summaryrefslogtreecommitdiffstats
path: root/src/mesa/main/stencil.c
diff options
context:
space:
mode:
authorMarek Olšák <[email protected]>2017-06-09 20:51:20 +0200
committerMarek Olšák <[email protected]>2017-06-22 01:51:02 +0200
commit480bf7731bf54ac936ec7edfa977aeeb377745b6 (patch)
tree15f17a18a1eb04857a5c051967c36930ae336740 /src/mesa/main/stencil.c
parentc2408838c83719cb133332c7adac71ef50503259 (diff)
mesa: stop using _NEW_STENCIL with st/mesa, use DriverFlags.NewStencil instead
This bypasses _mesa_update_state_locked. Before: DrawElements ( 1 VBOs, 4 UBOs, 8 Tex) w/ stencil enable change: 3.99 million DrawArrays ( 1 VBOs, 4 UBOs, 8 Tex) w/ stencil enable change: 4.56 million After: DrawElements ( 1 VBOs, 4 UBOs, 8 Tex) w/ stencil enable change: 4.93 million DrawArrays ( 1 VBOs, 4 UBOs, 8 Tex) w/ stencil enable change: 5.84 million It's quite a difference in the draw call rate when ctx->NewState stays equal to 0 the whole time. Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/mesa/main/stencil.c')
-rw-r--r--src/mesa/main/stencil.c33
1 files changed, 22 insertions, 11 deletions
diff --git a/src/mesa/main/stencil.c b/src/mesa/main/stencil.c
index 612ad38dcc1..d89312ce12d 100644
--- a/src/mesa/main/stencil.c
+++ b/src/mesa/main/stencil.c
@@ -157,7 +157,8 @@ _mesa_StencilFuncSeparateATI( GLenum frontfunc, GLenum backfunc, GLint ref, GLui
ctx->Stencil.Ref[0] == ref &&
ctx->Stencil.Ref[1] == ref)
return;
- FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ FLUSH_VERTICES(ctx, ctx->DriverFlags.NewStencil ? 0 : _NEW_STENCIL);
+ ctx->NewDriverState |= ctx->DriverFlags.NewStencil;
ctx->Stencil.Function[0] = frontfunc;
ctx->Stencil.Function[1] = backfunc;
ctx->Stencil.Ref[0] = ctx->Stencil.Ref[1] = ref;
@@ -194,7 +195,8 @@ stencil_func(struct gl_context *ctx, GLenum func, GLint ref, GLuint mask)
ctx->Stencil.ValueMask[face] == mask &&
ctx->Stencil.Ref[face] == ref)
return;
- FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ FLUSH_VERTICES(ctx, ctx->DriverFlags.NewStencil ? 0 : _NEW_STENCIL);
+ ctx->NewDriverState |= ctx->DriverFlags.NewStencil;
ctx->Stencil.Function[face] = func;
ctx->Stencil.Ref[face] = ref;
ctx->Stencil.ValueMask[face] = mask;
@@ -215,7 +217,8 @@ stencil_func(struct gl_context *ctx, GLenum func, GLint ref, GLuint mask)
ctx->Stencil.Ref[0] == ref &&
ctx->Stencil.Ref[1] == ref)
return;
- FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ FLUSH_VERTICES(ctx, ctx->DriverFlags.NewStencil ? 0 : _NEW_STENCIL);
+ ctx->NewDriverState |= ctx->DriverFlags.NewStencil;
ctx->Stencil.Function[0] = ctx->Stencil.Function[1] = func;
ctx->Stencil.Ref[0] = ctx->Stencil.Ref[1] = ref;
ctx->Stencil.ValueMask[0] = ctx->Stencil.ValueMask[1] = mask;
@@ -279,7 +282,8 @@ _mesa_StencilMask( GLuint mask )
*/
if (ctx->Stencil.WriteMask[face] == mask)
return;
- FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ FLUSH_VERTICES(ctx, ctx->DriverFlags.NewStencil ? 0 : _NEW_STENCIL);
+ ctx->NewDriverState |= ctx->DriverFlags.NewStencil;
ctx->Stencil.WriteMask[face] = mask;
/* Only propagate the change to the driver if EXT_stencil_two_side
@@ -294,7 +298,8 @@ _mesa_StencilMask( GLuint mask )
