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authorSteinar H. Gunderson <[email protected]>2016-02-02 01:16:51 +0100
committerMarek Olšák <[email protected]>2016-02-05 17:18:17 +0100
commitfeb53912f8d8c29594a9fdff914d78bb36d6d56b (patch)
tree4ca9c61e7609a67a65789ad85202376b768f2df0 /src/mesa/main/syncobj.h
parent156e81f305b19f62b4d6ea98bf44a951e89dc947 (diff)
mesa: Fix locking of GLsync objects.
GLsync objects had a race condition when used from multiple threads (which is the main point of the extension, really); it could be validated as a sync object at the beginning of the function, and then deleted by another thread before use, causing crashes. Fix this by changing all casts from GLsync to struct gl_sync_object to a new function _mesa_get_and_ref_sync() that validates and increases the refcount. In a similar vein, validation itself uses _mesa_set_search(), which requires synchronization -- it was called without a mutex held, causing spurious error returns and other issues. Since _mesa_get_and_ref_sync() now takes the shared context mutex, this problem is also resolved. Fixes bug #92757, found while developing Nageru, my live video mixer (due for release at FOSDEM 2016). v2: Marek: silence warnings, fix declaration after code Signed-off-by: Steinar H. Gunderson <[email protected]> Cc: "11.0 11.1" <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/mesa/main/syncobj.h')
-rw-r--r--src/mesa/main/syncobj.h11
1 files changed, 4 insertions, 7 deletions
diff --git a/src/mesa/main/syncobj.h b/src/mesa/main/syncobj.h
index 5d510e873a9..ea4a71222c0 100644
--- a/src/mesa/main/syncobj.h
+++ b/src/mesa/main/syncobj.h
@@ -47,15 +47,12 @@ _mesa_init_sync(struct gl_context *);
extern void
_mesa_free_sync_data(struct gl_context *);
-extern void
-_mesa_ref_sync_object(struct gl_context *ctx, struct gl_sync_object *syncObj);
+struct gl_sync_object *
+_mesa_get_and_ref_sync(struct gl_context *ctx, GLsync sync, bool incRefCount);
extern void
-_mesa_unref_sync_object(struct gl_context *ctx, struct gl_sync_object *syncObj);
-
-extern bool
-_mesa_validate_sync(struct gl_context *ctx,
- const struct gl_sync_object *syncObj);
+_mesa_unref_sync_object(struct gl_context *ctx, struct gl_sync_object *syncObj,
+ int amount);
extern GLboolean GLAPIENTRY
_mesa_IsSync(GLsync sync);