summaryrefslogtreecommitdiffstats
path: root/src/mesa/main/stencil.c
diff options
context:
space:
mode:
authorBrian Paul <[email protected]>2006-11-02 00:41:40 +0000
committerBrian Paul <[email protected]>2006-11-02 00:41:40 +0000
commit467c773f798516f86425c14fe8406298e00baba1 (patch)
treee295e2e474bec7710ef63c1214da877b83b6834b /src/mesa/main/stencil.c
parentfaba58c447c9eeeea0f7ef405fa1ba1f73991375 (diff)
Add ATI_separate_stencil and use it in preference to EXT_stencil_two_side
since the former is what's used for OpenGL 2.0.
Diffstat (limited to 'src/mesa/main/stencil.c')
-rw-r--r--src/mesa/main/stencil.c101
1 files changed, 49 insertions, 52 deletions
diff --git a/src/mesa/main/stencil.c b/src/mesa/main/stencil.c
index 9992ec9b6eb..d6be410e76c 100644
--- a/src/mesa/main/stencil.c
+++ b/src/mesa/main/stencil.c
@@ -115,23 +115,7 @@ _mesa_StencilFunc( GLenum func, GLint ref, GLuint mask )
ref = CLAMP( ref, 0, stencilMax );
- if (ctx->Extensions.EXT_stencil_two_side) {
- /* only set active face state */
- const GLint face = ctx->Stencil.ActiveFace;
- if (ctx->Stencil.Function[face] == func &&
- ctx->Stencil.ValueMask[face] == mask &&
- ctx->Stencil.Ref[face] == ref)
- return;
- FLUSH_VERTICES(ctx, _NEW_STENCIL);
- ctx->Stencil.Function[face] = func;
- ctx->Stencil.Ref[face] = ref;
- ctx->Stencil.ValueMask[face] = mask;
- if (ctx->Driver.StencilFuncSeparate) {
- ctx->Driver.StencilFuncSeparate(ctx, face ? GL_BACK : GL_FRONT,
- func, ref, mask);
- }
- }
- else {
+ if (ctx->Extensions.ATI_separate_stencil) {
/* set both front and back state */
if (ctx->Stencil.Function[0] == func &&
ctx->Stencil.Function[1] == func &&
@@ -149,6 +133,22 @@ _mesa_StencilFunc( GLenum func, GLint ref, GLuint mask )
func, ref, mask);
}
}
+ else {
+ /* only set active face state */
+ const GLint face = ctx->Stencil.ActiveFace;
+ if (ctx->Stencil.Function[face] == func &&
+ ctx->Stencil.ValueMask[face] == mask &&
+ ctx->Stencil.Ref[face] == ref)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ ctx->Stencil.Function[face] = func;
+ ctx->Stencil.Ref[face] = ref;
+ ctx->Stencil.ValueMask[face] = mask;
+ if (ctx->Driver.StencilFuncSeparate) {
+ ctx->Driver.StencilFuncSeparate(ctx, face ? GL_BACK : GL_FRONT,
+ func, ref, mask);
+ }
+ }
}
@@ -169,26 +169,26 @@ _mesa_StencilMask( GLuint mask )
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
- if (ctx->Extensions.EXT_stencil_two_side) {
- /* only set active face state */
- const GLint face = ctx->Stencil.ActiveFace;
- if (ctx->Stencil.WriteMask[face] == mask)
+ if (ctx->Extensions.ATI_separate_stencil) {
+ /* set both front and back state */
+ if (ctx->Stencil.WriteMask[0] == mask &&
+ ctx->Stencil.WriteMask[1] == mask)
return;
FLUSH_VERTICES(ctx, _NEW_STENCIL);
- ctx->Stencil.WriteMask[face] = mask;
+ ctx->Stencil.WriteMask[0] = ctx->Stencil.WriteMask[1] = mask;
if (ctx->Driver.StencilMaskSeparate) {
- ctx->Driver.StencilMaskSeparate(ctx, face ? GL_BACK : GL_FRONT, mask);
+ ctx->Driver.StencilMaskSeparate(ctx, GL_FRONT_AND_BACK, mask);
}
}
else {
- /* set both front and back state */
- if (ctx->Stencil.WriteMask[0] == mask &&
- ctx->Stencil.WriteMask[1] == mask)
