diff options
author | Marek Olšák <[email protected]> | 2017-06-09 20:37:34 +0200 |
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committer | Marek Olšák <[email protected]> | 2017-06-22 01:48:30 +0200 |
commit | c2408838c83719cb133332c7adac71ef50503259 (patch) | |
tree | e09e430dd0678f4398b500824966ce16114bde51 /src/mesa/main/stencil.c | |
parent | d28cc798bdf10c7e85189dc2dc3461d63e2fbfc7 (diff) |
mesa: replace _mesa_update_stencil() with helper functions
The idea is to remove the dependency on _mesa_update_state_locked,
so that st/mesa can skip it for stencil state updates, and then stop
setting _NEW_STENCIL in mesa/main if the driver is st/mesa.
The main motivation is to stop invoking _mesa_update_state_locked for
certain state groups.
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/mesa/main/stencil.c')
-rw-r--r-- | src/mesa/main/stencil.c | 28 |
1 files changed, 0 insertions, 28 deletions
diff --git a/src/mesa/main/stencil.c b/src/mesa/main/stencil.c index 4bd7b8803ef..612ad38dcc1 100644 --- a/src/mesa/main/stencil.c +++ b/src/mesa/main/stencil.c @@ -607,34 +607,6 @@ _mesa_StencilMaskSeparate(GLenum face, GLuint mask) /** - * Update derived stencil state. - */ -void -_mesa_update_stencil(struct gl_context *ctx) -{ - const GLint face = ctx->Stencil._BackFace; - - ctx->Stencil._Enabled = (ctx->Stencil.Enabled && - ctx->DrawBuffer->Visual.stencilBits > 0); - - ctx->Stencil._TestTwoSide = - ctx->Stencil._Enabled && - (ctx->Stencil.Function[0] != ctx->Stencil.Function[face] || - ctx->Stencil.FailFunc[0] != ctx->Stencil.FailFunc[face] || - ctx->Stencil.ZPassFunc[0] != ctx->Stencil.ZPassFunc[face] || - ctx->Stencil.ZFailFunc[0] != ctx->Stencil.ZFailFunc[face] || - ctx->Stencil.Ref[0] != ctx->Stencil.Ref[face] || - ctx->Stencil.ValueMask[0] != ctx->Stencil.ValueMask[face] || - ctx->Stencil.WriteMask[0] != ctx->Stencil.WriteMask[face]); - - ctx->Stencil._WriteEnabled = - ctx->Stencil._Enabled && - (ctx->Stencil.WriteMask[0] != 0 || - (ctx->Stencil._TestTwoSide && ctx->Stencil.WriteMask[face] != 0)); -} - - -/** * Initialize the context stipple state. * * \param ctx GL context. |