if (ctx->Stencil.WriteMask[0] == mask &&
ctx->Stencil.WriteMask[1] == mask)
return;
- FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ FLUSH_VERTICES(ctx, ctx->DriverFlags.NewStencil ? 0 : _NEW_STENCIL);
+ ctx->NewDriverState |= ctx->DriverFlags.NewStencil;
ctx->Stencil.WriteMask[0] = ctx->Stencil.WriteMask[1] = mask;
if (ctx->Driver.StencilMaskSeparate) {
ctx->Driver.StencilMaskSeparate(ctx,
@@ -331,7 +336,8 @@ stencil_op(struct gl_context *ctx, GLenum fail, GLenum zfail, GLenum zpass)
ctx->Stencil.ZPassFunc[face] == zpass &&
ctx->Stencil.FailFunc[face] == fail)
return;
- FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ FLUSH_VERTICES(ctx, ctx->DriverFlags.NewStencil ? 0 : _NEW_STENCIL);
+ ctx->NewDriverState |= ctx->DriverFlags.NewStencil;
ctx->Stencil.ZFailFunc[face] = zfail;
ctx->Stencil.ZPassFunc[face] = zpass;
ctx->Stencil.FailFunc[face] = fail;
@@ -352,7 +358,8 @@ stencil_op(struct gl_context *ctx, GLenum fail, GLenum zfail, GLenum zpass)
ctx->Stencil.FailFunc[0] == fail &&
ctx->Stencil.FailFunc[1] == fail)
return;
- FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ FLUSH_VERTICES(ctx, ctx->DriverFlags.NewStencil ? 0 : _NEW_STENCIL);
+ ctx->NewDriverState |= ctx->DriverFlags.NewStencil;
ctx->Stencil.ZFailFunc[0] = ctx->Stencil.ZFailFunc[1] = zfail;
ctx->Stencil.ZPassFunc[0] = ctx->Stencil.ZPassFunc[1] = zpass;
ctx->Stencil.FailFunc[0] = ctx->Stencil.FailFunc[1] = fail;
@@ -435,7 +442,8 @@ stencil_op_separate(struct gl_context *ctx, GLenum face, GLenum sfail,
if (ctx->Stencil.ZFailFunc[0] != zfail ||
ctx->Stencil.ZPassFunc[0] != zpass ||
ctx->Stencil.FailFunc[0] != sfail){
- FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ FLUSH_VERTICES(ctx, ctx->DriverFlags.NewStencil ? 0 : _NEW_STENCIL);
+ ctx->NewDriverState |= ctx->DriverFlags.NewStencil;
ctx->Stencil.ZFailFunc[0] = zfail;
ctx->Stencil.ZPassFunc[0] = zpass;
ctx->Stencil.FailFunc[0] = sfail;
@@ -448,7 +456,8 @@ stencil_op_separate(struct gl_context *ctx, GLenum face, GLenum sfail,
if (ctx->Stencil.ZFailFunc[1] != zfail ||
ctx->Stencil.ZPassFunc[1] != zpass ||
ctx->Stencil.FailFunc[1] != sfail) {
- FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ FLUSH_VERTICES(ctx, ctx->DriverFlags.NewStencil ? 0 : _NEW_STENCIL);
+ ctx->NewDriverState |= ctx->DriverFlags.NewStencil;
ctx->Stencil.ZFailFunc[1] = zfail;
ctx->Stencil.ZPassFunc[1] = zpass;
ctx->Stencil.FailFunc[1] = sfail;
@@ -507,7 +516,8 @@ static void
stencil_func_separate(struct gl_context *ctx, GLenum face, GLenum func,
GLint ref, GLuint mask)
{
- FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ FLUSH_VERTICES(ctx, ctx->DriverFlags.NewStencil ? 0 : _NEW_STENCIL);
+ ctx->NewDriverState |= ctx->DriverFlags.NewStencil;
if (face != GL_BACK) {
/* set front */
@@ -564,7 +574,8 @@ _mesa_StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
static void
stencil_mask_separate(struct gl_context *ctx, GLenum face, GLuint mask)
{
- FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ FLUSH_VERTICES(ctx, ctx->DriverFlags.NewStencil ? 0 : _NEW_STENCIL);
+ ctx->NewDriverState |= ctx->DriverFlags.NewStencil;
if (face != GL_BACK) {
ctx->Stencil.WriteMask[0] = mask;