1 }, + { "glGetSynciv", 43, -1 }, +// { "glTexImage2DMultisample", 43, -1 }, // XXX: Add to xml +// { "glTexImage3DMultisample", 43, -1 }, // XXX: Add to xml +// { "glGetMultisamplefv", 43, -1 }, // XXX: Add to xml +// { "glSampleMaski", 43, -1 }, // XXX: Add to xml + { "glBlendEquationiARB", 43, -1 }, + { "glBlendEquationSeparateiARB", 43, -1 }, + { "glBlendFunciARB", 43, -1 }, + { "glBlendFuncSeparateiARB", 43, -1 }, +// { "glMinSampleShadingARB", 43, -1 }, // XXX: Add to xml +// { "glNamedStringARB", 43, -1 }, // XXX: Add to xml +// { "glDeleteNamedStringARB", 43, -1 }, // XXX: Add to xml +// { "glCompileShaderIncludeARB", 43, -1 }, // XXX: Add to xml +// { "glIsNamedStringARB", 43, -1 }, // XXX: Add to xml +// { "glGetNamedStringARB", 43, -1 }, // XXX: Add to xml +// { "glGetNamedStringivARB", 43, -1 }, // XXX: Add to xml + { "glBindFragDataLocationIndexed", 43, -1 }, + { "glGetFragDataIndex", 43, -1 }, + { "glGenSamplers", 43, -1 }, + { "glDeleteSamplers", 43, -1 }, + { "glIsSampler", 43, -1 }, + { "glBindSampler", 43, -1 }, + { "glSamplerParameteri", 43, -1 }, + { "glSamplerParameteriv", 43, -1 }, + { "glSamplerParameterf", 43, -1 }, + { "glSamplerParameterfv", 43, -1 }, + { "glSamplerParameterIiv", 43, -1 }, + { "glSamplerParameterIuiv", 43, -1 }, + { "glGetSamplerParameteriv", 43, -1 }, + { "glGetSamplerParameterIiv", 43, -1 }, + { "glGetSamplerParameterfv", 43, -1 }, + { "glGetSamplerParameterIuiv", 43, -1 }, + { "glQueryCounter", 43, -1 }, + { "glGetQueryObjecti64v", 43, -1 }, + { "glGetQueryObjectui64v", 43, -1 }, + { "glVertexP2ui", 43, -1 }, + { "glVertexP2uiv", 43, -1 }, + { "glVertexP3ui", 43, -1 }, + { "glVertexP3uiv", 43, -1 }, + { "glVertexP4ui", 43, -1 }, + { "glVertexP4uiv", 43, -1 }, + { "glTexCoordP1ui", 43, -1 }, + { "glTexCoordP1uiv", 43, -1 }, + { "glTexCoordP2ui", 43, -1 }, + { "glTexCoordP2uiv", 43, -1 }, + { "glTexCoordP3ui", 43, -1 }, + { "glTexCoordP3uiv", 43, -1 }, + { "glTexCoordP4ui", 43, -1 }, + { "glTexCoordP4uiv", 43, -1 }, + { "glMultiTexCoordP1ui", 43, -1 }, + { "glMultiTexCoordP1uiv", 43, -1 }, + { "glMultiTexCoordP2ui", 43, -1 }, + { "glMultiTexCoordP2uiv", 43, -1 }, + { "glMultiTexCoordP3ui", 43, -1 }, + { "glMultiTexCoordP3uiv", 43, -1 }, + { "glMultiTexCoordP4ui", 43, -1 }, + { "glMultiTexCoordP4uiv", 43, -1 }, + { "glNormalP3ui", 43, -1 }, + { "glNormalP3uiv", 43, -1 }, + { "glColorP3ui", 43, -1 }, + { "glColorP3uiv", 43, -1 }, + { "glColorP4ui", 43, -1 }, + { "glColorP4uiv", 43, -1 }, + { "glSecondaryColorP3ui", 43, -1 }, + { "glSecondaryColorP3uiv", 43, -1 }, + { "glVertexAttribP1ui", 43, -1 }, + { "glVertexAttribP1uiv", 43, -1 }, + { "glVertexAttribP2ui", 43, -1 }, + { "glVertexAttribP2uiv", 43, -1 }, + { "glVertexAttribP3ui", 43, -1 }, + { "glVertexAttribP3uiv", 43, -1 }, + { "glVertexAttribP4ui", 43, -1 }, + { "glVertexAttribP4uiv", 43, -1 }, +// { "glDrawArraysIndirect", 43, -1 }, // XXX: Add to xml +// { "glDrawElementsIndirect", 43, -1 }, // XXX: Add to xml +// { "glUniform1d", 43, -1 }, // XXX: Add to xml +// { "glUniform2d", 43, -1 }, // XXX: Add to xml +// { "glUniform3d", 43, -1 }, // XXX: Add to xml +// { "glUniform4d", 43, -1 }, // XXX: Add to xml +// { "glUniform1dv", 43, -1 }, // XXX: Add to xml +// { "glUniform2dv", 43, -1 }, // XXX: Add to xml +// { "glUniform3dv", 43, -1 }, // XXX: Add to xml +// { "glUniform4dv", 43, -1 }, // XXX: Add to xml +// { "glUniformMatrix2dv", 43, -1 }, // XXX: Add to xml +// { "glUniformMatrix3dv", 43, -1 }, // XXX: Add to xml +// { "glUniformMatrix4dv", 43, -1 }, // XXX: Add to xml +// { "glUniformMatrix2x3dv", 43, -1 }, // XXX: Add to xml +// { "glUniformMatrix2x4dv", 43, -1 }, // XXX: Add to xml +// { "glUniformMatrix3x2dv", 43, -1 }, // XXX: Add to xml +// { "glUniformMatrix3x4dv", 43, -1 }, // XXX: Add to xml +// { "glUniformMatrix4x2dv", 43, -1 }, // XXX: Add to xml +// { "glUniformMatrix4x3dv", 43, -1 }, // XXX: Add to xml +// { "glGetUniformdv", 43, -1 }, // XXX: Add to xml +// { "glGetSubroutineUniformLocation", 43, -1 }, // XXX: Add to xml +// { "glGetSubroutineIndex", 43, -1 }, // XXX: Add to xml +// { "glGetActiveSubroutineUniformiv", 43, -1 }, // XXX: Add to xml +// { "glGetActiveSubroutineUniformName", 43, -1 }, // XXX: Add to xml +// { "glGetActiveSubroutineName", 43, -1 }, // XXX: Add to xml +// { "glUniformSubroutinesuiv", 43, -1 }, // XXX: Add to xml +// { "glGetUniformSubroutineuiv", 43, -1 }, // XXX: Add to xml +// { "glGetProgramStageiv", 43, -1 }, // XXX: Add to xml +// { "glPatchParameteri", 43, -1 }, // XXX: Add to xml +// { "glPatchParameterfv", 43, -1 }, // XXX: Add to xml + { "glBindTransformFeedback", 43, -1 }, + { "glDeleteTransformFeedbacks", 43, -1 }, + { "glGenTransformFeedbacks", 43, -1 }, + { "glIsTransformFeedback", 43, -1 }, + { "glPauseTransformFeedback", 43, -1 }, + { "glResumeTransformFeedback", 43, -1 }, + { "glDrawTransformFeedback", 43, -1 }, + { "glDrawTransformFeedbackStream", 43, -1 }, + { "glBeginQueryIndexed", 43, -1 }, + { "glEndQueryIndexed", 43, -1 }, + { "glGetQueryIndexediv", 43, -1 }, + { "glReleaseShaderCompiler", 43, -1 }, + { "glShaderBinary", 43, -1 }, + { "glGetShaderPrecisionFormat", 43, -1 }, + { "glDepthRangef", 43, -1 }, + { "glClearDepthf", 43, -1 }, + { "glGetProgramBinary", 43, -1 }, + { "glProgramBinary", 43, -1 }, + { "glProgramParameteri", 43, -1 }, +// { "glUseProgramStages", 43, -1 }, // XXX: Add to xml +// { "glActiveShaderProgram", 43, -1 }, // XXX: Add to xml +// { "glCreateShaderProgramv", 43, -1 }, // XXX: Add to xml +// { "glBindProgramPipeline", 43, -1 }, // XXX: Add to xml +// { "glDeleteProgramPipelines", 43, -1 }, // XXX: Add to xml +// { "glGenProgramPipelines", 43, -1 }, // XXX: Add to xml +// { "glIsProgramPipeline", 43, -1 }, // XXX: Add to xml +// { "glGetProgramPipelineiv", 43, -1 }, // XXX: Add to xml +// { "glProgramUniform1i", 43, -1 }, // XXX: Add to xml +// { "glProgramUniform1iv", 43, -1 }, // XXX: Add to xml +// { "glProgramUniform1f", 43, -1 }, // XXX: Add to xml +// { "glProgramUniform1fv", 43, -1 }, // XXX: Add to xml +// { "glProgramUniform1d", 43, -1 }, // XXX: Add to xml +// { "glProgramUniform1dv", 43, -1 }, // XXX: Add to