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authorMarek Olšák <[email protected]>2017-06-09 20:37:34 +0200
committerMarek Olšák <[email protected]>2017-06-22 01:48:30 +0200
commitc2408838c83719cb133332c7adac71ef50503259 (patch)
treee09e430dd0678f4398b500824966ce16114bde51 /src/mesa/main/stencil.h
parentd28cc798bdf10c7e85189dc2dc3461d63e2fbfc7 (diff)
mesa: replace _mesa_update_stencil() with helper functions
The idea is to remove the dependency on _mesa_update_state_locked, so that st/mesa can skip it for stencil state updates, and then stop setting _NEW_STENCIL in mesa/main if the driver is st/mesa. The main motivation is to stop invoking _mesa_update_state_locked for certain state groups. Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/mesa/main/stencil.h')
-rw-r--r--src/mesa/main/stencil.h36
1 files changed, 31 insertions, 5 deletions
diff --git a/src/mesa/main/stencil.h b/src/mesa/main/stencil.h
index ccb86469189..dc371ec36cd 100644
--- a/src/mesa/main/stencil.h
+++ b/src/mesa/main/stencil.h
@@ -86,11 +86,6 @@ _mesa_StencilMaskSeparate_no_error(GLenum face, GLuint mask);
extern void GLAPIENTRY
_mesa_StencilMaskSeparate(GLenum face, GLuint mask);
-
-extern void
-_mesa_update_stencil(struct gl_context *ctx);
-
-
extern void
_mesa_init_stencil( struct gl_context * ctx );
@@ -108,4 +103,35 @@ _mesa_get_stencil_ref(struct gl_context const *ctx, int face)
return CLAMP(ref, 0, stencilMax);
}
+static inline bool
+_mesa_stencil_is_enabled(const struct gl_context *ctx)
+{
+ return ctx->Stencil.Enabled &&
+ ctx->DrawBuffer->Visual.stencilBits > 0;
+}
+
+static inline bool
+_mesa_stencil_is_two_sided(const struct gl_context *ctx)
+{
+ const int face = ctx->Stencil._BackFace;
+
+ return _mesa_stencil_is_enabled(ctx) &&
+ (ctx->Stencil.Function[0] != ctx->Stencil.Function[face] ||
+ ctx->Stencil.FailFunc[0] != ctx->Stencil.FailFunc[face] ||
+ ctx->Stencil.ZPassFunc[0] != ctx->Stencil.ZPassFunc[face] ||
+ ctx->Stencil.ZFailFunc[0] != ctx->Stencil.ZFailFunc[face] ||
+ ctx->Stencil.Ref[0] != ctx->Stencil.Ref[face] ||
+ ctx->Stencil.ValueMask[0] != ctx->Stencil.ValueMask[face] ||
+ ctx->Stencil.WriteMask[0] != ctx->Stencil.WriteMask[face]);
+}
+
+static inline bool
+_mesa_stencil_is_write_enabled(const struct gl_context *ctx, bool is_two_sided)
+{
+ return _mesa_stencil_is_enabled(ctx) &&
+ (ctx->Stencil.WriteMask[0] != 0 ||
+ (is_two_sided &&
+ ctx->Stencil.WriteMask[ctx->Stencil._BackFace] != 0));
+}
+
#endif