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authorTimothy Arceri <[email protected]>2016-11-17 10:52:28 +1100
committerTimothy Arceri <[email protected]>2016-11-17 12:53:12 +1100
commitc3df65c123c6392b0b116900395a89fd3dbb9b85 (patch)
tree2b7c4a89aff0ccbbfb7f9fec4e0b0459858b58bb /src/mesa/main/state.c
parentd6bdb3a86293da2164e9355f0262ef83afeece7f (diff)
st/mesa/r200/i915/i965: move ARB program fields into a union
It's common for games to compile 2000 programs or more so at 32bits x 2000 programs x 22 fields x 2 (at least) stages This should give us something like 352 kilobytes in savings once we add some more glsl only fields. Reviewed-by: Emil Velikov <[email protected]>
Diffstat (limited to 'src/mesa/main/state.c')
-rw-r--r--src/mesa/main/state.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c
index 721f0ef48a9..42956fd5d91 100644
--- a/src/mesa/main/state.c
+++ b/src/mesa/main/state.c
@@ -70,9 +70,9 @@ update_program_enables(struct gl_context *ctx)
* GLSL shaders not relevant here.
*/
ctx->VertexProgram._Enabled = ctx->VertexProgram.Enabled
- && ctx->VertexProgram.Current->Instructions;
+ && ctx->VertexProgram.Current->arb.Instructions;
ctx->FragmentProgram._Enabled = ctx->FragmentProgram.Enabled
- && ctx->FragmentProgram.Current->Instructions;
+ && ctx->FragmentProgram.Current->arb.Instructions;
ctx->ATIFragmentShader._Enabled = ctx->ATIFragmentShader.Enabled
&& ctx->ATIFragmentShader.Current->Instructions[0];
}