xml +// { "glProgramUniform1ui", 43, -1 }, // XXX: Add to xml +// { "glProgramUniform1uiv", 43, -1 }, // XXX: Add to xml +// { "glProgramUniform2i", 43, -1 }, // XXX: Add to xml +// { "glProgramUniform2iv", 43, -1 }, // XXX: Add to xml +// { "glProgramUniform2f", 43, -1 }, // XXX: Add to xml +// { "glProgramUniform2fv", 43, -1 }, // XXX: Add to xml +// { "glProgramUniform2d", 43, -1 }, // XXX: Add to xml +// { "glProgramUniform2dv", 43, -1 }, // XXX: Add to xml +// { "glProgramUniform2ui", 43, -1 }, // XXX: Add to xml +// { "glProgramUniform2uiv", 43, -1 }, // XXX: Add to xml +// { "glProgramUniform3i", 43, -1 }, // XXX: Add to xml +// { "glProgramUniform3iv", 43, -1 }, // XXX: Add to xml +// { "glProgramUniform3f", 43, -1 }, // XXX: Add to xml +// { "glProgramUniform3fv", 43, -1 }, // XXX: Add to xml +// { "glProgramUniform3d", 43, -1 }, // XXX: Add to xml +// { "glProgramUniform3dv", 43, -1 }, // XXX: Add to xml +// { "glProgramUniform3ui", 43, -1 }, // XXX: Add to xml +// { "glProgramUniform3uiv", 43, -1 }, // XXX: Add to xml +// { "glProgramUniform4i", 43, -1 }, // XXX: Add to xml +// { "glProgramUniform4iv", 43, -1 }, // XXX: Add to xml +// { "glProgramUniform4f", 43, -1 }, // XXX: Add to xml +// { "glProgramUniform4fv", 43, -1 }, // XXX: Add to xml +// { "glProgramUniform4d", 43, -1 }, // XXX: Add to xml +// { "glProgramUniform4dv", 43, -1 }, // XXX: Add to xml +// { "glProgramUniform4ui", 43, -1 }, // XXX: Add to xml +// { "glProgramUniform4uiv", 43, -1 }, // XXX: Add to xml +// { "glProgramUniformMatrix2fv", 43, -1 }, // XXX: Add to xml +// { "glProgramUniformMatrix3fv", 43, -1 }, // XXX: Add to xml +// { "glProgramUniformMatrix4fv", 43, -1 }, // XXX: Add to xml +// { "glProgramUniformMatrix2dv", 43, -1 }, // XXX: Add to xml +// { "glProgramUniformMatrix3dv", 43, -1 }, // XXX: Add to xml +// { "glProgramUniformMatrix4dv", 43, -1 }, // XXX: Add to xml +// { "glProgramUniformMatrix2x3fv", 43, -1 }, // XXX: Add to xml +// { "glProgramUniformMatrix3x2fv", 43, -1 }, // XXX: Add to xml +// { "glProgramUniformMatrix2x4fv", 43, -1 }, // XXX: Add to xml +// { "glProgramUniformMatrix4x2fv", 43, -1 }, // XXX: Add to xml +// { "glProgramUniformMatrix3x4fv", 43, -1 }, // XXX: Add to xml +// { "glProgramUniformMatrix4x3fv", 43, -1 }, // XXX: Add to xml +// { "glProgramUniformMatrix2x3dv", 43, -1 }, // XXX: Add to xml +// { "glProgramUniformMatrix3x2dv", 43, -1 }, // XXX: Add to xml +// { "glProgramUniformMatrix2x4dv", 43, -1 }, // XXX: Add to xml +// { "glProgramUniformMatrix4x2dv", 43, -1 }, // XXX: Add to xml +// { "glProgramUniformMatrix3x4dv", 43, -1 }, // XXX: Add to xml +// { "glProgramUniformMatrix4x3dv", 43, -1 }, // XXX: Add to xml +// { "glValidateProgramPipeline", 43, -1 }, // XXX: Add to xml +// { "glGetProgramPipelineInfoLog", 43, -1 }, // XXX: Add to xml +// { "glVertexAttribL1d", 43, -1 }, // XXX: Add to xml +// { "glVertexAttribL2d", 43, -1 }, // XXX: Add to xml +// { "glVertexAttribL3d", 43, -1 }, // XXX: Add to xml +// { "glVertexAttribL4d", 43, -1 }, // XXX: Add to xml +// { "glVertexAttribL1dv", 