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authorBrian Paul <[email protected]>2005-09-13 02:59:53 +0000
committerBrian Paul <[email protected]>2005-09-13 02:59:53 +0000
commit42c34efd23d7ad05df9f3c71f7d52dd259e179d8 (patch)
tree79161c2cbe3801650843cc20ede7bdc3bdccd673 /src/mesa/main/stencil.c
parentbdf8441f808b7bd0a8fa10c59025c015db482a58 (diff)
OpenGL 2.0's two-sided stencil feature wasn't implemented correctly.
See comment near top of stencil.c for info about OpenGL 2.0 vs. GL_EXT_stencil_two_side.
Diffstat (limited to 'src/mesa/main/stencil.c')
-rw-r--r--src/mesa/main/stencil.c161
1 files changed, 123 insertions, 38 deletions
diff --git a/src/mesa/main/stencil.c b/src/mesa/main/stencil.c
index 3ce45a90f7a..1adfac2dbc7 100644
--- a/src/mesa/main/stencil.c
+++ b/src/mesa/main/stencil.c
@@ -1,8 +1,3 @@
-/**
- * \file stencil.c
- * Stencil operations.
- */
-
/*
* Mesa 3-D graphics library
* Version: 6.5
@@ -28,6 +23,24 @@
*/
+/**
+ * \file stencil.c
+ * Stencil operations.
+ *
+ * Note: There's an incompatibility between GL_EXT_stencil_two_side and
+ * OpenGL 2.0's two-sided stencil feature.
+ *
+ * With GL_EXT_stencil_two_side, calling glStencilOp/Func/Mask() only the
+ * front OR back face state (as set by glActiveStencilFaceEXT) is set.
+ *
+ * But with OpenGL 2.0, calling glStencilOp/Func/Mask() sets BOTH the
+ * front AND back state.
+ *
+ * So either we advertise the GL_EXT_stencil_two_side extension, or OpenGL
+ * 2.0, but not both.
+ */
+
+
#include "glheader.h"
#include "imports.h"
#include "context.h"
@@ -60,7 +73,7 @@ _mesa_ClearStencil( GLint s )
ctx->Stencil.Clear = (GLuint) s;
if (ctx->Driver.ClearStencil) {
- (*ctx->Driver.ClearStencil)( ctx, s );
+ ctx->Driver.ClearStencil( ctx, s );
}
}
@@ -82,7 +95,6 @@ void GLAPIENTRY
_mesa_StencilFunc( GLenum func, GLint ref, GLuint mask )
{
GET_CURRENT_CONTEXT(ctx);
- const GLint face = ctx->Stencil.ActiveFace;
GLint maxref;
ASSERT_OUTSIDE_BEGIN_END(ctx);
@@ -104,18 +116,35 @@ _mesa_StencilFunc( GLenum func, GLint ref, GLuint mask )
maxref = (1 << STENCIL_BITS) - 1;
ref = CLAMP( ref, 0, maxref );
- if (ctx->Stencil.Function[face] == func &&
- ctx->Stencil.ValueMask[face] == mask &&
- ctx->Stencil.Ref[face] == ref)
- return;
-
- FLUSH_VERTICES(ctx, _NEW_STENCIL);
- ctx->Stencil.Function[face] = func;
- ctx->Stencil.Ref[face] = ref;
- ctx->Stencil.ValueMask[face] = mask;
+ if (ctx->Extensions.EXT_stencil_two_side) {
+ /* only set active face state */
+ const GLint face = ctx->Stencil.ActiveFace;
+ if (ctx->Stencil.Function[face] == func &&
+ ctx->Stencil.ValueMask[face] == mask &&
+ ctx->Stencil.Ref[face] == ref)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ ctx->Stencil.Function[face] = func;
+ ctx->Stencil.Ref[face] = ref;
+ ctx->Stencil.ValueMask[face] = mask;
+ }
+ else {
+ /* set both front and back state */
+ if (ctx->Stencil.Function[0] == func &&
+ ctx->Stencil.Function[1] == func &&
+ ctx->Stencil.ValueMask[0] == mask &&
+ ctx->Stencil.ValueMask[1] == mask &&
+ ctx->Stencil.Ref[0] == ref &&
+ ctx->Stencil.Ref[1] == ref)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ ctx->Stencil.Function[0] = ctx->Stencil.Function[1] = func;
+ ctx->Stencil.Ref[0] = ctx->Stencil.Ref[1] = ref;
+ ctx->Stencil.ValueMask[0] = ctx->Stencil.ValueMask[1] = mask;
+ }
if (ctx->Driver.StencilFunc) {
- (*ctx->Driver.StencilFunc)( ctx, func, ref, mask );
+ ctx->Driver.StencilFunc( ctx, func, ref, mask );
}
}
@@ -135,17 +164,27 @@ void GLAPIENTRY
_mesa_StencilMask( GLuint mask )
{
GET_CURRENT_CONTEXT(ctx);
- const GLint face = ctx->Stencil.ActiveFace;
ASSERT_OUTSIDE_BEGIN_END(ctx);
- if (ctx->Stencil.WriteMask[face] == mask)
- return;
-
- FLUSH_VERTICES(ctx, _NEW_STENCIL);
- ctx->Stencil.WriteMask[face] = mask;
+ if (ctx->Extensions.EXT_stencil_two_side) {
+ /* only set active face state */
+ const GLint face = ctx->Stencil.ActiveFace;
+ if (ctx->Stencil.WriteMask[face] == mask)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ ctx->Stencil.WriteMask[face] = mask;
