diff options
author | Roland Scheidegger <[email protected]> | 2008-07-02 20:20:33 +0200 |
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committer | Roland Scheidegger <[email protected]> | 2008-07-02 20:21:06 +0200 |
commit | 5ef4e4ffb8053db87f52df3c9b2ddb71d9c7d6e5 (patch) | |
tree | 0ede7c8b1c6e98a20205109a888352255db46cbc /src/mesa/main/state.c | |
parent | 6befdca6a3d65d7e49c0c54a7a8f091cd05034ea (diff) |
mesa: fix issues around multisample enable
multisample enable is enabled by default, however gl mandates multisample
rendering rules only apply if there's also a multisampled buffer.
Diffstat (limited to 'src/mesa/main/state.c')
-rw-r--r-- | src/mesa/main/state.c | 17 |
1 files changed, 17 insertions, 0 deletions
diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c index 1c73c5c462b..7192bed4a3d 100644 --- a/src/mesa/main/state.c +++ b/src/mesa/main/state.c @@ -1061,6 +1061,20 @@ update_viewport_matrix(GLcontext *ctx) /** + * Update derived multisample state. + */ +static void +update_multisample(GLcontext *ctx) +{ + ctx->Multisample._Enabled = GL_FALSE; + if (ctx->DrawBuffer) { + if (ctx->DrawBuffer->Visual.sampleBuffers) + ctx->Multisample._Enabled = GL_TRUE; + } +} + + +/** * Update derived color/blend/logicop state. */ static void @@ -1223,6 +1237,9 @@ _mesa_update_state_locked( GLcontext *ctx ) if (new_state & (_NEW_BUFFERS | _NEW_VIEWPORT)) update_viewport_matrix(ctx); + if (new_state & _NEW_MULTISAMPLE) + update_multisample( ctx ); + if (new_state & _NEW_COLOR) update_color( ctx ); |