diff options
author | Brian <[email protected]> | 2007-02-22 08:53:33 -0700 |
---|---|---|
committer | Brian <[email protected]> | 2007-02-22 08:53:33 -0700 |
commit | 29c471aafc6a3fef23d553e31a555d1782854a77 (patch) | |
tree | 335385fd55d510118346136c6feb4daa707988b6 /src/mesa/main/state.c | |
parent | 6d4cf6be4e79c3a6ab18272577df17389e3834a6 (diff) | |
parent | a4b344baa2484c65a1618f3cce3a94c91dea8ef7 (diff) |
Merge branch 'origin' into glsl-compiler-1
Conflicts:
src/mesa/main/state.c
src/mesa/shader/program.c
src/mesa/shader/program.h
src/mesa/shader/programopt.c
src/mesa/shader/slang/slang_execute.c
src/mesa/sources
src/mesa/swrast/s_arbshader.c
src/mesa/swrast/s_context.c
src/mesa/swrast/s_span.c
src/mesa/swrast/s_zoom.c
src/mesa/tnl/t_context.c
src/mesa/tnl/t_save_api.c
src/mesa/tnl/t_vb_arbprogram.c
src/mesa/tnl/t_vp_build.c
src/mesa/tnl/t_vtx_eval.c
Diffstat (limited to 'src/mesa/main/state.c')
-rw-r--r-- | src/mesa/main/state.c | 102 |
1 files changed, 80 insertions, 22 deletions
diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c index 947d3136d5b..6ed7ae6c7dd 100644 --- a/src/mesa/main/state.c +++ b/src/mesa/main/state.c @@ -821,16 +821,6 @@ _mesa_init_exec_table(struct _glapi_table *exec) /*@{*/ -static void -update_separate_specular( GLcontext *ctx ) -{ - if (NEED_SECONDARY_COLOR(ctx)) - ctx->_TriangleCaps |= DD_SEPARATE_SPECULAR; - else - ctx->_TriangleCaps &= ~DD_SEPARATE_SPECULAR; -} - - /** * Update state dependent on vertex arrays. */ @@ -909,8 +899,8 @@ update_arrays( GLcontext *ctx ) /* 7 */ if (ctx->VertexProgram._Enabled - && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_SEVEN].Enabled) { - min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_SEVEN]._MaxElement); + && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_EDGEFLAG].Enabled) { + min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_EDGEFLAG]._MaxElement); } /* 8..15 */ @@ -1047,6 +1037,79 @@ update_color(GLcontext *ctx) /** + * Update the ctx->_TriangleCaps bitfield. + * XXX that bitfield should really go away someday! + * This function must be called after other update_*() functions since + * there are dependencies on some other derived values. + */ +static void +update_tricaps(GLcontext *ctx, GLbitfield new_state) +{ + ctx->_TriangleCaps = 0; + + /* + * Points + */ + if (new_state & _NEW_POINT) { + if (ctx->Point.SmoothFlag) + ctx->_TriangleCaps |= DD_POINT_SMOOTH; + if (ctx->Point._Size != 1.0F) + ctx->_TriangleCaps |= DD_POINT_SIZE; + if (ctx->Point._Attenuated) + ctx->_TriangleCaps |= DD_POINT_ATTEN; + } + + /* + * Lines + */ + if (new_state & _NEW_LINE) { + if (ctx->Line.SmoothFlag) + ctx->_TriangleCaps |= DD_LINE_SMOOTH; + if (ctx->Line.StippleFlag) + ctx->_TriangleCaps |= DD_LINE_STIPPLE; + if (ctx->Line._Width != 1.0) + ctx->_TriangleCaps |= DD_LINE_WIDTH; + } + + /* + * Polygons + */ + if (new_state & _NEW_POLYGON) { + if (ctx->Polygon.SmoothFlag) + ctx->_TriangleCaps |= DD_TRI_SMOOTH; + if (ctx->Polygon.StippleFlag) + ctx->_TriangleCaps |= DD_TRI_STIPPLE; + if (ctx->Polygon.FrontMode != GL_FILL + || ctx->Polygon.BackMode != GL_FILL) + ctx->_TriangleCaps |= DD_TRI_UNFILLED; + if (ctx->Polygon.CullFlag + && ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK) + ctx->_TriangleCaps |= DD_TRI_CULL_FRONT_BACK; + if (ctx->Polygon.OffsetPoint || + ctx->Polygon.OffsetLine || + ctx->Polygon.OffsetFill) + ctx->_TriangleCaps |= DD_TRI_OFFSET; + } + + /* + * Lighting and shading + */ + if (ctx->Light.Enabled && ctx->Light.Model.TwoSide) + ctx->_TriangleCaps |= DD_TRI_LIGHT_TWOSIDE; + if (ctx->Light.ShadeModel == GL_FLAT) + ctx->_TriangleCaps |= DD_FLATSHADE; + if (NEED_SECONDARY_COLOR(ctx)) + ctx->_TriangleCaps |= DD_SEPARATE_SPECULAR; + + /* + * Stencil + */ + if (ctx->Stencil._TestTwoSide) + ctx->_TriangleCaps |= DD_TRI_TWOSTENCIL; +} + + +/** * Compute derived GL state. * If __GLcontextRec::NewState is non-zero then this function \b must * be called before rendering anything. @@ -1055,7 +1118,7 @@ update_color(GLcontext *ctx) * management necessary. * * \sa _mesa_update_modelview_project(), _mesa_update_texture(), - * _mesa_update_buffer_bounds(), _mesa_update_polygon(), + * _mesa_update_buffer_bounds(), * _mesa_update_lighting() and _mesa_update_tnl_spaces(). */ void @@ -1081,12 +1144,6 @@ _mesa_update_state_locked( GLcontext *ctx ) if (new_state & (_NEW_SCISSOR | _NEW_BUFFERS | _NEW_VIEWPORT)) _mesa_update_draw_buffer_bounds( ctx ); - if (new_state & _NEW_POINT) - _mesa_update_point( ctx ); - - if (new_state & _NEW_POLYGON) - _mesa_update_polygon( ctx ); - if (new_state & _NEW_LIGHT) _mesa_update_lighting( ctx ); @@ -1096,9 +1153,6 @@ _mesa_update_state_locked( GLcontext *ctx ) if (new_state & _IMAGE_NEW_TRANSFER_STATE) _mesa_update_pixel( ctx, new_state ); - if (new_state & _DD_NEW_SEPARATE_SPECULAR) - update_separate_specular( ctx ); - if (new_state & (_NEW_ARRAY | _NEW_PROGRAM)) update_arrays( ctx ); @@ -1108,6 +1162,10 @@ _mesa_update_state_locked( GLcontext *ctx ) if (new_state & _NEW_COLOR) update_color( ctx ); + if (new_state & (_NEW_POINT | _NEW_LINE | _NEW_POLYGON | _NEW_LIGHT + | _NEW_STENCIL | _DD_NEW_SEPARATE_SPECULAR)) + update_tricaps( ctx, new_state ); + if (ctx->FragmentProgram._MaintainTexEnvProgram) { if (new_state & (_NEW_TEXTURE | _DD_NEW_SEPARATE_SPECULAR | _NEW_FOG)) _mesa_UpdateTexEnvProgram(ctx); |