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authorSamuel Pitoiset <[email protected]>2017-04-26 13:49:13 +0200
committerSamuel Pitoiset <[email protected]>2017-04-27 22:52:21 +0200
commit75a31a20af269c047661af33e28f793269537b79 (patch)
tree2bd78e1c3e7f0b2f649106eb0e6f62c909c3fc9d /src/mesa/main/streaming-load-memcpy.h
parentb295a528362239e4500c89e94e0af0cc78b896c1 (diff)
glsl: set vector_elements to 1 for samplers
I don't see any reasons why vector_elements is 1 for images and 0 for samplers. This increases consistency and allows to clean up some code a bit. This will also help for ARB_bindless_texture. No piglit regressions with RadeonSI. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
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