diff options
author | Brian Paul <[email protected]> | 1999-12-10 16:15:04 +0000 |
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committer | Brian Paul <[email protected]> | 1999-12-10 16:15:04 +0000 |
commit | 5ee41bda2cbcaf77b8ce08f1735141a68a872751 (patch) | |
tree | 1a9b9844ac7aef514425558e8d4272405ab1ba4c /src/mesa/main/stencil.h | |
parent | 86d518ec5b12248a985dc28021a2f8f4a2a2e525 (diff) |
updated for hardware stencil support
Diffstat (limited to 'src/mesa/main/stencil.h')
-rw-r--r-- | src/mesa/main/stencil.h | 35 |
1 files changed, 14 insertions, 21 deletions
diff --git a/src/mesa/main/stencil.h b/src/mesa/main/stencil.h index 8d8cbda4bc2..f1a9d74eae8 100644 --- a/src/mesa/main/stencil.h +++ b/src/mesa/main/stencil.h @@ -1,4 +1,4 @@ -/* $Id: stencil.h,v 1.2 1999/11/11 01:22:27 brianp Exp $ */ +/* $Id: stencil.h,v 1.3 1999/12/10 16:15:04 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -49,33 +49,26 @@ _mesa_StencilOp( GLenum fail, GLenum zfail, GLenum zpass ); -extern GLint gl_stencil_span( GLcontext *ctx, - GLuint n, GLint x, GLint y, GLubyte mask[] ); +extern GLboolean +gl_stencil_and_depth_test_span( GLcontext *ctx, GLuint n, GLint x, GLint y, + const GLdepth z[], GLubyte mask[] ); -extern void gl_depth_stencil_span( GLcontext *ctx, GLuint n, GLint x, GLint y, - const GLdepth z[], GLubyte mask[] ); +extern GLboolean +gl_stencil_and_depth_test_pixels( GLcontext *ctx, GLuint n, + const GLint x[], const GLint y[], + const GLdepth z[], GLubyte mask[] ); -extern GLint gl_stencil_pixels( GLcontext *ctx, - GLuint n, const GLint x[], const GLint y[], - GLubyte mask[] ); - -extern void gl_depth_stencil_pixels( GLcontext *ctx, - GLuint n, const GLint x[], - const GLint y[], const GLdepth z[], - GLubyte mask[] ); - - -extern void gl_read_stencil_span( GLcontext *ctx, - GLuint n, GLint x, GLint y, - GLstencil stencil[] ); +extern void +gl_read_stencil_span( GLcontext *ctx, GLint n, GLint x, GLint y, + GLstencil stencil[] ); -extern void gl_write_stencil_span( GLcontext *ctx, - GLuint n, GLint x, GLint y, - const GLstencil stencil[] ); +extern void +gl_write_stencil_span( GLcontext *ctx, GLint n, GLint x, GLint y, + const GLstencil stencil[] ); extern void gl_alloc_stencil_buffer( GLcontext *ctx ); |