43, -1 }, // XXX: Add to xml +// { "glVertexAttribL2dv", 43, -1 }, // XXX: Add to xml +// { "glVertexAttribL3dv", 43, -1 }, // XXX: Add to xml +// { "glVertexAttribL4dv", 43, -1 }, // XXX: Add to xml +// { "glVertexAttribLPointer", 43, -1 }, // XXX: Add to xml +// { "glGetVertexAttribLdv", 43, -1 }, // XXX: Add to xml +// { "glViewportArrayv", 43, -1 }, // XXX: Add to xml +// { "glViewportIndexedf", 43, -1 }, // XXX: Add to xml +// { "glViewportIndexedfv", 43, -1 }, // XXX: Add to xml +// { "glScissorArrayv", 43, -1 }, // XXX: Add to xml +// { "glScissorIndexed", 43, -1 }, // XXX: Add to xml +// { "glScissorIndexedv", 43, -1 }, // XXX: Add to xml +// { "glDepthRangeArrayv", 43, -1 }, // XXX: Add to xml +// { "glDepthRangeIndexed", 43, -1 }, // XXX: Add to xml +// { "glGetFloati_v", 43, -1 }, // XXX: Add to xml +// { "glGetDoublei_v", 43, -1 }, // XXX: Add to xml +// { "glCreateSyncFromCLeventARB", 43, -1 }, // XXX: Add to xml + { "glDebugMessageControlARB", 43, -1 }, + { "glDebugMessageInsertARB", 43, -1 }, + { "glDebugMessageCallbackARB", 43, -1 }, + { "glGetDebugMessageLogARB", 43, -1 }, + { "glGetGraphicsResetStatusARB", 43, -1 }, + { "glGetnMapdvARB", 43, -1 }, + { "glGetnMapfvARB", 43, -1 }, + { "glGetnMapivARB", 43, -1 }, + { "glGetnPixelMapfvARB", 43, -1 }, + { "glGetnPixelMapuivARB", 43, -1 }, + { "glGetnPixelMapusvARB", 43, -1 }, + { "glGetnPolygonStippleARB", 43, -1 }, + { "glGetnColorTableARB", 43, -1 }, + { "glGetnConvolutionFilterARB", 43, -1 }, + { "glGetnSeparableFilterARB", 43, -1 }, + { "glGetnHistogramARB", 43, -1 }, + { "glGetnMinmaxARB", 43, -1 }, + { "glGetnTexImageARB", 43, -1 }, + { "glReadnPixelsARB", 43, -1 }, + { "glGetnCompressedTexImageARB", 43, -1 }, + { "glGetnUniformfvARB", 43, -1 }, + { "glGetnUniformivARB", 43, -1 }, + { "glGetnUniformuivARB", 43, -1 }, + { "glGetnUniformdvARB", 43, -1 }, + { "glDrawArraysInstancedBaseInstance", 43, -1 }, + { "glDrawElementsInstancedBaseInstance", 43, -1 }, + { "glDrawElementsInstancedBaseVertexBaseInstance", 43, -1 }, + { "glDrawTransformFeedbackInstanced", 43, -1 }, + { "glDrawTransformFeedbackStreamInstanced", 43, -1 }, +// { "glGetInternalformativ", 43, -1 }, // XXX: Add to xml +// { "glGetActiveAtomicCounterBufferiv", 43, -1 }, // XXX: Add to xml +// { "glBindImageTexture", 43, -1 }, // XXX: Add to xml +// { "glMemoryBarrier", 43, -1 }, // XXX: Add to xml + { "glTexStorage1D", 43, -1 }, + { "glTexStorage2D", 43, -1 }, + { "glTexStorage3D", 43, -1 }, + { "glTextureStorage1DEXT", 43, -1 }, + { "glTextureStorage2DEXT", 43, -1 }, + { "glTextureStorage3DEXT", 43, -1 }, +// { "glDebugMessageControl", 43, -1 }, // XXX: Add to xml +// { "glDebugMessageInsert", 43, -1 }, // XXX: Add to xml +// { "glDebugMessageCallback", 43, -1 }, // XXX: Add to xml +// { "glGetDebugMessageLog", 43, -1 }, // XXX: Add to xml +// { "glPushDebugGroup", 43, -1 }, // XXX: Add to xml +// { "glPopDebugGroup", 43, -1 }, // XXX: Add to xml +// { "glObjectLabel", 43, -1 }, // XXX: Add to xml +// { "glGetObjectLabel", 43, -1 }, // XXX: Add to xml +// { "glObjectPtrLabel", 