diff options
author | Steinar H. Gunderson <[email protected]> | 2016-02-02 01:16:51 +0100 |
---|---|---|
committer | Marek Olšák <[email protected]> | 2016-02-05 17:18:17 +0100 |
commit | feb53912f8d8c29594a9fdff914d78bb36d6d56b (patch) | |
tree | 4ca9c61e7609a67a65789ad85202376b768f2df0 /src/mesa/main/syncobj.h | |
parent | 156e81f305b19f62b4d6ea98bf44a951e89dc947 (diff) |
mesa: Fix locking of GLsync objects.
GLsync objects had a race condition when used from multiple threads
(which is the main point of the extension, really); it could be
validated as a sync object at the beginning of the function, and then
deleted by another thread before use, causing crashes. Fix this by
changing all casts from GLsync to struct gl_sync_object to a new
function _mesa_get_and_ref_sync() that validates and increases
the refcount.
In a similar vein, validation itself uses _mesa_set_search(), which
requires synchronization -- it was called without a mutex held, causing
spurious error returns and other issues. Since _mesa_get_and_ref_sync()
now takes the shared context mutex, this problem is also resolved.
Fixes bug #92757, found while developing Nageru, my live video mixer
(due for release at FOSDEM 2016).
v2: Marek: silence warnings, fix declaration after code
Signed-off-by: Steinar H. Gunderson <[email protected]>
Cc: "11.0 11.1" <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/mesa/main/syncobj.h')
-rw-r--r-- | src/mesa/main/syncobj.h | 11 |
1 files changed, 4 insertions, 7 deletions
diff --git a/src/mesa/main/syncobj.h b/src/mesa/main/syncobj.h index 5d510e873a9..ea4a71222c0 100644 --- a/src/mesa/main/syncobj.h +++ b/src/mesa/main/syncobj.h @@ -47,15 +47,12 @@ _mesa_init_sync(struct gl_context *); extern void _mesa_free_sync_data(struct gl_context *); -extern void -_mesa_ref_sync_object(struct gl_context *ctx, struct gl_sync_object *syncObj); +struct gl_sync_object * +_mesa_get_and_ref_sync(struct gl_context *ctx, GLsync sync, bool incRefCount); extern void -_mesa_unref_sync_object(struct gl_context *ctx, struct gl_sync_object *syncObj); - -extern bool -_mesa_validate_sync(struct gl_context *ctx, - const struct gl_sync_object *syncObj); +_mesa_unref_sync_object(struct gl_context *ctx, struct gl_sync_object *syncObj, + int amount); extern GLboolean GLAPIENTRY _mesa_IsSync(GLsync sync); |