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authorIan Romanick <[email protected]>2009-01-09 15:43:17 -0800
committerIan Romanick <[email protected]>2009-03-13 17:38:36 -0700
commit842b5164d29ae92808ab9b01130178810c031403 (patch)
treeb8a6e3160e5a370748598ad06f152f7ec8e7c3fe /src/mesa/main/stencil.c
parenta6f7e909a7e50982b7db5611aeaedbf44e542749 (diff)
Track two sets of back-face stencil state
Track separate back-face stencil state for OpenGL 2.0 / GL_ATI_separate_stencil and GL_EXT_stencil_two_side. This allows all three to be enabled in a driver. One set of state is set via the 2.0 or ATI functions and is used when STENCIL_TEST_TWO_SIDE_EXT is disabled. The other is set by StencilFunc and StencilOp when the active stencil face is set to BACK. The GL_EXT_stencil_two_side spec has more details. http://opengl.org/registry/specs/EXT/stencil_two_side.txt (cherry picked from commit dde7cb962860e72e1bf3175069767358cc5b3f3c)
Diffstat (limited to 'src/mesa/main/stencil.c')
-rw-r--r--src/mesa/main/stencil.c104
1 files changed, 56 insertions, 48 deletions
diff --git a/src/mesa/main/stencil.c b/src/mesa/main/stencil.c
index 2a4c38b1f25..b4ea9978d87 100644
--- a/src/mesa/main/stencil.c
+++ b/src/mesa/main/stencil.c
@@ -27,21 +27,6 @@
* \file stencil.c
* Stencil operations.
*
- * Note: There's an incompatibility between GL_EXT_stencil_two_side and
- * OpenGL 2.0's two-sided stencil feature.
- *
- * With GL_EXT_stencil_two_side, calling glStencilOp/Func/Mask() only the
- * front OR back face state (as set by glActiveStencilFaceEXT) is set.
- *
- * But with OpenGL 2.0, calling glStencilOp/Func/Mask() sets BOTH the
- * front AND back state.
- *
- * So either we advertise the GL_EXT_stencil_two_side extension, or OpenGL
- * 2.0, but not both.
- *
- * Also, note that GL_ATI_separate_stencil is different as well:
- * glStencilFuncSeparateATI(GLenum frontfunc, GLenum backfunc, ...) vs.
- * glStencilFuncSeparate(GLenum face, GLenum func, ...).
*/
@@ -198,6 +183,7 @@ _mesa_StencilFunc( GLenum func, GLint ref, GLuint mask )
{
GET_CURRENT_CONTEXT(ctx);
const GLint stencilMax = (1 << ctx->DrawBuffer->Visual.stencilBits) - 1;
+ const GLint face = ctx->Stencil.ActiveFace;
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (!validate_stencil_func(ctx, func)) {
@@ -207,9 +193,7 @@ _mesa_StencilFunc( GLenum func, GLint ref, GLuint mask )
ref = CLAMP( ref, 0, stencilMax );
- if (ctx->Extensions.EXT_stencil_two_side) {
- /* only set active face state */
- const GLint face = ctx->Stencil.ActiveFace;
+ if (face != 0) {
if (ctx->Stencil.Function[face] == func &&
ctx->Stencil.ValueMask[face] == mask &&
ctx->Stencil.Ref[face] == ref)
@@ -218,9 +202,12 @@ _mesa_StencilFunc( GLenum func, GLint ref, GLuint mask )
ctx->Stencil.Function[face] = func;
ctx->Stencil.Ref[face] = ref;
ctx->Stencil.ValueMask[face] = mask;
- if (ctx->Driver.StencilFuncSeparate) {
- ctx->Driver.StencilFuncSeparate(ctx, face ? GL_BACK : GL_FRONT,
- func, ref, mask);
+
+ /* Only propagate the change to the driver if EXT_stencil_two_side
+ * is enabled.