43, -1 }, // XXX: Add to xml +// { "glGetObjectPtrLabel", 43, -1 }, // XXX: Add to xml +// { "glClearBufferData", 43, -1 }, // XXX: Add to xml +// { "glClearBufferSubData", 43, -1 }, // XXX: Add to xml +// { "glClearNamedBufferDataEXT", 43, -1 }, // XXX: Add to xml +// { "glClearNamedBufferSubDataEXT", 43, -1 }, // XXX: Add to xml +// { "glDispatchCompute", 43, -1 }, // XXX: Add to xml +// { "glDispatchComputeIndirect", 43, -1 }, // XXX: Add to xml +// { "glCopyImageSubData", 43, -1 }, // XXX: Add to xml +// { "glTextureView", 43, -1 }, // XXX: Add to xml +// { "glBindVertexBuffer", 43, -1 }, // XXX: Add to xml +// { "glVertexAttribFormat", 43, -1 }, // XXX: Add to xml +// { "glVertexAttribIFormat", 43, -1 }, // XXX: Add to xml +// { "glVertexAttribLFormat", 43, -1 }, // XXX: Add to xml +// { "glVertexAttribBinding", 43, -1 }, // XXX: Add to xml +// { "glVertexBindingDivisor", 43, -1 }, // XXX: Add to xml +// { "glVertexArrayBindVertexBufferEXT", 43, -1 }, // XXX: Add to xml +// { "glVertexArrayVertexAttribFormatEXT", 43, -1 }, // XXX: Add to xml +// { "glVertexArrayVertexAttribIFormatEXT", 43, -1 }, // XXX: Add to xml +// { "glVertexArrayVertexAttribLFormatEXT", 43, -1 }, // XXX: Add to xml +// { "glVertexArrayVertexAttribBindingEXT", 43, -1 }, // XXX: Add to xml +// { "glVertexArrayVertexBindingDivisorEXT", 43, -1 }, // XXX: Add to xml +// { "glFramebufferParameteri", 43, -1 }, // XXX: Add to xml +// { "glGetFramebufferParameteriv", 43, -1 }, // XXX: Add to xml +// { "glNamedFramebufferParameteriEXT", 43, -1 }, // XXX: Add to xml +// { "glGetNamedFramebufferParameterivEXT", 43, -1 }, // XXX: Add to xml +// { "glGetInternalformati64v", 43, -1 }, // XXX: Add to xml + { "glInvalidateTexSubImage", 43, -1 }, + { "glInvalidateTexImage", 43, -1 }, + { "glInvalidateBufferSubData", 43, -1 }, + { "glInvalidateBufferData", 43, -1 }, + { "glInvalidateFramebuffer", 43, -1 }, + { "glInvalidateSubFramebuffer", 43, -1 }, +// { "glMultiDrawArraysIndirect", 43, -1 }, // XXX: Add to xml +// { "glMultiDrawElementsIndirect", 43, -1 }, // XXX: Add to xml +// { "glGetProgramInterfaceiv", 43, -1 }, // XXX: Add to xml +// { "glGetProgramResourceIndex", 43, -1 }, // XXX: Add to xml +// { "glGetProgramResourceName", 43, -1 }, // XXX: Add to xml +// { "glGetProgramResourceiv", 43, -1 }, // XXX: Add to xml +// { "glGetProgramResourceLocation", 43, -1 }, // XXX: Add to xml +// { "glGetProgramResourceLocationIndex", 43, -1 }, // XXX: Add to xml +// { "glShaderStorageBlockBinding", 43, -1 }, // XXX: Add to xml +// { "glTexBufferRange", 43, -1 }, // XXX: Add to xml +// { "glTextureBufferRangeEXT", 43, -1 }, // XXX: Add to xml +// { "glTexStorage2DMultisample", 43, -1 }, // XXX: Add to xml +// { "glTexStorage3DMultisample", 43, -1 }, // XXX: Add to xml +// { "glTextureStorage2DMultisampleEXT", 43, -1 }, // XXX: Add to xml +// { "glTextureStorage3DMultisampleEXT", 43, -1 }, // XXX: Add to xml + + { NULL, 0, -1 } +}; + #if FEATURE_ES1 const struct function gles11_functions_possible[] = { { "glActiveTexture", 11, _gloffset_ActiveTextureARB }, |