diff options
author | Timothy Arceri <[email protected]> | 2016-11-17 10:52:28 +1100 |
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committer | Timothy Arceri <[email protected]> | 2016-11-17 12:53:12 +1100 |
commit | c3df65c123c6392b0b116900395a89fd3dbb9b85 (patch) | |
tree | 2b7c4a89aff0ccbbfb7f9fec4e0b0459858b58bb /src/mesa/main/state.c | |
parent | d6bdb3a86293da2164e9355f0262ef83afeece7f (diff) |
st/mesa/r200/i915/i965: move ARB program fields into a union
It's common for games to compile 2000 programs or more so at
32bits x 2000 programs x 22 fields x 2 (at least) stages
This should give us something like 352 kilobytes in savings
once we add some more glsl only fields.
Reviewed-by: Emil Velikov <[email protected]>
Diffstat (limited to 'src/mesa/main/state.c')
-rw-r--r-- | src/mesa/main/state.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c index 721f0ef48a9..42956fd5d91 100644 --- a/src/mesa/main/state.c +++ b/src/mesa/main/state.c @@ -70,9 +70,9 @@ update_program_enables(struct gl_context *ctx) * GLSL shaders not relevant here. */ ctx->VertexProgram._Enabled = ctx->VertexProgram.Enabled - && ctx->VertexProgram.Current->Instructions; + && ctx->VertexProgram.Current->arb.Instructions; ctx->FragmentProgram._Enabled = ctx->FragmentProgram.Enabled - && ctx->FragmentProgram.Current->Instructions; + && ctx->FragmentProgram.Current->arb.Instructions; ctx->ATIFragmentShader._Enabled = ctx->ATIFragmentShader.Enabled && ctx->ATIFragmentShader.Current->Instructions[0]; } |