+ }
+ else {
+ /* set both front and back state */
+ if (ctx->Stencil.WriteMask[0] == mask &&
+ ctx->Stencil.WriteMask[1] == mask)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ ctx->Stencil.WriteMask[0] = ctx->Stencil.WriteMask[1] = mask;
+ }
if (ctx->Driver.StencilMask) {
- (*ctx->Driver.StencilMask)( ctx, mask );
+ ctx->Driver.StencilMask( ctx, mask );
}
}
@@ -168,7 +207,6 @@ void GLAPIENTRY
_mesa_StencilOp(GLenum fail, GLenum zfail, GLenum zpass)
{
GET_CURRENT_CONTEXT(ctx);
- const GLint face = ctx->Stencil.ActiveFace;
ASSERT_OUTSIDE_BEGIN_END(ctx);
switch (fail) {
@@ -226,18 +264,35 @@ _mesa_StencilOp(GLenum fail, GLenum zfail, GLenum zpass)
return;
}
- if (ctx->Stencil.ZFailFunc[face] == zfail &&
- ctx->Stencil.ZPassFunc[face] == zpass &&
- ctx->Stencil.FailFunc[face] == fail)
- return;
-
- FLUSH_VERTICES(ctx, _NEW_STENCIL);
- ctx->Stencil.ZFailFunc[face] = zfail;
- ctx->Stencil.ZPassFunc[face] = zpass;
- ctx->Stencil.FailFunc[face] = fail;
+ if (ctx->Extensions.EXT_stencil_two_side) {
+ /* only set active face state */
+ const GLint face = ctx->Stencil.ActiveFace;
+ if (ctx->Stencil.ZFailFunc[face] == zfail &&
+ ctx->Stencil.ZPassFunc[face] == zpass &&
+ ctx->Stencil.FailFunc[face] == fail)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ ctx->Stencil.ZFailFunc[face] = zfail;
+ ctx->Stencil.ZPassFunc[face] = zpass;
+ ctx->Stencil.FailFunc[face] = fail;
+ }
+ else {
+ /* set both front and back state */
+ if (ctx->Stencil.ZFailFunc[0] == zfail &&
+ ctx->Stencil.ZFailFunc[1] == zfail &&
+ ctx->Stencil.ZPassFunc[0] == zpass &&
+ ctx->Stencil.ZPassFunc[1] == zpass &&
+ ctx->Stencil.FailFunc[0] == fail &&
+ ctx->Stencil.FailFunc[1] == fail)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ ctx->Stencil.ZFailFunc[0] = ctx->Stencil.ZFailFunc[1] = zfail;
+ ctx->Stencil.ZPassFunc[0] = ctx->Stencil.ZPassFunc[1] = zpass;
+ ctx->Stencil.FailFunc[0] = ctx->Stencil.FailFunc[1] = fail;
+ }
if (ctx->Driver.StencilOp) {
- (*ctx->Driver.StencilOp)(ctx, fail, zfail, zpass);
+ ctx->Driver.StencilOp(ctx, fail, zfail, zpass);
}
}
@@ -251,13 +306,22 @@ _mesa_ActiveStencilFaceEXT(GLenum face)
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
+ if (!ctx->Extensions.EXT_stencil_two_side) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glActiveStencilFaceEXT");
+ return;
+ }
+
if (face == GL_FRONT || face == GL_BACK) {
FLUSH_VERTICES(ctx, _NEW_STENCIL);
ctx->Stencil.ActiveFace = (face == GL_FRONT) ? 0 : 1;
}
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glActiveStencilFaceEXT(face)");
+ return;
+ }
if (ctx->Driver.ActiveStencilFace) {
- (*ctx->Driver.ActiveStencilFace)( ctx, (GLuint) ctx->Stencil.ActiveFace );
+ ctx->Driver.ActiveStencilFace(ctx, (GLuint) ctx->Stencil.ActiveFace);
}
}
#endif
@@ -433,6 +497,28 @@ _mesa_StencilMaskSeparate(GLenum face, GLuint mask)
/**
+ * Update derived stencil state.
+ */
+void
+_mesa_update_stencil(GLcontext *ctx)
+{
+ if (ctx->Extensions.EXT_stencil_two_side) {
+ ctx->Stencil._TestTwoSide = ctx->Stencil.TestTwoSide;
+ }
+ else {
+ ctx->Stencil._TestTwoSide =
+ (ctx->Stencil.Function[0] != ctx->Stencil.Function[1] ||
+ ctx->Stencil.FailFunc[0] != ctx->Stencil.FailFunc[1] ||
+ ctx->Stencil.ZPassFunc[0] != ctx->Stencil.ZPassFunc[1] ||
+ ctx->Stencil.ZFailFunc[0] != ctx->Stencil.ZFailFunc[1] ||
+ ctx->Stencil.Ref[0] != ctx->Stencil.Ref[1] ||
+ ctx->Stencil.ValueMask[0] != ctx->Stencil.ValueMask[1] ||
+ ctx->Stencil.WriteMask[0] != ctx->Stencil.WriteMask[1]);
+ }
+}
+
+
+/**
* Initialize the context stipple state.
*
* \param ctx GL context.
@@ -440,9 +526,8 @@ _mesa_StencilMaskSeparate(GLenum face, GLuint mask)
* Initializes __GLcontextRec::Stencil attribute group.
*/
void
-_mesa_init_stencil( GLcontext * ctx )
+_mesa_init_stencil(GLcontext *ctx)
{
- /* Stencil group */
ctx->Stencil.Enabled = GL_FALSE;
ctx->Stencil.TestTwoSide = GL_FALSE;
ctx->Stencil.ActiveFace = 0; /* 0 = GL_FRONT, 1 = GL_BACK */