+ */
+ if (ctx->Driver.StencilFuncSeparate && ctx->Stencil.TestTwoSide) {
+ ctx->Driver.StencilFuncSeparate(ctx, GL_BACK, func, ref, mask);
}
}
else {
@@ -237,7 +224,9 @@ _mesa_StencilFunc( GLenum func, GLint ref, GLuint mask )
ctx->Stencil.Ref[0] = ctx->Stencil.Ref[1] = ref;
ctx->Stencil.ValueMask[0] = ctx->Stencil.ValueMask[1] = mask;
if (ctx->Driver.StencilFuncSeparate) {
- ctx->Driver.StencilFuncSeparate(ctx, GL_FRONT_AND_BACK,
+ ctx->Driver.StencilFuncSeparate(ctx,
+ ((ctx->Stencil.TestTwoSide)
+ ? GL_FRONT : GL_FRONT_AND_BACK),
func, ref, mask);
}
}
@@ -259,17 +248,23 @@ void GLAPIENTRY
_mesa_StencilMask( GLuint mask )
{
GET_CURRENT_CONTEXT(ctx);
+ const GLint face = ctx->Stencil.ActiveFace;
+
ASSERT_OUTSIDE_BEGIN_END(ctx);
- if (ctx->Extensions.EXT_stencil_two_side) {
- /* only set active face state */
- const GLint face = ctx->Stencil.ActiveFace;
+ if (face != 0) {
+ /* Only modify the EXT_stencil_two_side back-face state.
+ */
if (ctx->Stencil.WriteMask[face] == mask)
return;
FLUSH_VERTICES(ctx, _NEW_STENCIL);
ctx->Stencil.WriteMask[face] = mask;
- if (ctx->Driver.StencilMaskSeparate) {
- ctx->Driver.StencilMaskSeparate(ctx, face ? GL_BACK : GL_FRONT, mask);
+
+ /* Only propagate the change to the driver if EXT_stencil_two_side
+ * is enabled.
+ */
+ if (ctx->Driver.StencilMaskSeparate && ctx->Stencil.TestTwoSide) {
+ ctx->Driver.StencilMaskSeparate(ctx, GL_BACK, mask);
}
}
else {
@@ -280,7 +275,10 @@ _mesa_StencilMask( GLuint mask )
FLUSH_VERTICES(ctx, _NEW_STENCIL);
ctx->Stencil.WriteMask[0] = ctx->Stencil.WriteMask[1] = mask;
if (ctx->Driver.StencilMaskSeparate) {
- ctx->Driver.StencilMaskSeparate(ctx, GL_FRONT_AND_BACK, mask);
+ ctx->Driver.StencilMaskSeparate(ctx,
+ ((ctx->Stencil.TestTwoSide)
+ ? GL_FRONT : GL_FRONT_AND_BACK),
+ mask);
}
}
}
@@ -304,6 +302,8 @@ void GLAPIENTRY
_mesa_StencilOp(GLenum fail, GLenum zfail, GLenum zpass)
{
GET_CURRENT_CONTEXT(ctx);
+ const GLint face = ctx->Stencil.ActiveFace;
+
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (!validate_stencil_op(ctx, fail)) {
@@ -319,9 +319,8 @@ _mesa_StencilOp(GLenum fail, GLenum zfail, GLenum zpass)
return;
}
- if (ctx->Extensions.EXT_stencil_two_side) {
+ if (face != 0) {
/* only set active face state */
- const GLint face = ctx->Stencil.ActiveFace;
if (ctx->Stencil.ZFailFunc[face] == zfail &&
ctx->Stencil.ZPassFunc[face] == zpass &&
ctx->Stencil.FailFunc[face] == fail)
@@ -330,9 +329,12 @@ _mesa_StencilOp(GLenum fail, GLenum zfail, GLenum zpass)
ctx->Stencil.ZFailFunc[face] = zfail;
ctx->Stencil.ZPassFunc[face] = zpass;
ctx->Stencil.FailFunc[face] = fail;
- if (ctx->Driver.StencilOpSeparate) {
- ctx->Driver.StencilOpSeparate(ctx, face ? GL_BACK : GL_FRONT,
- fail, zfail, zpass);
+
+ /* Only propagate the change to the driver if EXT_stencil_two_side
+ * is enabled.
