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authorCourtney Goeltzenleuchter <[email protected]>2013-11-13 16:24:56 -0700
committerIan Romanick <[email protected]>2014-01-20 11:31:56 -0800
commitcbb271a48845c2d236f31327df316d42888a1907 (patch)
treea860c48f113d8171d31d77bacf1c341627e4c099 /src/mesa/main/state.c
parent5b84226c31e941219422f6d60c31524081b7a188 (diff)
mesa: Convert gl_context::Viewport to gl_context::ViewportArray
Only element 0 of the array is used anywhere at this time, so there should be no changes. v4: Split out from a single megapatch. Suggested by Ken. Signed-off-by: Courtney Goeltzenleuchter <[email protected]> Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/main/state.c')
-rw-r--r--src/mesa/main/state.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c
index 33070b7e02d..acb2f2073d2 100644
--- a/src/mesa/main/state.c
+++ b/src/mesa/main/state.c
@@ -276,10 +276,10 @@ update_viewport_matrix(struct gl_context *ctx)
* and should be maintained elsewhere if at all.
* NOTE: RasterPos uses this.
*/
- _math_matrix_viewport(&ctx->Viewport._WindowMap,
- ctx->Viewport.X, ctx->Viewport.Y,
- ctx->Viewport.Width, ctx->Viewport.Height,
- ctx->Viewport.Near, ctx->Viewport.Far,
+ _math_matrix_viewport(&ctx->ViewportArray[0]._WindowMap,
+ ctx->ViewportArray[0].X, ctx->ViewportArray[0].Y,
+ ctx->ViewportArray[0].Width, ctx->ViewportArray[0].Height,
+ ctx->ViewportArray[0].Near, ctx->ViewportArray[0].Far,
depthMax);
}