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authorTimothy Arceri <[email protected]>2016-10-19 13:23:37 +1100
committerTimothy Arceri <[email protected]>2016-10-26 14:29:36 +1100
commit3423488d55b9c483fcdb3996eb89b424c1031d24 (patch)
tree270d90fe3fd4c090f2c8e59a3b20d0afe7d98e72 /src/mesa/main/state.h
parent17e28a1571b6141368fefc84cc8b0a3b4e52f8ee (diff)
st/mesa/r200/i915/i965: eliminate gl_fragment_program
Here we move OriginUpperLeft and PixelCenterInteger into gl_program all other fields have been replace by shader_info. V2: Don't use anonymous union/structs to hold vertex/fragment fields suggested by Ian. Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/mesa/main/state.h')
-rw-r--r--src/mesa/main/state.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/state.h b/src/mesa/main/state.h
index 95cde32eac4..8b6f54b9ca8 100644
--- a/src/mesa/main/state.h
+++ b/src/mesa/main/state.h
@@ -66,7 +66,7 @@ _mesa_need_secondary_color(const struct gl_context *ctx)
if (ctx->FragmentProgram._Current &&
(ctx->FragmentProgram._Current != ctx->FragmentProgram._TexEnvProgram) &&
- (ctx->FragmentProgram._Current->Base.InputsRead & VARYING_BIT_COL1))
+ (ctx->FragmentProgram._Current->InputsRead & VARYING_BIT_COL1))
return GL_TRUE;
return GL_FALSE;