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authorTimothy Arceri <[email protected]>2016-10-19 11:59:12 +1100
committerTimothy Arceri <[email protected]>2016-10-26 14:29:36 +1100
commit92f77e9c01085c6babe6ce80dfe4e0e7abab61a1 (patch)
treeecea28bd6506ea75c1e980ea688f684a97822226 /src/mesa/main/state.c
parent9045ddcfe4ed2ecc6220db69dc33d6049956b99b (diff)
i965/mesa/st: eliminate gl_geometry_program
We now get all the gs metadata from shader_info. Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/mesa/main/state.c')
-rw-r--r--src/mesa/main/state.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c
index 10194a9f5ca..407ff385482 100644
--- a/src/mesa/main/state.c
+++ b/src/mesa/main/state.c
@@ -109,7 +109,7 @@ update_program(struct gl_context *ctx)
ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE];
const struct gl_vertex_program *prevVP = ctx->VertexProgram._Current;
const struct gl_fragment_program *prevFP = ctx->FragmentProgram._Current;
- const struct gl_geometry_program *prevGP = ctx->GeometryProgram._Current;
+ const struct gl_program *prevGP = ctx->GeometryProgram._Current;
const struct gl_program *prevTCP = ctx->TessCtrlProgram._Current;
const struct gl_program *prevTEP = ctx->TessEvalProgram._Current;
const struct gl_compute_program *prevCP = ctx->ComputeProgram._Current;
@@ -186,11 +186,11 @@ update_program(struct gl_context *ctx)
if (gsProg && gsProg->LinkStatus
&& gsProg->_LinkedShaders[MESA_SHADER_GEOMETRY]) {
/* Use GLSL geometry shader */
- _mesa_reference_geomprog(ctx, &ctx->GeometryProgram._Current,
- gl_geometry_program(gsProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->Program));
+ _mesa_reference_program(ctx, &ctx->GeometryProgram._Current,
+ gsProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->Program);
} else {
/* No geometry program */
- _mesa_reference_geomprog(ctx, &ctx->GeometryProgram._Current, NULL);
+ _mesa_reference_program(ctx, &ctx->GeometryProgram._Current, NULL);
}
if (tesProg && tesProg->LinkStatus
@@ -266,7 +266,7 @@ update_program(struct gl_context *ctx)
new_state |= _NEW_PROGRAM;
if (ctx->Driver.BindProgram) {
ctx->Driver.BindProgram(ctx, GL_GEOMETRY_PROGRAM_NV,
- (struct gl_program *) ctx->GeometryProgram._Current);
+ ctx->GeometryProgram._Current);
}
}