diff options
author | Steinar H. Gunderson <[email protected]> | 2016-02-02 01:16:51 +0100 |
---|---|---|
committer | Marek Olšák <[email protected]> | 2016-02-05 17:18:17 +0100 |
commit | feb53912f8d8c29594a9fdff914d78bb36d6d56b (patch) | |
tree | 4ca9c61e7609a67a65789ad85202376b768f2df0 /src/mesa/main/syncobj.c | |
parent | 156e81f305b19f62b4d6ea98bf44a951e89dc947 (diff) |
mesa: Fix locking of GLsync objects.
GLsync objects had a race condition when used from multiple threads
(which is the main point of the extension, really); it could be
validated as a sync object at the beginning of the function, and then
deleted by another thread before use, causing crashes. Fix this by
changing all casts from GLsync to struct gl_sync_object to a new
function _mesa_get_and_ref_sync() that validates and increases
the refcount.
In a similar vein, validation itself uses _mesa_set_search(), which
requires synchronization -- it was called without a mutex held, causing
spurious error returns and other issues. Since _mesa_get_and_ref_sync()
now takes the shared context mutex, this problem is also resolved.
Fixes bug #92757, found while developing Nageru, my live video mixer
(due for release at FOSDEM 2016).
v2: Marek: silence warnings, fix declaration after code
Signed-off-by: Steinar H. Gunderson <[email protected]>
Cc: "11.0 11.1" <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/mesa/main/syncobj.c')
-rw-r--r-- | src/mesa/main/syncobj.c | 89 |
1 files changed, 52 insertions, 37 deletions
diff --git a/src/mesa/main/syncobj.c b/src/mesa/main/syncobj.c index c1b2d3bed54..be758dd1241 100644 --- a/src/mesa/main/syncobj.c +++ b/src/mesa/main/syncobj.c @@ -167,34 +167,42 @@ _mesa_free_sync_data(struct gl_context *ctx) * - not in sync objects hash table * - type is GL_SYNC_FENCE * - not marked as deleted + * + * Returns the internal gl_sync_object pointer if the sync object is valid + * or NULL if it isn't. + * + * If "incRefCount" is true, the reference count is incremented, which is + * normally what you want; otherwise, a glDeleteSync from another thread + * could delete the sync object while you are still working on it. */ -bool -_mesa_validate_sync(struct gl_context *ctx, - const struct gl_sync_object *syncObj) +struct gl_sync_object * +_mesa_get_and_ref_sync(struct gl_context *ctx, GLsync sync, bool incRefCount) { - return (syncObj != NULL) + struct gl_sync_object *syncObj = (struct gl_sync_object *) sync; + mtx_lock(&ctx->Shared->Mutex); + if (syncObj != NULL && _mesa_set_search(ctx->Shared->SyncObjects, syncObj) != NULL && (syncObj->Type == GL_SYNC_FENCE) - && !syncObj->DeletePending; -} - - -void -_mesa_ref_sync_object(struct gl_context *ctx, struct gl_sync_object *syncObj) -{ - mtx_lock(&ctx->Shared->Mutex); - syncObj->RefCount++; + && !syncObj->DeletePending) { + if (incRefCount) { + syncObj->RefCount++; + } + } else { + syncObj = NULL; + } mtx_unlock(&ctx->Shared->Mutex); + return syncObj; } void -_mesa_unref_sync_object(struct gl_context *ctx, struct gl_sync_object *syncObj) +_mesa_unref_sync_object(struct gl_context *ctx, struct gl_sync_object *syncObj, + int amount) { struct set_entry *entry; mtx_lock(&ctx->Shared->Mutex); - syncObj->RefCount--; + syncObj->RefCount -= amount; if (syncObj->RefCount == 0) { entry = _mesa_set_search(ctx->Shared->SyncObjects, syncObj); assert (entry != NULL); @@ -212,10 +220,9 @@ GLboolean GLAPIENTRY _mesa_IsSync(GLsync sync) { GET_CURRENT_CONTEXT(ctx); - struct gl_sync_object *const syncObj = (struct gl_sync_object *) sync; ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); - return _mesa_validate_sync(ctx, syncObj) ? GL_TRUE : GL_FALSE; + return _mesa_get_and_ref_sync(ctx, sync, false) ? GL_TRUE : GL_FALSE; } @@ -223,7 +230,7 @@ void GLAPIENTRY _mesa_DeleteSync(GLsync sync) { GET_CURRENT_CONTEXT(ctx); - struct gl_sync_object *const syncObj = (struct gl_sync_object *) sync; + struct gl_sync_object *syncObj; /* From the GL_ARB_sync spec: * @@ -235,16 +242,19 @@ _mesa_DeleteSync(GLsync sync) return; } - if (!