+ /* only set active face state */
+ const GLint face = ctx->Stencil.ActiveFace;
+ if (ctx->Stencil.WriteMask[face] == mask)
return;
FLUSH_VERTICES(ctx, _NEW_STENCIL);
- ctx->Stencil.WriteMask[0] = ctx->Stencil.WriteMask[1] = mask;
+ ctx->Stencil.WriteMask[face] = mask;
if (ctx->Driver.StencilMaskSeparate) {
- ctx->Driver.StencilMaskSeparate(ctx, GL_FRONT_AND_BACK, mask);
+ ctx->Driver.StencilMaskSeparate(ctx, face ? GL_BACK : GL_FRONT, mask);
}
}
}
@@ -269,23 +269,7 @@ _mesa_StencilOp(GLenum fail, GLenum zfail, GLenum zpass)
return;
}
- if (ctx->Extensions.EXT_stencil_two_side) {
- /* only set active face state */
- const GLint face = ctx->Stencil.ActiveFace;
- if (ctx->Stencil.ZFailFunc[face] == zfail &&
- ctx->Stencil.ZPassFunc[face] == zpass &&
- ctx->Stencil.FailFunc[face] == fail)
- return;
- FLUSH_VERTICES(ctx, _NEW_STENCIL);
- ctx->Stencil.ZFailFunc[face] = zfail;
- ctx->Stencil.ZPassFunc[face] = zpass;
- ctx->Stencil.FailFunc[face] = fail;
- if (ctx->Driver.StencilOpSeparate) {
- ctx->Driver.StencilOpSeparate(ctx, face ? GL_BACK : GL_FRONT,
- fail, zfail, zpass);
- }
- }
- else {
+ if (ctx->Extensions.ATI_separate_stencil) {
/* set both front and back state */
if (ctx->Stencil.ZFailFunc[0] == zfail &&
ctx->Stencil.ZFailFunc[1] == zfail &&
@@ -303,6 +287,22 @@ _mesa_StencilOp(GLenum fail, GLenum zfail, GLenum zpass)
fail, zfail, zpass);
}
}
+ else {
+ /* only set active face state */
+ const GLint face = ctx->Stencil.ActiveFace;
+ if (ctx->Stencil.ZFailFunc[face] == zfail &&
+ ctx->Stencil.ZPassFunc[face] == zpass &&
+ ctx->Stencil.FailFunc[face] == fail)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ ctx->Stencil.ZFailFunc[face] = zfail;
+ ctx->Stencil.ZPassFunc[face] = zpass;
+ ctx->Stencil.FailFunc[face] = fail;
+ if (ctx->Driver.StencilOpSeparate) {
+ ctx->Driver.StencilOpSeparate(ctx, face ? GL_BACK : GL_FRONT,
+ fail, zfail, zpass);
+ }
+ }
}
@@ -406,17 +406,16 @@ _mesa_StencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
FLUSH_VERTICES(ctx, _NEW_STENCIL);
- if (face == GL_FRONT || face == GL_FRONT_AND_BACK) {
+ if (face != GL_BACK) {
ctx->Stencil.FailFunc[0] = fail;
ctx->Stencil.ZFailFunc[0] = zfail;
ctx->Stencil.ZPassFunc[0] = zpass;
}
- if (face == GL_BACK || face == GL_FRONT_AND_BACK) {
+ if (face != GL_FRONT) {
ctx->Stencil.FailFunc[1] = fail;
ctx->Stencil.ZFailFunc[1] = zfail;
ctx->Stencil.ZPassFunc[1] = zpass;
}
-
if (ctx->Driver.StencilOpSeparate) {
ctx->Driver.StencilOpSeparate(ctx, face, fail, zfail, zpass);
}
@@ -465,7 +464,6 @@ _mesa_StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
ctx->Stencil.Ref[1] = ref;
ctx->Stencil.ValueMask[1] = mask;
}
-
if (ctx->Driver.StencilFuncSeparate) {
ctx->Driver.StencilFuncSeparate(ctx, face, func, ref, mask);
}
@@ -486,13 +484,12 @@ _mesa_StencilMaskSeparate(GLenum face, GLuint mask)
FLUSH_VERTICES(ctx, _NEW_STENCIL);
- if (face == GL_FRONT || face == GL_FRONT_AND_BACK) {
+ if (face != GL_BACK) {
ctx->Stencil.WriteMask[0] = mask;
}
- if (face == GL_BACK || face == GL_FRONT_AND_BACK) {
+ if (face != GL_FRONT) {
ctx->Stencil.WriteMask[1] = mask;
}
-
if (ctx->Driver.StencilMaskSeparate) {
ctx->Driver.StencilMaskSeparate(ctx, face, mask);
}