+ */
+ if (ctx->Driver.StencilOpSeparate && ctx->Stencil.TestTwoSide) {
+ ctx->Driver.StencilOpSeparate(ctx, GL_BACK, fail, zfail, zpass);
}
}
else {
@@ -349,7 +351,9 @@ _mesa_StencilOp(GLenum fail, GLenum zfail, GLenum zpass)
ctx->Stencil.ZPassFunc[0] = ctx->Stencil.ZPassFunc[1] = zpass;
ctx->Stencil.FailFunc[0] = ctx->Stencil.FailFunc[1] = fail;
if (ctx->Driver.StencilOpSeparate) {
- ctx->Driver.StencilOpSeparate(ctx, GL_FRONT_AND_BACK,
+ ctx->Driver.StencilOpSeparate(ctx,
+ ((ctx->Stencil.TestTwoSide)
+ ? GL_FRONT : GL_FRONT_AND_BACK),
fail, zfail, zpass);
}
}
@@ -372,7 +376,7 @@ _mesa_ActiveStencilFaceEXT(GLenum face)
if (face == GL_FRONT || face == GL_BACK) {
FLUSH_VERTICES(ctx, _NEW_STENCIL);
- ctx->Stencil.ActiveFace = (face == GL_FRONT) ? 0 : 1;
+ ctx->Stencil.ActiveFace = (face == GL_FRONT) ? 0 : 2;
}
else {
_mesa_error(ctx, GL_INVALID_ENUM, "glActiveStencilFaceEXT(face)");
@@ -513,19 +517,16 @@ _mesa_StencilMaskSeparate(GLenum face, GLuint mask)
void
_mesa_update_stencil(GLcontext *ctx)
{
- if (ctx->Extensions.EXT_stencil_two_side) {
- ctx->Stencil._TestTwoSide = ctx->Stencil.TestTwoSide;
- }
- else {
- ctx->Stencil._TestTwoSide =
- (ctx->Stencil.Function[0] != ctx->Stencil.Function[1] ||
- ctx->Stencil.FailFunc[0] != ctx->Stencil.FailFunc[1] ||
- ctx->Stencil.ZPassFunc[0] != ctx->Stencil.ZPassFunc[1] ||
- ctx->Stencil.ZFailFunc[0] != ctx->Stencil.ZFailFunc[1] ||
- ctx->Stencil.Ref[0] != ctx->Stencil.Ref[1] ||
- ctx->Stencil.ValueMask[0] != ctx->Stencil.ValueMask[1] ||
- ctx->Stencil.WriteMask[0] != ctx->Stencil.WriteMask[1]);
- }
+ const GLint face = ctx->Stencil._BackFace;
+
+ ctx->Stencil._TestTwoSide =
+ (ctx->Stencil.Function[0] != ctx->Stencil.Function[face] ||
+ ctx->Stencil.FailFunc[0] != ctx->Stencil.FailFunc[face] ||
+ ctx->Stencil.ZPassFunc[0] != ctx->Stencil.ZPassFunc[face] ||
+ ctx->Stencil.ZFailFunc[0] != ctx->Stencil.ZFailFunc[face] ||
+ ctx->Stencil.Ref[0] != ctx->Stencil.Ref[face] ||
+ ctx->Stencil.ValueMask[0] != ctx->Stencil.ValueMask[face] ||
+ ctx->Stencil.WriteMask[0] != ctx->Stencil.WriteMask[face]);
}
@@ -544,17 +545,24 @@ _mesa_init_stencil(GLcontext *ctx)
ctx->Stencil.ActiveFace = 0; /* 0 = GL_FRONT, 1 = GL_BACK */
ctx->Stencil.Function[0] = GL_ALWAYS;
ctx->Stencil.Function[1] = GL_ALWAYS;
+ ctx->Stencil.Function[2] = GL_ALWAYS;
ctx->Stencil.FailFunc[0] = GL_KEEP;
ctx->Stencil.FailFunc[1] = GL_KEEP;
+ ctx->Stencil.FailFunc[2] = GL_KEEP;
ctx->Stencil.ZPassFunc[0] = GL_KEEP;
ctx->Stencil.ZPassFunc[1] = GL_KEEP;
+ ctx->Stencil.ZPassFunc[2] = GL_KEEP;
ctx->Stencil.ZFailFunc[0] = GL_KEEP;
ctx->Stencil.ZFailFunc[1] = GL_KEEP;
+ ctx->Stencil.ZFailFunc[2] = GL_KEEP;
ctx->Stencil.Ref[0] = 0;
ctx->Stencil.Ref[1] = 0;
+ ctx->Stencil.Ref[2] = 0;
ctx->Stencil.ValueMask[0] = ~0U;
ctx->Stencil.ValueMask[1] = ~0U;
+ ctx->Stencil.ValueMask[2] = ~0U;
ctx->Stencil.WriteMask[0] = ~0U;
ctx->Stencil.WriteMask[1] = ~0U;
+ ctx->Stencil.WriteMask[2] = ~0U;
ctx->Stencil.Clear = 0;
}