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authorBrian Paul <[email protected]>2000-12-08 00:20:15 +0000
committerBrian Paul <[email protected]>2000-12-08 00:20:15 +0000
commit06d05afdd687fcd1d59d46c6a86c2e5707e1859b (patch)
tree420757bc9e8fbf482ef12cdca2d578b379165a32 /src/mesa/main/state.c
parentfb7899bfec447e5840c2c1ea96619084093be424 (diff)
Initial work on GL_MESA_sprite_point extension.
Still need to resolve clipping issues, finalize the spec.
Diffstat (limited to 'src/mesa/main/state.c')
-rw-r--r--src/mesa/main/state.c9
1 files changed, 8 insertions, 1 deletions
diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c
index 5c4dda99e8d..9ef01d4b54f 100644
--- a/src/mesa/main/state.c
+++ b/src/mesa/main/state.c
@@ -1,4 +1,4 @@
-/* $Id: state.c,v 1.50 2000/11/28 00:07:51 brianp Exp $ */
+/* $Id: state.c,v 1.51 2000/12/08 00:20:15 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -781,6 +781,13 @@ void gl_update_state( GLcontext *ctx )
ctx->_NeedEyeCoords |= NEED_EYE_LIGHT_MODELVIEW;
}
+ /* point attenuation requires eye coords */
+ if (new_state & _NEW_POINT) {
+ if (ctx->Point._Attenuated) {
+ ctx->_NeedEyeCoords |= NEED_EYE_POINT_ATTEN;
+ }
+ }
+
/* ctx->_NeedEyeCoords and ctx->_NeedEyeNormals are now uptodate.
*
* If the truth value of either has changed, update for the new