diff options
author | Brian <[email protected]> | 2007-03-27 09:51:52 -0600 |
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committer | Brian <[email protected]> | 2007-03-27 09:51:52 -0600 |
commit | 3e45db67294faaf0a06c42bdd6dbdb96f87c8801 (patch) | |
tree | b8dc873e8449e4f53e0acab6d410f8ad0b60e68c /src/mesa/main/state.c | |
parent | 3b8ab881312f36a948913653ed3c471017f811f0 (diff) |
Restore the UseTexEnvProgram logic.
Was removed during glsl-compiler work. Still need to go back and revisit this
because of the interaction with fragment shaders...
Diffstat (limited to 'src/mesa/main/state.c')
-rw-r--r-- | src/mesa/main/state.c | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c index 6ed7ae6c7dd..9ae71c57383 100644 --- a/src/mesa/main/state.c +++ b/src/mesa/main/state.c @@ -964,6 +964,9 @@ update_program(GLcontext *ctx) if (shProg && shProg->LinkStatus) { /* Use shader programs */ + /* XXX this isn't quite right, since we may have either a vertex + * _or_ fragment shader (not always both). + */ ctx->VertexProgram._Current = shProg->VertexProgram; ctx->FragmentProgram._Current = shProg->FragmentProgram; } @@ -1000,6 +1003,13 @@ update_program(GLcontext *ctx) ctx->FragmentProgram._Current = NULL; } } + + ctx->FragmentProgram._Active = ctx->FragmentProgram._Enabled; + if (ctx->FragmentProgram._MaintainTexEnvProgram && + !ctx->FragmentProgram._Enabled) { + if (ctx->FragmentProgram._UseTexEnvProgram) + ctx->FragmentProgram._Active = GL_TRUE; + } } |