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authorTimothy Arceri <[email protected]>2016-10-19 10:30:52 +1100
committerTimothy Arceri <[email protected]>2016-10-26 14:29:36 +1100
commit67c2d80a839614e4638d6cff390627122f8148ca (patch)
treefc6e4bd791478b11338cee1028bd77f0196c970c /src/mesa/main/state.c
parent65225c20c64dd5980f4e3a4eaecb9088aabea2fb (diff)
i965/mesa/st: eliminate gl_tess_eval_program
We now get all the tes metadata from shader_info. Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/mesa/main/state.c')
-rw-r--r--src/mesa/main/state.c11
1 files changed, 5 insertions, 6 deletions
diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c
index b5207613e32..10194a9f5ca 100644
--- a/src/mesa/main/state.c
+++ b/src/mesa/main/state.c
@@ -111,7 +111,7 @@ update_program(struct gl_context *ctx)
const struct gl_fragment_program *prevFP = ctx->FragmentProgram._Current;
const struct gl_geometry_program *prevGP = ctx->GeometryProgram._Current;
const struct gl_program *prevTCP = ctx->TessCtrlProgram._Current;
- const struct gl_tess_eval_program *prevTEP = ctx->TessEvalProgram._Current;
+ const struct gl_program *prevTEP = ctx->TessEvalProgram._Current;
const struct gl_compute_program *prevCP = ctx->ComputeProgram._Current;
GLbitfield new_state = 0x0;
@@ -196,13 +196,12 @@ update_program(struct gl_context *ctx)
if (tesProg && tesProg->LinkStatus
&& tesProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]) {
/* Use GLSL tessellation evaluation shader */
- _mesa_reference_tesseprog(ctx, &ctx->TessEvalProgram._Current,
- gl_tess_eval_program(
- tesProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->Program));
+ _mesa_reference_program(ctx, &ctx->TessEvalProgram._Current,
+ tesProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->Program);
}
else {
/* No tessellation evaluation program */
- _mesa_reference_tesseprog(ctx, &ctx->TessEvalProgram._Current, NULL);
+ _mesa_reference_program(ctx, &ctx->TessEvalProgram._Current, NULL);
}
if (tcsProg && tcsProg->LinkStatus
@@ -275,7 +274,7 @@ update_program(struct gl_context *ctx)
new_state |= _NEW_PROGRAM;
if (ctx->Driver.BindProgram) {
ctx->Driver.BindProgram(ctx, GL_TESS_EVALUATION_PROGRAM_NV,
- (struct gl_program *) ctx->TessEvalProgram._Current);
+ ctx->TessEvalProgram._Current);
}
}