_mesa_validate_sync(ctx, syncObj)) { + syncObj = _mesa_get_and_ref_sync(ctx, sync, true); + if (!syncObj) { _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteSync (not a valid sync object)"); return; } /* If there are no client-waits or server-waits pending on this sync, delete - * the underlying object. + * the underlying object. Note that we double-unref the object, as + * _mesa_get_and_ref_sync above took an extra refcount to make sure the pointer + * is valid for us to manipulate. */ syncObj->DeletePending = GL_TRUE; - _mesa_unref_sync_object(ctx, syncObj); + _mesa_unref_sync_object(ctx, syncObj, 2); } @@ -299,21 +309,20 @@ GLenum GLAPIENTRY _mesa_ClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) { GET_CURRENT_CONTEXT(ctx); - struct gl_sync_object *const syncObj = (struct gl_sync_object *) sync; + struct gl_sync_object *syncObj; GLenum ret; ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_WAIT_FAILED); - if (!_mesa_validate_sync(ctx, syncObj)) { - _mesa_error(ctx, GL_INVALID_VALUE, "glClientWaitSync (not a valid sync object)"); - return GL_WAIT_FAILED; - } - if ((flags & ~GL_SYNC_FLUSH_COMMANDS_BIT) != 0) { _mesa_error(ctx, GL_INVALID_VALUE, "glClientWaitSync(flags=0x%x)", flags); return GL_WAIT_FAILED; } - _mesa_ref_sync_object(ctx, syncObj); + syncObj = _mesa_get_and_ref_sync(ctx, sync, true); + if (!syncObj) { + _mesa_error(ctx, GL_INVALID_VALUE, "glClientWaitSync (not a valid sync object)"); + return GL_WAIT_FAILED; + } /* From the GL_ARB_sync spec: * @@ -335,7 +344,7 @@ _mesa_ClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) } } - _mesa_unref_sync_object(ctx, syncObj); + _mesa_unref_sync_object(ctx, syncObj, 1); return ret; } @@ -344,12 +353,7 @@ void GLAPIENTRY _mesa_WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) { GET_CURRENT_CONTEXT(ctx); - struct gl_sync_object *const syncObj = (struct gl_sync_object *) sync; - - if (!_mesa_validate_sync(ctx, syncObj)) { - _mesa_error(ctx, GL_INVALID_VALUE, "glWaitSync (not a valid sync object)"); - return; - } + struct gl_sync_object *syncObj; if (flags != 0) { _mesa_error(ctx, GL_INVALID_VALUE, "glWaitSync(flags=0x%x)", flags); @@ -362,7 +366,14 @@ _mesa_WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) return; } + syncObj = _mesa_get_and_ref_sync(ctx, sync, true); + if (!syncObj) { + _mesa_error(ctx, GL_INVALID_VALUE, "glWaitSync (not a valid sync object)"); + return; + } + ctx->Driver.ServerWaitSync(ctx, syncObj, flags, timeout); + _mesa_unref_sync_object(ctx, syncObj, 1); } @@ -371,11 +382,12 @@ _mesa_GetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values) { GET_CURRENT_CONTEXT(ctx); - struct gl_sync_object *const syncObj = (struct gl_sync_object *) sync; + struct gl_sync_object *syncObj; GLsizei size = 0; GLint v[1]; - if (!_mesa_validate_sync(ctx, syncObj)) { + syncObj = _mesa_get_and_ref_sync(ctx, sync, true); + if (!syncObj) { _mesa_error(ctx, GL_INVALID_VALUE, "glGetSynciv (not a valid sync object)"); return; } @@ -409,6 +421,7 @@ _mesa_GetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, default: _mesa_error(ctx, GL_INVALID_ENUM, "glGetSynciv(pname=0x%x)\n", pname); + _mesa_unref_sync_object(ctx, syncObj, 1); return; } @@ -421,4 +434,6 @@ _mesa_GetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, if (length != NULL) { *length = size; } + + _mesa_unref_sync_object(ctx, syncObj, 1); } |